Difference between revisions of "Godslayer (3.5e Prestige Class)"

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|balance=Very High
 
|balance=Very High
 
}}<div class="blank">
 
}}<div class="blank">
[[Summary::Godslayer are fighter specialist in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells.]]
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[[Summary::Godslayers are fighters specialized in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells, they can challenge the divine and actually ''win''.]]
 
[[Minimum Level::20]]
 
[[Minimum Level::20]]
 
[[Class Ability:: Spontaneous Arcane Spellcasting]]
 
[[Class Ability:: Spontaneous Arcane Spellcasting]]
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</div>
 
</div>
  
''This article use rules from [[Complete Epic (3.5e Sourcebook)|Complete Epic]].''
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''This article uses rules from [[Complete Epic (3.5e Sourcebook)|Complete Epic]].''
  
 
==Godslayer==
 
==Godslayer==
  
 
{{quote
 
{{quote
|<-Some quote from a character of this class->
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|Never again shall I bow before the Gods. Now even Moradin shall feel my blade.
|orig=<-NPC name->, <-race-> <-class->
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|orig=Duke Basalt, Dwarven Godslayer
|src=<!--The source of the quote (manuscript, book, etc)-->
 
 
}}
 
}}
  
Godslayers are warriors who dedicated their lives to the destruction of the Gods. In general anyway.  
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Godslayers are warriors who have dedicated their lives to the destruction of the Gods. In general, anyway. Godslayers must perform the task of rebellion, a ritual that forever denies them Godhood but also gives them substantial magical powers. The rituals can only be performed by near-epic or epic characters, when their own personal divine spark is ripe for consumption.  
  
 
===Becoming a Godslayer===
 
===Becoming a Godslayer===
  
Individuals who seek to undo the rules of the Gods often turn to the path of Godslayer, killing the problem at it source. The class itself offer them skills and spells that are useful to track, find and destroy the Gods themselves.  
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{{ToP Compliant}}Individuals who seek to undo the rules of the Gods often turn to the path of Godslayer, killing the problem at it source. The class itself offers them skills and spells that are useful to track, find, and destroy the Gods themselves. There are many flavor of Godslayers; some may pursue the class so they can keep order among the Gods while not wanting to destroy them all. A few Godslayers are even sponsored by specific pantheons, using them as assassins to get rid of other deities or their greatest moral champions.  
  
 
{{3.5e Prestige Class Prereqs
 
{{3.5e Prestige Class Prereqs
|alignment= Any Nongood
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|alignment=Any non-good
|bab= +15
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|bab=+15
|skills= Knowledge (Religion) 23 ranks,Knowledge (The Planes) 23 ranks.
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|skills=[[SRD:Knowledge Skill|Knowledge]] (Religion) 23 ranks, [[SRD:Knowledge Skill|Knowledge]] (The Planes) 23 ranks.
|feats= Apostate<small><sup>[[Publication:Elder Evils|''EIE'']]</sup></small>
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|feats=Apostate<small><sup>[[Publication:Elder Evils|ElE]]</sup></small>
|special= Must have forged an anathemic weapon using [[Black Embers (3.5e Equipment)|black embers]] and perform the task of rebellion
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|special=Must have forged an anathemic weapon using [[Black Embers (3.5e Equipment)|black embers]] and perform the task of rebellion
 
}}
 
}}
  
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|will=Good
 
|will=Good
 
|specialhead1= colspan="5" {{!}} Spells
 
|specialhead1= colspan="5" {{!}} Spells
|specialhead2=  5<sup>st</sup>  {{!!}}  6<sup>nd</sup>  {{!!}}  7<sup>rd</sup>  {{!!}}  8<sup>th</sup>  {{!!}}  9<sup>th</sup>  
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|specialhead2=  5<sup>th</sup>  {{!!}}  6<sup>th</sup>  {{!!}}  7<sup>th</sup>  {{!!}}  8<sup>th</sup>  {{!!}}  9<sup>th</sup>  
 
|special1=[[#Divine Drain|Divine Drain]] 1, [[#Icon of Apostasy|Icon of Apostasy]], [[#Mantle of the Anathema|Mantle of the Anathema]]  {{!!}} 3 {{!!}} 1 {{!!}} — {{!!}} — {{!!}} —  
 
|special1=[[#Divine Drain|Divine Drain]] 1, [[#Icon of Apostasy|Icon of Apostasy]], [[#Mantle of the Anathema|Mantle of the Anathema]]  {{!!}} 3 {{!!}} 1 {{!!}} — {{!!}} — {{!!}} —  
 
|special2= [[#Godslaying|Godslaying]], [[#Protection against Gods|Protection against Gods]] {{!!}} 4 {{!!}} 2 {{!!}} 0 {{!!}} — {{!!}} —  
 
|special2= [[#Godslaying|Godslaying]], [[#Protection against Gods|Protection against Gods]] {{!!}} 4 {{!!}} 2 {{!!}} 0 {{!!}} — {{!!}} —  
 
|special3=[[#Divine Drain|Divine Drain]] 1d4  {{!!}} 5 {{!!}} 3 {{!!}} 1 {{!!}} — {{!!}} —  
 
|special3=[[#Divine Drain|Divine Drain]] 1d4  {{!!}} 5 {{!!}} 3 {{!!}} 1 {{!!}} — {{!!}} —  
 
|special4=[[#Anathemic Touch|Anathemic Touch]], [[#Godslaying|Godslaying]] {{!!}} 6 {{!!}} 4 {{!!}} 2 {{!!}} 0 {{!!}} —  
 
