Difference between revisions of "SRD:Druid Spell List"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (1 revision: SRD upload)
m (title case)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{OGL Top}}
 
{{OGL Top}}
==DRUID SPELLS==
+
==Druid Spells==
===0-LEVEL DRUID SPELLS (ORISONS)===
+
===0th-Level Druid Spells (Orisons)===
 
* [[SRD:Create Water|Create Water]]: Creates 2 gallons/level of pure water.
 
* [[SRD:Create Water|Create Water]]: Creates 2 gallons/level of pure water.
 
* [[SRD:Cure Minor Wounds|Cure Minor Wounds]]: Cures 1 point of damage.
 
* [[SRD:Cure Minor Wounds|Cure Minor Wounds]]: Cures 1 point of damage.
Line 15: Line 15:
 
* [[SRD:Resistance|Resistance]]: Subject gains +1 bonus on [[SRD:Saving Throw|saving throws]].
 
* [[SRD:Resistance|Resistance]]: Subject gains +1 bonus on [[SRD:Saving Throw|saving throws]].
 
* [[SRD:Virtue|Virtue]]: Subject gains 1 temporary hp.
 
* [[SRD:Virtue|Virtue]]: Subject gains 1 temporary hp.
===1ST-LEVEL DRUID SPELLS===
+
 
 +
===1st-Level Druid Spells===
 
* [[SRD:Calm Animals|Calm Animals]]: Calms (2d4 + level) [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]].
 
* [[SRD:Calm Animals|Calm Animals]]: Calms (2d4 + level) [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]].
 
* [[SRD:Charm Animal|Charm Animal]]: Makes one [[SRD:Animal Type|animal]] your friend.
 
* [[SRD:Charm Animal|Charm Animal]]: Makes one [[SRD:Animal Type|animal]] your friend.
Line 37: Line 38:
 
* [[SRD:Summon Nature's Ally I|Summon Nature's Ally I]]: Calls creature to fight.
 
* [[SRD:Summon Nature's Ally I|Summon Nature's Ally I]]: Calls creature to fight.
  
===2ND-LEVEL DRUID SPELLS===
+
===2nd-Level Druid Spells===
 
* [[SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[SRD:Animal Type|animal]] to a specific place.
 
* [[SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[SRD:Animal Type|animal]] to a specific place.
 
* [[SRD:Animal Trance|Animal Trance]]: Fascinates 2d6 [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]].
 
* [[SRD:Animal Trance|Animal Trance]]: Fascinates 2d6 [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]].
Line 65: Line 66:
 
* [[SRD:Wood Shape|Wood Shape]]: Rearranges wooden objects to suit you.
 
* [[SRD:Wood Shape|Wood Shape]]: Rearranges wooden objects to suit you.
  
===3RD-LEVEL DRUID SPELLS===
+
===3rd-Level Druid Spells===
 
* [[SRD:Call Lightning|Call Lightning]]: Calls down lightning bolts (3d6 per bolt) from sky.
 
* [[SRD:Call Lightning|Call Lightning]]: Calls down lightning bolts (3d6 per bolt) from sky.
 
* [[SRD:Contagion|Contagion]]: Infects subject with chosen disease.
 
* [[SRD:Contagion|Contagion]]: Infects subject with chosen disease.
Line 89: Line 90:
 
* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.
 
* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.
  
===4TH-LEVEL DRUID SPELLS===
+
===4th-Level Druid Spells===
 
* [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle).
 
* [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle).
 
* [[SRD:Antiplant Shell|Antiplant Shell]]: Keeps animated [[SRD:Plant Type|plants]] at bay.
 
* [[SRD:Antiplant Shell|Antiplant Shell]]: Keeps animated [[SRD:Plant Type|plants]] at bay.
Line 99: Line 100:
 
* [[SRD:Flame Strike|Flame Strike]]: Smite foes with Divine fire (1d6/level damage).
 
* [[SRD:Flame Strike|Flame Strike]]: Smite foes with Divine fire (1d6/level damage).
 
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
 
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
* [[SRD:Giant Vermin|Giant Vermin]]: Turns centipedes, scor[[SRD:Creatures|pion]]s, or spiders into [[SRD:Giant Type|giant]] [[SRD:Vermin Type|vermin]].
+
* [[SRD:Giant Vermin|Giant Vermin]]: Turns [[SRD:Monstrous Centipede|centipedes]], [[SRD:Monstrous Scorpion|scorpions]], or [[SRD:Monstrous Spider|spiders]] into giant [[SRD:Vermin Type|vermin]].
 
* [[SRD:Ice Storm|Ice Storm]]: Hail deals 5d6 damage in cylinder 40 ft. across.
 
* [[SRD:Ice Storm|Ice Storm]]: Hail deals 5d6 damage in cylinder 40 ft. across.
 
* [[SRD:Reincarnate|Reincarnate]]: Brings [[SRD:Dead|dead]] subject back in a random body.
 
