Difference between revisions of "Master of Illusion (3.5e Feat)"

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|author_name=Yllaeris
 
|author_name=Yllaeris
 
|date_created=10/11/2013
 
|date_created=10/11/2013
|status=In progress
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|status= Complete
 
|balance=Very High
 
|balance=Very High
 
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   |lvl0=You have learned to better chain illusions each time an enemy fails a will save to disbelieve one of your illusions they suffer a cumulative -1 penalty to other illusions you cast for one hour they may not gain a penalty greater than your casting modifier.
 
   |lvl0=You have learned to better chain illusions each time an enemy fails a will save to disbelieve one of your illusions they suffer a cumulative -1 penalty to other illusions you cast for one hour they may not gain a penalty greater than your casting modifier.
 
   |lvl1=Illusions you cast are no longer automatically disbelieved if someone sees something that proves it to be an illusion, instead they get a +10 bonus on their will save.
 
   |lvl1=Illusions you cast are no longer automatically disbelieved if someone sees something that proves it to be an illusion, instead they get a +10 bonus on their will save.
   |lvl3=Your mastery of illusions has grown great enough that you can always cast simple illusions. You gain Minor Image at will as a spell-like ability.
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   |lvl3=Your shadow illusions take on a minor enchantment, Whenever an enemy succeeds in a will save to disbelieve your shadow illusions they must make a second will save, if they fail then they firmly believe that it is ''only'' an illusion and will believe any evidence to the contrary (including their allies being attacked and harmed by the shadow illusion) is itself an illusion. Enemies immune to mind-affecting effects are immune to this effect.
 
   |lvl6=True Sight, divination, and other similar abilities or effects now require an opposed check of 1d20 + Caster level + casting modifier + spell level
 
   |lvl6=True Sight, divination, and other similar abilities or effects now require an opposed check of 1d20 + Caster level + casting modifier + spell level
 
   |lvl9=You have become a true Master of Illusion allowing you to layer illusions. Any time you cast an illusion you may add the effects of a single lower level illusion to it free, either activating the second layer of the illusion immediately or setting a trigger for it to manifest.
 
   |lvl9=You have become a true Master of Illusion allowing you to layer illusions. Any time you cast an illusion you may add the effects of a single lower level illusion to it free, either activating the second layer of the illusion immediately or setting a trigger for it to manifest.

Revision as of 01:41, 16 October 2013

Homebrew.png
Author: Yllaeris (talk)
Date Created: 10/11/2013
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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Master of Illusion [Spellcasting] Your mastery of illusions allows you to improve them. This is a magical feat that scales with the highest level spell slot you have. Benefits: This is a spellcasting feat that scales with the highest-level spell slot you have.

  • 0: You have learned to better chain illusions each time an enemy fails a will save to disbelieve one of your illusions they suffer a cumulative -1 penalty to other illusions you cast for one hour they may not gain a penalty greater than your casting modifier.
  • 1: Illusions you cast are no longer automatically disbelieved if someone sees something that proves it to be an illusion, instead they get a +10 bonus on their will save.
  • 3: Your shadow illusions take on a minor enchantment, Whenever an enemy succeeds in a will save to disbelieve your shadow illusions they must make a second will save, if they fail then they firmly believe that it is only an illusion and will believe any evidence to the contrary (including their allies being attacked and harmed by the shadow illusion) is itself an illusion. Enemies immune to mind-affecting effects are immune to this effect.
  • 6: True Sight, divination, and other similar abilities or effects now require an opposed check of 1d20 + Caster level + casting modifier + spell level
  • 9: You have become a true Master of Illusion allowing you to layer illusions. Any time you cast an illusion you may add the effects of a single lower level illusion to it free, either activating the second layer of the illusion immediately or setting a trigger for it to manifest.



Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats
Back to Main Page3.5e HomebrewTome MaterialSpellcasting Feats
Back to Main Page3.5e HomebrewTome MaterialLeadership Feats

Article BalanceVery High +
AuthorYllaeris +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYour mastery of illusions allows you to improve them. This is a magical feat that scales with the highest level spell slot you have. +
TitleMaster of Illusion +
TypeSpellcasting +