|special4=[[#Anathemic Touch|Anathemic Touch]], [[#Godslaying|Godslaying]] {{!!}} 6 {{!!}} 4 {{!!}} 2 {{!!}} 0 {{!!}} —  
|special5=[[#Divine Drain|Divine Drain]] 2d4   {{!!}} 6 {{!!}} 5 {{!!}} 3 {{!!}} 1 {{!!}} —  
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|special5=[[#Divine Drain|Divine Drain]] 1d4+1   {{!!}} 6 {{!!}} 5 {{!!}} 3 {{!!}} 1 {{!!}} —  
 
|special6=[[#Godslaying|Godslaying]] {{!!}} 6 {{!!}} 5 {{!!}} 3 {{!!}} 2 {{!!}} 0  
 
|special6=[[#Godslaying|Godslaying]] {{!!}} 6 {{!!}} 5 {{!!}} 3 {{!!}} 2 {{!!}} 0  
|special7=[[#Divine Drain|Divine Drain]] 3d4 {{!!}} 6 {{!!}} 6 {{!!}} 4 {{!!}} 3 {{!!}} 1  
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|special7=[[#Divine Drain|Divine Drain]] 2d4 {{!!}} 6 {{!!}} 6 {{!!}} 4 {{!!}} 3 {{!!}} 1  
 
|special8=[[#Godslaying|Godslaying]], [[#Reject the Divine|Reject the Divine]] {{!!}} 6 {{!!}} 6 {{!!}} 5 {{!!}} 4 {{!!}} 3  
 
|special8=[[#Godslaying|Godslaying]], [[#Reject the Divine|Reject the Divine]] {{!!}} 6 {{!!}} 6 {{!!}} 5 {{!!}} 4 {{!!}} 3  
|special9=[[#Divine Drain|Divine Drain]] 4d4 {{!!}} 6 {{!!}} 6 {{!!}} 6 {{!!}} 5 {{!!}} 4  
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|special9=[[#Divine Drain|Divine Drain]] 2d4+1 {{!!}} 6 {{!!}} 6 {{!!}} 6 {{!!}} 5 {{!!}} 4  
 
|special10=[[#Godslaying|Godslaying]], [[#Spark Snuffer|Spark Snuffer]] {{!!}} 6 {{!!}} 6 {{!!}} 6 {{!!}} 6 {{!!}} 5
 
|special10=[[#Godslaying|Godslaying]], [[#Spark Snuffer|Spark Snuffer]] {{!!}} 6 {{!!}} 6 {{!!}} 6 {{!!}} 6 {{!!}} 5
 
|skillpoints=4
 
|skillpoints=4
|skills= Balance, Bluff, Climb, Concentration,  Craft, Decipher Script, Diplomacy,  Disguise, Escape Artist, Gather Information, Heal, Hide, Intimidate, Jump, Knowledge (Religion), Knowledge (The Planes), Listen,Move Silently, Open Lock, Perform, Profession, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Spot, Survival, Swim, Tumble, Use Psionic Device, Use Rope
+
|skills=Balance, Bluff, Climb, Concentration,  Craft, Decipher Script, Diplomacy,  Disguise, Escape Artist, Gather Information, Heal, Hide, Intimidate, Jump, Knowledge (Religion), Knowledge (The Planes), Listen, Move Silently, Open Lock, Perform, Profession, Ride, Search, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Spot, Survival, Swim, Tumble, Use Psionic Device, Use Rope
 
|ToPskillpoints=6
 
|ToPskillpoints=6
 
|ToPskills=Affability, Appraisal, Athletics, Cultures, Endurance, Healing, Intimidation, Jump, Psychology, Thaumaturgy
 
|ToPskills=Affability, Appraisal, Athletics, Cultures, Endurance, Healing, Intimidation, Jump, Psychology, Thaumaturgy
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====Class Features====
 
====Class Features====
  
''The DC of all godslayer abilities is equal to 10 +1/2 Hit Dice + the godslayer's [[wisdom]] bonus. For the purpose of ranges, spell-like abilities and duration of her abilities, the godslayer count as having a caster level equal to her character level.''
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''The DC of all godslayer abilities is equal to 10 + 1/2 Hit Dice + the godslayer's [[wisdom]] bonus. For the purpose of ranges, spell-like abilities, and duration of her abilities, the godslayer counts as having a caster level equal to her character level.''
  
 
All of the following are class features of the godslayer.
 
All of the following are class features of the godslayer.
  
'''{{Anchor|Spells}}:''' To cast a particular spell, you must have an [[wisdom]] score of at least 10 + the spell's level. Your bonus spells are based on your [[wisdom]]. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your [[wisdom]] bonus (if any). You cast spells spontaneously from the spell list below, your spells are considered arcane spells.
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'''{{Anchor|Spells}}:''' To cast a particular spell, you must have a [[wisdom]] score of at least 10 + the spell's level. Your bonus spells are based on your [[wisdom]]. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your [[wisdom]] bonus (if any). You cast spells spontaneously from the spell list below; your spells are considered arcane spells.
  
