Difference between revisions of "Drought (3.5e Feat)"
SisterAcacia (talk | contribs) (Created page with "{{author |author_name=SisterAcacia |date_created=1/11/2012 |status=Complete |balance=High }} <onlyinclude>{{3.5e Feat |name=Drought |types=Monstrous, Weather |summary=It's al...") |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 4: | Line 4: | ||
|status=Complete | |status=Complete | ||
|balance=High | |balance=High | ||
+ | |adopter=Eiji-kun | ||
+ | |adoptiondate=6-3-16 | ||
}} | }} | ||
Line 9: | Line 11: | ||
|name=Drought | |name=Drought | ||
|types=Monstrous, Weather | |types=Monstrous, Weather | ||
− | |summary= | + | |summary=The surrounding weather around you is always dry and arid. |
− | |prereqs= | + | |prereqs=[Earth] or [Fire] subtype, or Knowledge Nature 6 ranks and Ignan or Terran language known |
− | |fluff=It's always shirtless weather when you're around | + | |fluff=It's always shirtless weather when you're around. |
− | |benefit=The weather is always two stages hotter and drier within a 100' radius of you (doubled at 10 HD and increased to 500' at 20 HD). Everyone in the area gains a +4 bonus to Saving Throws against [Water] and [ | + | |benefit=The weather is always two stages hotter and drier within a 100' radius of you (doubled at 10 HD and increased to 500' at 20 HD). Everyone in the area gains a +4 bonus to Saving Throws against [Water] and [Cold] attacks, and all [Fire] damage in the area deal an additional 1d6 damage. It is also actually brighter during the day, increasing the local light level by one step. |
− | + | |special=If using [[Pokémon d20 (3.5e Sourcebook)|Pokemon d20]], the pre-requisite is "Ground or Fire Pokemon Traits". In a Pokemon Contest, all [Fire] moves gain a +2 and all [Water] and [Ice] moves have a -2, but if the [Ice] or [Water] move gains a Point, it's so refreshing that another Point is gained. If multiple [Weather] feats "collide", use the one belonging to the creature with more hit dice. If equal, they cancel each other out. The exception is Clear Sky, which always overrules the others. | |
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 07:39, 3 June 2016
| |||||||||||
| |||||||||||
Rate this article Discuss this article |
Drought [Monstrous, Weather]
It's always shirtless weather when you're around.Prerequisites: [Earth] or [Fire] subtype, or Knowledge Nature 6 ranks and Ignan or Terran language knownBenefit: The weather is always two stages hotter and drier within a 100' radius of you (doubled at 10 HD and increased to 500' at 20 HD). Everyone in the area gains a +4 bonus to Saving Throws against [Water] and [Cold] attacks, and all [Fire] damage in the area deal an additional 1d6 damage. It is also actually brighter during the day, increasing the local light level by one step.
Special: If using Pokemon d20, the pre-requisite is "Ground or Fire Pokemon Traits". In a Pokemon Contest, all [Fire] moves gain a +2 and all [Water] and [Ice] moves have a -2, but if the [Ice] or [Water] move gains a Point, it's so refreshing that another Point is gained. If multiple [Weather] feats "collide", use the one belonging to the creature with more hit dice. If equal, they cancel each other out. The exception is Clear Sky, which always overrules the others.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
---|
Adopter | Eiji-kun + |
Article Balance | High + |
Author | SisterAcacia + |
Identifier | 3.5e Feat + |
Prerequisite | [Earth] or [Fire] subtype + and or Knowledge Nature 6 ranks and Ignan or Terran language known + |
Rating | Unrated + |
Summary | The surrounding weather around you is always dry and arid. + |
Title | Drought + |
Type | Monstrous + and Weather + |