* [[SRD:Reincarnate|Reincarnate]]: Brings [[SRD:Dead|dead]] subject back in a random body.
Line 108: Line 109:
 
* [[SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]: Calls creature to fight.
 
* [[SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]: Calls creature to fight.
  
===5TH-LEVEL DRUID SPELLS===
+
===5th-Level Druid Spells===
 
* [[SRD:Animal Growth|Animal Growth]]: One [[SRD:Animal Type|animal]]/two levels doubles in size.
 
* [[SRD:Animal Growth|Animal Growth]]: One [[SRD:Animal Type|animal]]/two levels doubles in size.
 
* [[SRD:Atonement|Atonement]]: Removes burden of misdeeds from subject.
 
* [[SRD:Atonement|Atonement]]: Removes burden of misdeeds from subject.
Line 129: Line 130:
 
* [[SRD:Wall of Thorns|Wall of Thorns]]: Thorns damage anyone who tries to pass.
 
* [[SRD:Wall of Thorns|Wall of Thorns]]: Thorns damage anyone who tries to pass.
  
===6TH-LEVEL DRUID SPELLS===
+
===6th-Level Druid Spells===
 
* [[SRD:Antilife Shell|Antilife Shell]]: 10-ft.-radius field hedges out living creatures.
 
* [[SRD:Antilife Shell|Antilife Shell]]: 10-ft.-radius field hedges out living creatures.
 
* [[SRD:Mass Bear's Endurance|Bear's Endurance, Mass]]: As ''bear's endurance'', affects one subject/ level.
 
* [[SRD:Mass Bear's Endurance|Bear's Endurance, Mass]]: As ''bear's endurance'', affects one subject/ level.
Line 149: Line 150:
 
* [[SRD:Wall of Stone|Wall of Stone]]: Creates a stone wall that can be shaped.
 
* [[SRD:Wall of Stone|Wall of Stone]]: Creates a stone wall that can be shaped.
  
===7TH-LEVEL DRUID SPELLS===
+
===7th-Level Druid Spells===
 
* [[SRD:Animate Plants|Animate Plants]]: One or more [[SRD:Plant Type|plants]] animate and fight for you.
 
* [[SRD:Animate Plants|Animate Plants]]: One or more [[SRD:Plant Type|plants]] animate and fight for you.
 
* [[SRD:Changestaff|Changestaff]]: Your staff becomes a treant on command.
 
* [[SRD:Changestaff|Changestaff]]: Your staff becomes a treant on command.
Line 164: Line 165:
 
* [[SRD:Wind Walk|Wind Walk]]: You and your allies turn vaporous and travel fast.
 
* [[SRD:Wind Walk|Wind Walk]]: You and your allies turn vaporous and travel fast.
  
===8TH-LEVEL DRUID SPELLS===
+
===8th-Level Druid Spells===
 
* [[SRD:Animal Shapes|Animal Shapes]]: One ally/level polymorphs into chosen [[SRD:Animal Type|animal]].
 
* [[SRD:Animal Shapes|Animal Shapes]]: One ally/level polymorphs into chosen [[SRD:Animal Type|animal]].
 
* [[SRD:Control Plants|Control Plants]]: Control actions of one or more [[SRD:Plant Type|plant]] creatures.
 
* [[SRD:Control Plants|Control Plants]]: Control actions of one or more [[SRD:Plant Type|plant]] creatures.
Line 177: Line 178:
 
* [[SRD:Word of Recall|Word of Recall]]: Teleports you back to designated place.
 
* [[SRD:Word of Recall|Word of Recall]]: Teleports you back to designated place.
  
===9TH-LEVEL DRUID SPELLS===
+
===9th-Level Druid Spells===
 
* [[SRD:Antipathy|Antipathy]]: Object or location affected by spell repels certain creatures.
 
* [[SRD:Antipathy|Antipathy]]: Object or location affected by spell repels certain creatures.
 
* [[SRD:Mass Cure Critical Wounds|Cure Critical Wounds, Mass]]: Cures 4d8 damage +1/level for many creatures.
 
* [[SRD:Mass Cure Critical Wounds|Cure Critical Wounds, Mass]]: Cures 4d8 damage +1/level for many creatures.
Line 204: Line 205:
  
 
{{SRD Spell Footer}}
 
{{SRD Spell Footer}}
[[Category:Rule|{{BASEPAGENAME}}]]
 

Latest revision as of 21:37, 22 December 2013

This material is published under the OGL

Druid Spells[edit]

0th-Level Druid Spells (Orisons)[edit]

1st-Level Druid Spells[edit]

2nd-Level Druid Spells[edit]

3rd-Level Druid Spells[edit]

4th-Level Druid Spells[edit]

5th-Level Druid Spells[edit]

6th-Level Druid Spells[edit]

7th-Level Druid Spells[edit]

8th-Level Druid Spells[edit]

9th-Level Druid Spells[edit]

Notes[edit]

An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.

When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.



Back to Main PageSystem Reference DocumentSpells

Facts about "Druid Spell List"
TitleDruid Spell List +