Dynamic Entry (3.5e Skill Trick)
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Dynamic Entry (Movement)
"OH YEAH!" Krusk yelled as he burst through the wall. The rest of his party facepalmed as the rogue protested, "Can't you just take the door like everyone else?"Prerequisites: Knowledge (Architecture and Engineering) 8 ranks, Strength 13+Benefit: Most people use those silly "door" things to enter, but you like to enter with style. As part of your movement you may use this skill trick to make sunder attempts against any unattended objects in your path as a free action, such as a window, a wall, or other obstruction. If you fail to sunder an object in your path, your movement stops and you take 1d6 nonlethal damage and fall prone.
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Facts about "Dynamic Entry (3.5e Skill Trick)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Identifier | 3.5e Skill Trick + |
Prerequisite | Knowledge (Architecture and Engineering) 8 ranks + and Strength 13+ + |
Rating | Undiscussed + |
Summary | No need to stop to break the window, when you can crash right through! + |
Title | Dynamic Entry + |
Type | Movement + |