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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Book of Elements (3.5e Sourcebook)/Elementals with Class + (Alchemists use magic by mixing rare and ma … Alchemists use magic by mixing rare and magical components. They make potions, oils, grenades, and all manner of other items, providing invaluable services to other adventurers. When drawn to adventure, they apply their unique talents, a combination of esoteric knowledge of magical components and a strong throwing arm, to solve problems, whether with subtle poisons or with a loud bang.r with subtle poisons or with a loud bang.)
- Alchemist (3.5e Class) + (Tome of Element Alchemist)
- Algollied (3.5e Elder Evil) + (Algollied, the Melody of Death, a sentient song whose presence drives its listeners mad.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Algollied, the Melody of Death + (Algollied, the Melody of Death, a sentient song whose presence drives its listeners mad.)
- Invader Agent (3.5e NPC) + (Alien Men in Black)
- Fateborn (5e Race) + (Alien beings from the astral plane who embody emotions.)
- Alien Codex (3.5e Campaign Setting) + (Alien societies, technology, and subtlety. There are a great deal of vehicles, bots, and nefarious entities that can be used by players here. The use of intellectual battles (spies, assassins, media), are more prevalent then open warfare.)
- Corunian (3.5e Race) + (Aliens from an unknown world, corunians are eldritch abomination capable of sifting into humanoid shapes.)
- Improved Alignment-Based Casting-CE (3.5e Feat) + (Align your spells to your domain, and use your aligned domain spells as special spell-like abilities.)
- Restricted Aligned Spells (3.5e Variant Rule) + (Aligned spells may only be cast by spellcasters who worship a deity of that alignment.)
- Aliko (3.5e Race) + (Alikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment.)
- Improved Aura Of Courage-CE (3.5e Feat) + (All allies in your aura of courage are now immune to fear.)
- Innate Bender (3.5e Race) + (All benders are born with the ability to bend an element of their heritage. For some however the element are a part of their inner self rather than an external substance to merely manipulate.)
- Deafening Spell (4e Feat) + (All creatures hit by your attack spell are deafened.)
- Zone of Invulnerability (3.5e Spell) + (All creatures within the area of effect cannot fall below 40 hp, and cannot die as long as the spell persists.)
- Deteriorating Blow (3.5e Maneuver) + (All damage you deal is acid, and it bypasses hardness and resistances.)
- Plane of Pictures (3.5e Location) + (All drawings, paintings, etchings, and photographs are actually links to this plane.)
- Improved Aura of Despair-CE (3.5e Feat) + (All enemies in your aura of despair take a -4 penalty and lose immunity to fear.)
- Blue Flames (3.5e Feat) + (All extraordinary, supernatural, or magical abilities and all spells you cast that deal fire damage now bypass immunity to fire and broke resistance to fire from your foes.)
- Temptation (3.5e Cleric Domain) + (All it takes is a little push to set someone on a darker path.)
- Vay-Foo the Animaid (3.5e Vestige) + (All maids are idealized in some way. Vay-Foo is just more idealized. She is best maid.)
- Transmute Metal to Jelly (3.5e Spell) + (All metal objects within the area are changed to jelly.)
- Monster Level Equivalency Theory (3.5e Other) + (All monsters should have HD equal to their CR. Without exception. Ever.)
- Calamity Symphony (3.5e Maneuver) + (All of discipline's associated weapons add 5 ft. to their reach and maintain the ability to strike at adjacent squares as well. Against any target completely surrounded by threatened squares, all attacks gain the benefits of flanking.)
- Tough as Nails (3.5e Feat) + (All of your current and future HD become d12s. You also gain +2 hit point to for each natural d12 you possess.)
- Publication:Quests from the Infinite Staircase + (All quests in the book)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)