Contagion, Greater (3.5e Spell)
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|Level:||Cleric 6, Sorcerer/Wizard 6, Druid 5, Infection 4, Paladette 6, Sylvan Occultist 5|
|Casting time:||1 standard action|
|Target:||Living creature touched|
|Saving Throw:||Fortitude negates|
As contagion, but you may also choose from the diseases listed below:
|Bloodcryst||17||1d3 Con and 1d6 Dex damage1|
|Corpseblood Mold||17||1d3 Int, Wis, and Cha5|
|Red Dust||10||1 Con6|
|Wild Plague||18||Special 8|
1 Once the creature has taken more than half of its Dex score in damage, it loses an additional -10 feet to its movement speed, and the damage becomes ability drain.
2 You gain 1 Permanent spellstrained level each day you fail your Fortitude save, which are removed together with the disease.
3 Cicada Rabies causes a rather complicated form of insanity.
4 You become sickened and stay that way as long as you are sick.
5 Drain per day but an increase of +3 Con each time ability damage is applied. In spite of the boost in constitution, Fortitude saves against the disease are not improved and instead take a -1 cumulative circumstance penalty against saves vs the disease.
6 Also gives -1 to all attack rolls, saves, and skill checks from the growing pain. The effect is cumulative.
7 Causes a very insidious form of technological stagnation.
8 Anyone infected by wild plague makes a wild surge each time he cast a spell or uses a spell-like ability. See Wild Magic for more about wild surges.
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|Component||V + and S +|
|Identifier||3.5e Spell +|
|Level||Cleric 6 +, Sorcerer/Wizard 6 +, Druid 5 +, Infection 4 +, Paladette 6 + and Sylvan Occultist 5 +|
|Rated By||Wildmage +|
|Rating||Rating Pending +|
|Summary||Like contagion, but more spells to choose from. +|
|Title||Contagion, Greater +|