5th&mdash;''[[Aetherion Blast (3.5e Spell)|aetherion blast]]'', ''[[SRD:Break Enchantment|break enchantment]]'', ''[[SRD:Dismissal|dismissal]]'', ''[[SRD:Dominate Person|dominate person]]'', ''[[SRD:False Vision|false vision]]'', ''[[SRD:Flame Strike|flame Strike]]'', ''[[SRD:Greater Command|greater command]]'', ''[[SRD:Nightmare (Spell)|nightmare]]'', ''[[SRD:Magic Jar|magic jar]]'', ''[[SRD:Mark of Justice|mark of justice]]'', ''[[SRD:Plane Shift|plane shift]]'', ''[[SRD:True Seeing|true seeing]]''
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5th&mdash;''[[Aetherion Blast (3.5e Spell)|aetherion blast]]'', ''[[Black Blood Chains (3.5e Spell)|black blood chains]]'', ''[[SRD:Break Enchantment|break enchantment]]'', ''[[SRD:Dismissal|dismissal]]'', ''[[SRD:Dominate Person|dominate person]]'', ''[[SRD:False Vision|false vision]]'', ''[[SRD:Flame Strike|flame Strike]]'', ''[[SRD:Greater Command|greater command]]'', ''[[SRD:Nightmare (Spell)|nightmare]]'', ''[[SRD:Magic Jar|magic jar]]'', ''[[SRD:Mark of Justice|mark of justice]]'', ''[[SRD:Plane Shift|plane shift]]'', ''[[SRD:True Seeing|true seeing]]''
  
6th&mdash;''[[SRD:Banishment|banishment]]'', ''[[SRD:Blade Barrier|blade barrier]]'', ''[[SRD:Find the Path|find the path]]'', ''[[SRD:Globe of Invulnerability|globe of invulnerability]]'', ''[[SRD:Legend Lore|legend lore]]'', ''[[SRD:Geas/Quest|geas/quest]]'', ''[[SRD:Veil|veil]]''  
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6th&mdash;''[[Avasculate (3.5e Spell)|avasculate]]'', ''[[SRD:Banishment|banishment]]'', ''[[SRD:Blade Barrier|blade barrier]]'', ''[[SRD:Find the Path|find the path]]'', ''[[SRD:Globe of Invulnerability|globe of invulnerability]]'', ''[[SRD:Legend Lore|legend lore]]'', ''[[SRD:Geas/Quest|geas/quest]]'', ''[[SRD:Veil|veil]]''  
  
7th&mdash;''[[SRD:Blasphemy|blasphemy]]'', ''[[SRD:Dictum|dictum]]'', ''[[SRD:Ethereal Jaunt|ethereal jaunt]]'', ''[[SRD:Finger of Death|finger of death]]'', ''[[SRD:Greater Scrying|greater scrying]]'', ''[[SRD:Maddening Scream|maddening scream]]'', ''[[SRD:Word of Chaos|word of chaos]]''.
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7th&mdash;''[[SRD:Blasphemy|blasphemy]]'', ''[[SRD:Dictum|dictum]]'', ''[[Degenerate (3.5e Spell)|degenerate]]'', ''[[SRD:Ethereal Jaunt|ethereal jaunt]]'', ''[[SRD:Finger of Death|finger of death]]'', ''[[SRD:Greater Scrying|greater scrying]]'', ''[[Greater Vampiric Touch (3.5e Spell)|greater vampiric touch]]'', ''[[SRD:Maddening Scream|maddening scream]]'', ''[[SRD:Word of Chaos|word of chaos]]''.
  
8th&mdash;''[[SRD:Binding|binding]]'', ''[[SRD:Cloak of Chaos|cloak of chaos]]'', ''[[SRD:Dimensional Lock|dimensional lock]]'', ''[[SRD:Mind Blank|mind blank]]'', ''[[SRD:Shield of Law|shield of law]]'', ''[[SRD:Symbol of Death|symbol of death]]'', ''[[SRD:Temporal Stasis|temporal stasis]]'', ''[[SRD:Trap the Soul|trap the soul]]'', ''[[SRD:Unholy Aura|unholy aura]]''
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8th&mdash;''[[SRD:Binding|binding]]'', ''[[SRD:Cloak of Chaos|cloak of chaos]]'', ''[[SRD:Dimensional Lock|dimensional lock]]'', [[Eclipse (3.5e Spell)|''eclipse'']], ''[[SRD:Mind Blank|mind blank]]'', ''[[SRD:Shield of Law|shield of law]]'', ''[[SRD:Symbol of Death|symbol of death]]'', ''[[SRD:Temporal Stasis|temporal stasis]]'', ''[[SRD:Trap the Soul|trap the soul]]'', ''[[SRD:Unholy Aura|unholy aura]]''
  
9th&mdash;''[[Aethernova (3.5e Spell)|aethernova]]'', ''[[Dark Reckoning (3.5e Spell)|dark reckoning]]'', ''[[SRD:Dominate Monster|dominate monster]]'', ''[[SRD:Energy Drain (Spell)|energy drain]]'', ''[[SRD:Etherealness (Spell)|etherealness]]'', ''[[SRD:Foresight|foresight]]'', ''[[SRD:Gate|gate]]'', ''[[SRD:Imprisonment|imprisonment]]'', ''[[Phenomenon Rejection (3.5e Spell)|phenomenon rejection]]'', ''[[SRD:Soul Bind|soul bind]]'', ''[[SRD:Time Stop|time stop]]'', ''[[SRD:Wail of the Banshee|wail of the banshee]]'', ''[[SRD:Weird|weird]]''
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9th&mdash;''[[Aethernova (3.5e Spell)|aethernova]]'', ''[[Avasculate, Greater (3.5e Spell)|greater avasculate]]'', ''[[Dark Reckoning (3.5e Spell)|dark reckoning]]'', ''[[SRD:Dominate Monster|dominate monster]]'', ''[[SRD:Energy Drain (Spell)|energy drain]]'', ''[[SRD:Etherealness (Spell)|etherealness]]'', ''[[SRD:Foresight|foresight]]'', ''[[SRD:Gate|gate]]'', ''[[SRD:Imprisonment|imprisonment]]'', ''[[Phenomenon Rejection (3.5e Spell)|phenomenon rejection]]'', [[SRD:Power Word Kill|''power word kill'']], [[Power Word Mindbreak (3.5e Spell)|''power word mindbreak'']], ''[[SRD:Soul Bind|soul bind]]'', ''[[SRD:Time Stop|time stop]]'', ''[[SRD:Wail of the Banshee|wail of the banshee]]'', [[Wave of Negation (3.5e Spell)|''wave of negation'']], ''[[SRD:Weird|weird]]''
  
