Salt in the Wound (3.5e Spell)

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Author: the bluez in the dungeon (talk)
Date Created: 06/10/2022
Status: Complete
Editing: Clarity edits only please
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Salt in the Wound
Necromancy [Earth]
Level: Assassin 1, Druid 2, Ranger 1
Components: V, S
Casting time: 1 immediate action
Range: Close (25 ft + 5 ft. 2/levels-7,5 mt. + 1,5 mt. 2/levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes


As an immediate action you cause the wounds of an enemy to fill with salt crystals that provoke immediate pain. The targeted creature must have been just dealt physical damage. It suffers 2d4 + 1 per 10 damage it just suffered. This damage is non-lethal dessication damage and the affected creature must also make a Fortitude save to avoid suffering additional consequences from pain, as follow: -2 to AC and attack rolls for one round.

Creatures made of water or weak to dessication take lethal damage instead and have a -2 against the saving throw, unless they would already have a greater penalty.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsAssassin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsRanger

the bluez in the dungeon's Homebrew (776 Articles)
the bluez in the dungeonv
Article BalanceModerate +
Authorthe bluez in the dungeon +
ComponentV + and S +
DescriptorEarth +
Identifier3.5e Spell +
LevelAssassin 1 +, Druid 2 + and Ranger 1 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryInflict even more pain on damaged foes. +
TitleSalt in the Wound +