Unleash of the Runebearer (3.5e Feat)
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Unleash of the Runebearer [Racial, Fighter]
Prerequisites: Wergard, Runebearing class abilityBenefit: You can channel the magical power of all the magic runes inscribed on your body in an unleashed powerful magical strike. When you attack with a physical weapon (unarmed, melee, or ranged), you can decide to add +1 x number of time you had access to a Runebearing class ability to all attacks you perform this round, and +2 x number of time you had access to a Runebearing class ability to all damage you deal this round using a physical weapon (unarmed, melee, or ranged). These bonuses count as a magic enhancement bonuses and don't stack with other magic enhancement bonuses you already have on your weapon, but they overlap. All the attacks you perform under this effect bypass DR (-/magic). After using this feat, it renders you Dazed until your next round, and you cannot reuse this feat before 1d4 rounds x number of successful attacks you have made this round (minimum 1d4 round(s)).
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Article Balance | Moderate + |
Author | Neostar + |
Identifier | 3.5e Feat + |
Prerequisite | Wergard + and Runebearing class ability + |
Rating | Undiscussed + |
Summary | You channel the magical power of the magic runes inscribed on your body in an unleashed powerful magical strike. + |
Title | Unleash of the Runebearer + |
Type | Racial + and Fighter + |