If you use mana-based spellcasting use the table below to determine strain cost.
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If you use mana-based spellcasting, use the table below to determine strain cost.
  
 
{| class="zebra d20"
 
{| class="zebra d20"
 
|+ {{Anchor|Table: Godslayer Strain}}
 
|+ {{Anchor|Table: Godslayer Strain}}
 
|-
 
|-
! rowspan="2" | Level !! colspan="5" | Spells Known
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! rowspan="2" | Level !! colspan="5" | Strain Cost
 
|-
 
|-
 
! 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
! 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
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|}
 
|}
  
'''{{Anchor|Divine Drain}} {{Su}}:''' All Godslayers possess the terrible ability to drain divinity itself. The one attack every round (of your choice, chsoen after the hit is confirmed but before damage is rolled) will inflict a divine drain, creatures with divine ranks will temporarily lose a single divine rank, along  all benefits associated with the drained divine rank. 24 hours after the the rank was inflicted, the creature must make a fort save or permanently lose the divine rank. Creatures without divine ranks take twice the amount of divine drain in negative levels.  
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Alternatively the Godlsayer may forgo to gain spellcasting, instead gaining one bonus feat or epic feat she qualify for at each odd level.
  
The strength of the drain increase each odd level (1d4 at 3rd level, 2d4 at 5th, 3d4 at 7th and so on). Divine drain stack with itself.
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'''{{Anchor|Divine Drain}} {{Su}}:''' All Godslayers possess the terrible ability to drain divinity itself. The godslayer can designate one attack every round to inflict a divine drain. A divine drain behave as a [[Daunt (3.5e Creature Ability)|daunt]] level, but also reduce the creature's effective divine rank by the same amount. The strength of the drain increases at each odd level (1d4 at 3rd level, 2d4 at 5th, 3d4 at 7th, and so on). Multiple instances of divine drain stack with itself, if a God is reduced to divine rank -1 it lose any traits associated with it deityhood.
  
'''{{Anchor|Icon of Apostasy}} {{Ex}}:''' The Godslayer receive [[SRD:Spell Resistance|spell resistance]] equal to her HD + 20 against all divine spells. Additionally the bonus to saves granted by the apostate feat now applies against divine salient abilities.
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Divine drain can only be inflicted on deity or divine spellccaster. In the case of a divine spellcaster it simply behave as a [[Daunt (3.5e Creature Ability)|daunt]] level that act as a [[SRD:Negative Level|negative level]] for the purpose of divine spellcasting. Divine drain is recovered at the rate of 1 per hour.
  
'''{{Anchor|Mantle of the Anathema}} {{Ex}}:''' Godslayers have powerful tools against the Gods themselves, they know their weakness and how to best exploit them. Godslayers always know the divine anathema of every deity they study for a full day. Additionally the Godslayer count as a divine anathema, much to the dismay of any deity she face. Finally thanks to their nature, a godslayer using a divine anathema weaken the Gods even more lowering the God effective divine rank by 3 and completely negate his divine armor miss chance.  
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'''{{Anchor|Icon of Apostasy}} {{Ex}}:''' The Godslayer receives [[SRD:Spell Resistance|spell resistance]] equal to her HD + 20 against all divine spells. Additionally, the bonus to saves granted by the apostate feat now applies against divine salient abilities.
  
'''{{Anchor|Godslaying}}:''' At each odd level a Godslayer may choose one of the following ability below:
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'''{{Anchor|Mantle of the Anathema}} {{Ex}}:''' Godslayers have powerful tools against the Gods themselves; they know their weakness and how to best exploit them. A godslayer can research the anathema of a particular deity by studying it for 24 hours, she must have access to religious texts, myths and other source of information involving the deity in question. If she does so she gain all knowledge of the deity's anathemas. Additionally, the Godslayer herself counts as a divine anathema, much to the dismay of any deity she faces. Finally, thanks to their nature, a godslayer using a divine anathema weakens the Gods even more, lowering the God's effective divine rank by 3 and completely negating his divine armor miss chance.
  
''{{Anchor|Assassin of the Divines}} {{Ex}}:'' You gain +1d6 sneak attack (or equivalent in sudden strike and death attack) each odd Godslayer levels (for a total of of+5d6 at 9th level).
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'''{{Anchor|Godslaying}}:''' At each even level, a Godslayer may choose one of the following abilities below:
  
''{{Anchor|Circle of Apostasy}} {{Su}}:'' All allies creatures within close range of the godslayer gain half your character levels as a vile bonus to all saving throw against divine spells and divine salient abilities. All enemy divine spellcaster within close range to you take half your character levels as a penalty to their caster levels (only when casting divine spells).  
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''{{Anchor|Assassin of the Divines}} {{Ex}}:'' You gain +1d6 sneak attack (or equivalent in sudden strike and death attack) at each odd Godslayer level (for a total of +5d6 at 9th level). This ability scale retroactively.
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 +
''{{Anchor|Circle of Apostasy}} {{Su}}:'' All allied creatures within close range of the godslayer gain half her character levels as a vile bonus to all saving throws against divine spells and divine salient abilities. All enemy divine spellcasters within close range to you take half your character levels as a penalty to their caster levels (only when casting divine spells).  
  
