Difference between revisions of "Blood (3.5e Cleric Domain)"
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|summary=The domain for blood and gore. | |summary=The domain for blood and gore. | ||
|desc= | |desc= | ||
− | |power=Stanch – You gain fast healing equal to your caster level, which can heal you up to a maximum of half your total hit points. In addition, when reduced to zero | + | |power=Stanch – You gain fast healing equal to your caster level, which can heal you up to a maximum of half your total hit points. In addition, when reduced to below zero hit points, you automatically stabilize and are not at risk of dying of blood loss. |
|lvl1=''[[Holt's Hemorrhaging Hematoma (3.5e Spell)|Holt’s hemorrhaging hematoma]] | |lvl1=''[[Holt's Hemorrhaging Hematoma (3.5e Spell)|Holt’s hemorrhaging hematoma]] | ||
|lvl2=''[[Blood Brothers (3.5e Spell)|blood brothers]]'' | |lvl2=''[[Blood Brothers (3.5e Spell)|blood brothers]]'' | ||
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Latest revision as of 13:39, 19 May 2018
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Blood Domain
The domain for blood and gore.
Granted Powers[edit]
Stanch – You gain fast healing equal to your caster level, which can heal you up to a maximum of half your total hit points. In addition, when reduced to below zero hit points, you automatically stabilize and are not at risk of dying of blood loss.
Blood Domain Spells[edit]
- Holt’s hemorrhaging hematoma
- blood brothers
- rapture of rupture
- Ishara's instant infarction
- freeze blood
- avasculate
- blood storm
- Elush’s explosive exsanguination
- avasculate, greater
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