Salt in the Wound (3.5e Spell)
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Necromancy [Earth] | |
Level: | Assassin 1, Druid 2, Ranger 1 |
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Components: | V, S |
Casting time: | 1 immediate action |
Range: | Close (25 ft + 5 ft. 2/levels-7,5 mt. + 1,5 mt. 2/levels) |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
Spell Resistance: | Yes |
As an immediate action you cause the wounds of an enemy to fill with salt crystals that provoke immediate pain. The targeted creature must have been just dealt physical damage. It suffers 2d4 + 1 per 10 damage it just suffered. This damage is non-lethal dessication damage and the affected creature must also make a Fortitude save to avoid suffering additional consequences from pain, as follow: -2 to AC and attack rolls for one round.
Creatures made of water or weak to dessication take lethal damage instead and have a -2 against the saving throw, unless they would already have a greater penalty.
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Article Balance | Moderate + |
Author | the bluez in the dungeon + |
Component | V + and S + |
Descriptor | Earth + |
Identifier | 3.5e Spell + |
Level | Assassin 1 +, Druid 2 + and Ranger 1 + |
Range | Other + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | Inflict even more pain on damaged foes. + |
Title | Salt in the Wound + |