 
''{{Anchor|Crush All Faith}} {{Su}}:'' The godslayer can deliver faith crushing with any attacks granted by base attack bonus. All her attacks granted by base attack bonus force any struck enemy to make a will save or be affected by the effect of [[SRD:Crushing Despair|''crushing despair'']].
 
''{{Anchor|Crush All Faith}} {{Su}}:'' The godslayer can deliver faith crushing with any attacks granted by base attack bonus. All her attacks granted by base attack bonus force any struck enemy to make a will save or be affected by the effect of [[SRD:Crushing Despair|''crushing despair'']].
  
''{{Anchor|Curse the Gods}} {{Su}}:'' The godslayer is a harbinger of curses and bad luck. You gain the ability to cast Unluck as an immediate action. You can also target any creature within close range with greater bestow curse. Both abilities are supernatural abilities usable at will.  
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''{{Anchor|Curse the Gods}} {{Su}}:'' The godslayer is a harbinger of curses and bad luck. You gain the ability to cast ''unluck'' as an immediate action. You can also target any creature within close range with ''greater bestow curse''. Both abilities are supernatural abilities usable at will.  
  
''{{Anchor|Dispel the Divine}} {{Su}}:'' The godslayer is capable of ending divine effect with great haste, as a free action once per round she may replicate the effect of [[SRD:Greater Dispel Magic|''greater dispel magic'']]. The Godslayer gain a +10 bonus on her dispel check when dispelling divine spells and abilities.
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''{{Anchor|Dispel the Divine}} {{Su}}:'' The godslayer is capable of ending divine effects with great haste; as a free action once per round, replicating the effect of [[SRD:Greater Dispel Magic|''greater dispel magic'']]. The Godslayer gains a +10 bonus on her dispel check when dispelling divine spells and abilities.
  
 
''{{Anchor|Ranged Drain}} {{Ex}}:'' The godslayer may now deliver her [[#Divine Drain|divine drain]] with ranged attacks.
 
''{{Anchor|Ranged Drain}} {{Ex}}:'' The godslayer may now deliver her [[#Divine Drain|divine drain]] with ranged attacks.
  
''{{Anchor|Smite Divine}} {{Ex}}:'' Once per encounter, a a godslayer may attempt to smite divine a part of a normal melee attack. She adds her Charisma modifier (if positive) to her attack roll and deals 1 extra point of damage per class level to creatures with divine ranks or with divine spellcasting she hit. If a godslayer accidentally smites a creature that is not divine or cannot cast divine spell, the smite has no effect but it is still used up for that encounter. She gains an additional use of smite divine every odd level.
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''{{Anchor|Smite Divine}} {{Ex}}:'' Once per encounter, a a godslayer may attempt to smite divine as part of a normal melee attack. She adds her Charisma modifier (if positive) to her attack roll and deals 1 extra point of damage per class level to creatures with divine ranks or with divine spellcasting she hits. If a godslayer accidentally smites a creature that is not divine or cannot cast divine spells, the smite has no effect but it is still used up for that encounter. She gains an additional use of smite divine every odd level.  This ability scale retroactively.  
  
''{{Anchor|Spark Eater}} {{Ex}}:'' Whenever you drain a divine rank with [[#Divine Drain|divine drain]] you gain 25 temporary hit points per rank drained. These temporary hit points does not stack but overlap and last for 1 hour per ranks drained.
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''{{Anchor|Spark Eater}} {{Ex}}:'' Whenever you drain a divine rank with [[#Divine Drain|divine drain]], you gain 25 temporary hit points per rank drained. These temporary hit points does not stack, but overlap, and last for 1 hour per ranks drained.
  
'''{{Anchor|Protection from Gods}} {{Ex}}:''' A 2nd level Godslayer is always under the effect of an effect similar to [[SRD:Protection from Evil|''protection from evil'']] except instead it all it effects applies against creature with divine ranks no matter the alignment.  
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'''{{Anchor|Protection from Gods}} {{Ex}}:''' A 2nd level Godslayer is always under the effect of an effect similar to [[SRD:Protection from Evil|''protection from evil'']], except instead its effects apply against creatures with divine ranks, no matter the alignment.  
  
Additionally as a full-round action they may replicate the effect of [[SRD:Magic Circle against Evil|magic circle against evil]] except instead it all it effects applies against creature with divine ranks no matter the alignment.
+
Additionally, as a full-round action, they may replicate the effect of [[SRD:Magic Circle against Evil|''magic circle against evil'']], except instead its effects apply against creatures with divine ranks, no matter the alignment.
  
'''{{Anchor|Anathemic Touch}} {{Ex}}:''' Any weapons, natural weapons or unarmed attack the Godslayer use is considered [[#Black Embers (3.5e Equipment)|anathemic]].
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'''{{Anchor|Anathemic Touch}} {{Ex}}:''' At 4th level any weapons, natural weapons, or unarmed attack the Godslayer muse is considered [[#Black Embers (3.5e Equipment)|anathemic]].
  
