Difference between revisions of "Walking Winter (3.5e Feat)"
SisterAcacia (talk | contribs) (Created page with "{{author |author_name=SisterAcacia |date_created=1/11/2012 |status=Complete |balance=High }} <onlyinclude>{{3.5e Feat |name=Walking Winter |types=Monstrous, Weather |summary=...") |
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|types=Monstrous, Weather | |types=Monstrous, Weather | ||
|summary=You constantly bring hail, snow and cold winds. You don't get invited to beach parties. | |summary=You constantly bring hail, snow and cold winds. You don't get invited to beach parties. | ||
− | |prereqs= | + | |prereqs=[Cold] subtype, or Knowledge Nature 6 ranks and Aquan or Auran language known |
|fluff=You constantly bring hail, snow and cold winds. You don't get invited to beach parties. | |fluff=You constantly bring hail, snow and cold winds. You don't get invited to beach parties. | ||
− | |benefit=The weather is always two | + | |benefit=The weather is always two stages colder within a 100' radius of you (doubled at 10 HD and increased to 500' at 20 HD). Everyone in the area gains a +4 bonus to Saving Throws against [Fire] attacks, and all [Cold] damage in the area deal an additional 1d6 damage. Hail or snow falls from the sky, dealing 1 point of bludgeoning or cold damage each round (your choice), though ''[[SRD:Endure Elements|endure elements]]'' against cold, unusually warm clothing, +2 natural armor or greater, or any obstruction above like an umbrella negates this damage. |
− | |special= | + | |special=If using [[Pokémon d20 (3.5e Sourcebook)|Pokemon d20]], the pre-requisite is "Ice Pokemon Traits". In Contests, [Ice] moves gain +2. If multiple [Weather] feats "collide", use the one belonging to the creature with more hit dice. If equal, they cancel each other out. The exception is Clear Sky, which always overrules the others. |
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Latest revision as of 09:51, 3 June 2016
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Walking Winter [Monstrous, Weather]
You constantly bring hail, snow and cold winds. You don't get invited to beach parties.Prerequisites: [Cold] subtype, or Knowledge Nature 6 ranks and Aquan or Auran language knownBenefit: The weather is always two stages colder within a 100' radius of you (doubled at 10 HD and increased to 500' at 20 HD). Everyone in the area gains a +4 bonus to Saving Throws against [Fire] attacks, and all [Cold] damage in the area deal an additional 1d6 damage. Hail or snow falls from the sky, dealing 1 point of bludgeoning or cold damage each round (your choice), though endure elements against cold, unusually warm clothing, +2 natural armor or greater, or any obstruction above like an umbrella negates this damage.
Special: If using Pokemon d20, the pre-requisite is "Ice Pokemon Traits". In Contests, [Ice] moves gain +2. If multiple [Weather] feats "collide", use the one belonging to the creature with more hit dice. If equal, they cancel each other out. The exception is Clear Sky, which always overrules the others.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
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Adopter | Eiji-kun + |
Article Balance | High + |
Author | SisterAcacia + |
Identifier | 3.5e Feat + |
Prerequisite | [Cold] subtype + and or Knowledge Nature 6 ranks and Aquan or Auran language known + |
Rating | Unrated + |
Summary | You constantly bring hail, snow and cold winds. You don't get invited to beach parties. + |
Title | Walking Winter + |
Type | Monstrous + and Weather + |