Energy Storm (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-12-12
Status: Complete
Editing: Clarity edits only please
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Energy Storm [Salient Ability] The swirling maelstrom of energy blew away the slings and arrows, the allies recovering as the undead crumbled around them.Prerequisites: Divine Rank 11, able to cast cure or inflict spellsBenefit: The deity can surround itself with a vortex of positive or negative energy that manifests in different forms depending on the deity. The vortex extends from the deity in an emanation with a radius of 10 feet per divine rank. The effect stops attacks with thrown weapons and projectiles (they fail if made by creatures inside the area, or targeted at creatures within the area, or if their paths take them through the area) short of siege weapons, spells, and spell-like abilities. Siege weapons, spells, and spell-like abilities take a penalty to attack equal to the deity's divine rank. They may release or suppress the divine storm as a standard action at will.

Positive energy deals 1 point of damage per divine rank to undead creatures, and heals the same amount of damage on living creatures, not including yourself.

Negative energy deals 1 point of negative energy per divine rank to living creatures, and heals the same amount of damage on undead creatures, not including yourself.

A deity can have this ability multiple times, choosing a different type of energy each time. Special: Suitable for deities of Healing and Harming.



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Eiji-kun's Homebrew (5089 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteDivine Rank 11 + and able to cast cure or inflict spells +
RatingUndiscussed +
SummaryYour body releases positive or negative energy into a powerful maelstrom which destroys your opponents (and heals allies) and protects you in energy. +
TitleEnergy Storm +
TypeSalient Ability +