'''{{Anchor|Reject the Divine}} {{Ex}}:''' A 7th level Godslayer using [[Phenomenon Rejection (3.5e Spell)|phenomenon rejection]] have a 100% chance of reversing effects of deities's divine salient abilities. Additionally if she use it for that purpose she do no pay any XP cost associated with the spell.
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'''{{Anchor|Reject the Divine}} {{Ex}}:''' A 7th level Godslayer using [[Phenomenon Rejection (3.5e Spell)|''phenomenon rejection'']] has a 100% chance of reversing effects of deities' divine salient abilities. Additionally, if she uses it for that purpose, she does no pay any XP cost associated with the spell.
  
'''{{Anchor|Spark Snuffer}} {{Su}}:''' A 10th level Godlsayer may as a full-round action extinguish the spark of an helpless (or willing) [[God (3.5e Prestige Class)|deity]]. the deity permanently become an [[God (3.5e Prestige Class)#Ex-Gods|ex-god]]. The deity may regain his spark by redoing the task of ascension but start at divine rank 0 once again. Whenever the Godslayer extinguish a spark this way she may channel it, replicating the effect of a single [[SRD:Miracle|miracle]] per divine ranks of the deity. These miracles must be used on the spot.
+
If the Godslayer do not have spellcasting ability she also gain the ability to use [[Phenomenon Rejection (3.5e Spell)|''phenomenon rejection'']] once per day as a supernatural ability cost, she must still pay any XP components if necessary.
 +
 
 +
'''{{Anchor|Spark Snuffer}} {{Su}}:''' A 10th level Godlsayer may, as a full-round action, extinguish the spark of a helpless (or willing) [[God (3.5e Prestige Class)|deity]]. The deity permanently becomes an [[God (3.5e Prestige Class)#Ex-Gods|ex-god]], losing all his ranks permanently. The deity may regain his spark by redoing the task of ascension, but starts at divine rank 0 once again. Whenever the Godslayer extinguishes a spark this way, she may channel it, replicating the effect of a single [[SRD:Miracle|''miracle'']] per divine rank of the deity, the miracle granted by this ability must be used within a minute or be wasted.
  
 
====Task of Rebellion====
 
====Task of Rebellion====
  
A ritual necessary to become a Godslayer. It involve oil and rare plants worth 15,000 gp a friendly Godslayer who will assist the trainee in her ritual and finally a prized divine minor artifact (or major artifact). As a part of the ritual the item must be destroyed, then the trainee will forever forsake her personal divine spark, consuming it for powers. The side effects of the ritual allow to Godslayers to use her abilities, her spellcasting awakened when she destroyed her own spark.
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A ritual necessary to become a Godslayer. It involves oil and rare plants worth 15,000 gp, a friendly Godslayer who will assist the trainee in her ritual, and finally a prized divine minor artifact (or major artifact). As a part of the ritual, the item must be destroyed, then the trainee will forever forsake her personal divine spark, consuming it for powers. The main effects of the ritual allow the Godslayers to use her abilities, by consuming her own spark she gain limited (but powerful spellcasting) and create a void within herself. This void is then channeled to drain the lifeforce and divinity, basically allowing the new Godslayer to use divine drain.
  
Of course the ritual made it impossible for her to ever become a deity.
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A side effect of the ritual make it impossible for the Godslayer to ever achieve deitydom.
  
 
===Campaign Information===
 
===Campaign Information===
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====Playing a Godslayer====
 
====Playing a Godslayer====
  
'''Combat:''' Godslayers have powerful spellcasting and plenty of pre-epic skills, they have excellent combat prowess with high point and high attack bonus. They particularly shine in combat with deities and their servant, where their unique Godslayer ability can easily decimate opposition.
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'''Combat:''' Godslayers have powerful spellcasting and plenty of pre-epic skills, they have excellent combat prowess with high points and high attack bonus. They particularly shine in combat with deities and their servants, where their unique Godslayer ability can easily decimate opposition.
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'''Advancement:''' Most divine slayers come from fighters and other mundane warriors; however a few come from other classes such as fallen paladins or rogues. A rare few wizards and clerics join the ranks of Godslayers; however, since the class does not advance other spellcasting, the class is typically shunned by pure casters.
  
'''Advancement:''' Most divine slayer come from fighters and other mundane warriors, however a few come from other classes such as fallen paladins or rogues. A rare few wizard and cleric join the rank of Godslayer, however since the class does not advance other spellcasting the class is typically shunned by pure caster.
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'''Resources:''' Godslayers find rare fellowship, even from fellow Godslayers. Since most of the world population follow the Gods, a Godslayer may find herself shunned from civilization. Only few organizations cater to them, such as iconoclast thieves guilds or ur-priest circles.
  
'''Resources:''' Godslayer find rare fellowship, even from fellow Godslayer. Since most of the world population follow the Gods, a Godslayer may find themselves shunned from civilization. Only few organization carter to them, such as iconoclast thieves guilds or ur-priest circles.
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====Godslayer in the World====
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====Godslayers in the World====
  
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''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter->
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Godslayers are fighters specialized in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells, they can challenge the divine and actually win. 20 Spontaneous Arcane Spellcasting Partial


This article uses rules from Complete Epic.

Godslayer[edit]

Never again shall I bow before the Gods. Now even Moradin shall feel my blade.
—Duke Basalt, Dwarven Godslayer

Godslayers are warriors who have dedicated their lives to the destruction of the Gods. In general, anyway. Godslayers must perform the task of rebellion, a ritual that forever denies them Godhood but also gives them substantial magical powers. The rituals can only be performed by near-epic or epic characters, when their own personal divine spark is ripe for consumption.

