Cheerleader (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Cheerleader [Archetype]
Prerequisites: Cha 15Benefit: See below.
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.
Archetype Feat Bonuses are based on HD.
- 1 HD: You gain 1/2 your HD (minimum 1) as a bonus to Balance, Perform, and Tumble checks.
- 3 HD: You gain Inspire Courage of a bard of your level -2. If you already have inspire courage, you gain it as your effective bard level +2 (or a bard of your level, whichever is higher).
- 8 HD: You can make a performance as a standard action to grant an ally within 20 ft a second chance at a saving throw. They make this save with a morale bonus equal to the bonus granted by your inspire courage ability. They may only gain the benefit of a reroll once per effect, regardless how many times you use this ability.
- 15 HD: You can make a special bardic performance. All allies within 90 ft cannot die from hp loss (though they may die from other reasons such as [Death] effects) as long as you are playing (duration Concentration, up to 1 round/level). You are not protected by this effect, so if you are taken out the effect ends for everyone else and they may die if under -9 hp.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Eiji-kunv |
---|
Facts about "Cheerleader (3.5e Feat)"
Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Cha 15 + |
Rating | Unrated + |
Summary | Go team PC! Give benefits with your performances. + |
Title | Cheerleader + |
Type | Archetype + |