Becoming a Godslayer[edit]

Tome of Prowess
This class is designed to be compatible with the Tome of Prowess rules. Any class abilities that have different rules under Tome of Prowess will be marked by a ToP: label.
Individuals who seek to undo the rules of the Gods often turn to the path of Godslayer, killing the problem at it source. The class itself offers them skills and spells that are useful to track, find, and destroy the Gods themselves. There are many flavor of Godslayers; some may pursue the class so they can keep order among the Gods while not wanting to destroy them all. A few Godslayers are even sponsored by specific pantheons, using them as assassins to get rid of other deities or their greatest moral champions.
Entry Requirements  
Alignment: Any non-good. 
Base Attack Bonus: +15. 
Skills: Knowledge (Religion) 23 ranks, Knowledge (The Planes) 23 ranks.. 
Feats: ApostateElE
Special: Must have forged an anathemic weapon using black embers and perform the task of rebellion

Table: The Godslayer

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spells
Fort Ref Will 5th 6th 7th 8th 9th
1st +1 +2 +2 +2 Divine Drain 1, Icon of Apostasy, Mantle of the Anathema 3 1
2nd +2 +3 +3 +3 Godslaying, Protection against Gods 4 2 0
3rd +3 +3 +3 +3 Divine Drain 1d4 5 3 1
4th +4 +4 +4 +4 Anathemic Touch, Godslaying 6 4 2 0
5th +5 +4 +4 +4 Divine Drain 1d4+1 6 5 3 1
6th +6/+1 +5 +5 +5 Godslaying 6 5 3 2 0
7th +7/+2 +5 +5 +5 Divine Drain 2d4 6 6 4 3 1
8th +8/+3 +6 +6 +6 Godslaying, Reject the Divine 6 6 5 4 3
9th +9/+4 +6 +6 +6 Divine Drain 2d4+1 6 6 6 5 4
10th +10/+5 +7 +7 +7 Godslaying, Spark Snuffer 6 6 6 6 5

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Psionic Device (Cha), Use Rope (Dex).

Class Skills, Tome of Prowess Variant (6 per level, ×4 at 1st level)
Affability (Cha), Appraisal (Int), Athletics (Con), Cultures (Cha), Endurance (Con), Healing (Cha), Intimidation (Cha), Jump (Str), Psychology (Int), Thaumaturgy (Cha).

Class Features[edit]

The DC of all godslayer abilities is equal to 10 + 1/2 Hit Dice + the godslayer's wisdom bonus. For the purpose of ranges, spell-like abilities, and duration of her abilities, the godslayer counts as having a caster level equal to her character level.

All of the following are class features of the godslayer.

Spells: To cast a particular spell, you must have a wisdom score of at least 10 + the spell's level. Your bonus spells are based on your wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your wisdom bonus (if any). You cast spells spontaneously from the spell list below; your spells are considered arcane spells.

5th—aetherion blast, black blood chains, break enchantment, dismissal, dominate person, false vision, flame Strike, greater command, nightmare, magic jar, mark of justice, plane shift, true seeing

6th—avasculate, banishment, blade barrier, find the path, globe of invulnerability, legend lore, geas/quest, veil

7th—blasphemy, dictum, degenerate, ethereal jaunt, finger of death, greater scrying, greater vampiric touch, maddening scream, word of chaos.

8th—binding, cloak of chaos, dimensional lock, eclipse, mind blank, shield of law, symbol of death, temporal stasis, trap the soul, unholy aura

9th—aethernova, greater avasculate, dark reckoning, dominate monster, energy drain, etherealness, foresight, gate, imprisonment, phenomenon rejection, power word kill, power word mindbreak, soul bind, time stop, wail of the banshee, wave of negation, weird

If you use mana-based spellcasting, use the table below to determine strain cost.

Table: Godslayer Strain
Level Strain Cost
5th 6th 7th 8th 9th
1st 6 9
2nd 5 7 11
3rd 5 7 10
4th 4 6 8 12
5th 4 6 8 11
6th 3 5 7 9 13
7th 3 5 7 9 12
8th 2 4 6 8 10
9th 2 4 6 8 10
10th 1 3 5 7 9

Alternatively the Godlsayer may forgo to gain spellcasting, instead gaining one bonus feat or epic feat she qualify for at each odd level.

Divine Drain (Su): All Godslayers possess the terrible ability to drain divinity itself. The godslayer can designate one attack every round to inflict a divine drain. A divine drain behave as a daunt level, but also reduce the creature's effective divine rank by the same amount. The strength of the drain increases at each odd level (1d4 at 3rd level, 2d4 at 5th, 3d4 at 7th, and so on). Multiple instances of divine drain stack with itself, if a God is reduced to divine rank -1 it lose any traits associated with it deityhood.

Divine drain can only be inflicted on deity or divine spellccaster. In the case of a divine spellcaster it simply behave as a daunt level that act as a negative level for the purpose of divine spellcasting. Divine drain is recovered at the rate of 1 per hour.

Icon of Apostasy (Ex): The Godslayer receives spell resistance equal to her HD + 20 against all divine spells. Additionally, the bonus to saves granted by the apostate feat now applies against divine salient abilities.

Mantle of the Anathema (Ex): Godslayers have powerful tools against the Gods themselves; they know their weakness and how to best exploit them. A godslayer can research the anathema of a particular deity by studying it for 24 hours, she must have access to religious texts, myths and other source of information involving the deity in question. If she does so she gain all knowledge of the deity's anathemas. Additionally, the Godslayer herself counts as a divine anathema, much to the dismay of any deity she faces. Finally, thanks to their nature, a godslayer using a divine anathema weakens the Gods even more, lowering the God's effective divine rank by 3 and completely negating his divine armor miss chance.

Godslaying: At each even level, a Godslayer may choose one of the following abilities below:

Assassin of the Divines (Ex): You gain +1d6 sneak attack (or equivalent in sudden strike and death attack) at each odd Godslayer level (for a total of +5d6 at 9th level). This ability scale retroactively.

Circle of Apostasy (Su): All allied creatures within close range of the godslayer gain half her character levels as a vile bonus to all saving throws against divine spells and divine salient abilities. All enemy divine spellcasters within close range to you take half your character levels as a penalty to their caster levels (only when casting divine spells).

Crush All Faith (Su): The godslayer can deliver faith crushing with any attacks granted by base attack bonus. All her attacks granted by base attack bonus force any struck enemy to make a will save or be affected by the effect of crushing despair.

Curse the Gods (Su): The godslayer is a harbinger of curses and bad luck. You gain the ability to cast unluck as an immediate action. You can also target any creature within close range with greater bestow curse. Both abilities are supernatural abilities usable at will.

Dispel the Divine (Su): The godslayer is capable of ending divine effects with great haste; as a free action once per round, replicating the effect of greater dispel magic. The Godslayer gains a +10 bonus on her dispel check when dispelling divine spells and abilities.

Ranged Drain (Ex): The godslayer may now deliver her divine drain with ranged attacks.

Smite Divine (Ex): Once per encounter, a a godslayer may attempt to smite divine as part of a normal melee attack. She adds her Charisma modifier (if positive) to her attack roll and deals 1 extra point of damage per class level to creatures with divine ranks or with divine spellcasting she hits. If a godslayer accidentally smites a creature that is not divine or cannot cast divine spells, the smite has no effect but it is still used up for that encounter. She gains an additional use of smite divine every odd level. This ability scale retroactively.

Spark Eater (Ex): Whenever you drain a divine rank with divine drain, you gain 25 temporary hit points per rank drained. These temporary hit points does not stack, but overlap, and last for 1 hour per ranks drained.

Protection from Gods (Ex): A 2nd level Godslayer is always under the effect of an effect similar to protection from evil, except instead its effects apply against creatures with divine ranks, no matter the alignment.

Additionally, as a full-round action, they may replicate the effect of magic circle against evil, except instead its effects apply against creatures with divine ranks, no matter the alignment.

Anathemic Touch (Ex): At 4th level any weapons, natural weapons, or unarmed attack the Godslayer muse is considered anathemic.

Reject the Divine (Ex): A 7th level Godslayer using phenomenon rejection has a 100% chance of reversing effects of deities' divine salient abilities. Additionally, if she uses it for that purpose, she does no pay any XP cost associated with the spell.

If the Godslayer do not have spellcasting ability she also gain the ability to use phenomenon rejection once per day as a supernatural ability cost, she must still pay any XP components if necessary.

Spark Snuffer (Su): A 10th level Godlsayer may, as a full-round action, extinguish the spark of a helpless (or willing) deity. The deity permanently becomes an ex-god, losing all his ranks permanently. The deity may regain his spark by redoing the task of ascension, but starts at divine rank 0 once again. Whenever the Godslayer extinguishes a spark this way, she may channel it, replicating the effect of a single miracle per divine rank of the deity, the miracle granted by this ability must be used within a minute or be wasted.

Task of Rebellion[edit]

A ritual necessary to become a Godslayer. It involves oil and rare plants worth 15,000 gp, a friendly Godslayer who will assist the trainee in her ritual, and finally a prized divine minor artifact (or major artifact). As a part of the ritual, the item must be destroyed, then the trainee will forever forsake her personal divine spark, consuming it for powers. The main effects of the ritual allow the Godslayers to use her abilities, by consuming her own spark she gain limited (but powerful spellcasting) and create a void within herself. This void is then channeled to drain the lifeforce and divinity, basically allowing the new Godslayer to use divine drain.

A side effect of the ritual make it impossible for the Godslayer to ever achieve deitydom.

Campaign Information[edit]

Playing a Godslayer[edit]

Combat: Godslayers have powerful spellcasting and plenty of pre-epic skills, they have excellent combat prowess with high points and high attack bonus. They particularly shine in combat with deities and their servants, where their unique Godslayer ability can easily decimate opposition.

Advancement: Most divine slayers come from fighters and other mundane warriors; however a few come from other classes such as fallen paladins or rogues. A rare few wizards and clerics join the ranks of Godslayers; however, since the class does not advance other spellcasting, the class is typically shunned by pure casters.

Resources: Godslayers find rare fellowship, even from fellow Godslayers. Since most of the world population follow the Gods, a Godslayer may find herself shunned from civilization. Only few organizations cater to them, such as iconoclast thieves guilds or ur-priest circles.



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Leziad's Homebrew (4521 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilitySpontaneous Arcane Spellcasting +
Class Ability ProgressionPartial +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level20 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Escape Artist +, Gather Information +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Tumble +, Use Psionic Device + and Use Rope +
Skill Points4 +
SummaryGodslayers are fighters specialized in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells, they can challenge the divine and actually win. +
TitleGodslayer +
ToP SkillAffability +, Appraisal +, Athletics +, Cultures +, Endurance +, Healing +, Intimidation +, Jump +, Psychology + and Thaumaturgy +
Will Save ProgressionGood +