Fearcaster (3.5e NPC)
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|F Human Sorcerer 8|
|NE Medium Humanoid (Human)|
|Init/Senses||+9/Darkvision 120 ft; Listen +6, Spot +6|
|AC|| 22 (+4 mage armor, +1 deflection, +5 dex, +2 natural), touch 16, flat-footed 17|
(+2 deflection vs good, ward 22)
|hp||100 (8d6+52 HD)|
|Fort/Ref/Will||+8/+10/+10 (-5 vs fear)|
|Melee||+2 Dagger +6 melee (1d4+2, 19-20/x2)|
|Ranged||+2 Light Crossbow +11 ranged (1d8, 19-20/x2)|
|Space/Reach||5 ft./5 ft.|
|Special Actions||SLAs, Spells|
|Combat Gear||Dagger, Light Crossbow|
|Abilities||Str 11, Dex 20, Con 16, Int 11, Wis 12, Cha 26|
|Feats||Born Sorcerer, Variant Willing Deformity, Deformity Warded Skin, Deformity Toughness, Eschew Materials, Deformity Face Variant, Spell Focus (necromancy), Greater Spell Focus (necromancy), Improved Initiative|
|Skills||Diplomacy +5, Intimidate +24, Spellcraft +11, Use Magic Device +19|
|Possessions||combat gear plus 263 gp, Amulet of Natural Armor +1, Shadow CloakDoTU|
An evil sorcerer who communes with quori nightmare spirits, she does her part to spread terror across the land for her alien masters.
Cantrip: Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Bloodline: Linnorm Bloodline. Choose the ice linnorm.
Bloodline Arcana: You curse those who harm you, just as a linnorm bestows a terrible curse on those who slay them. When an opponent damages you in combat, they must make a Will save or gain vulnerability to your energy type for a number of rounds equal to 1/2 your sorcerer level (minimum 1). The DC of the save is 22. An opponent who succeeds at his saving throw is immune to your curse ability for 24 hours.
Bloodline Power (Linnorm Senses): Starting at 1st level, you possess the amazing senses of these primal hunters. You gain keen senses, granting you a +2 racial bonus to Perception checks. You also gain darkvision to a range of 60 ft., and the Scent ability. At 5th level, your senses become more acute, increasing your racial bonus to Perception to +4 and your darkvision increases to a range of 90 feet. At 7th level, your racial bonus increases to +6 and your darkvision increases to 120 feet.
Bloodline Power (Linnorm Resistances) (Ex): At 3rd level, you gain resistance 5 against your energy type and a +1 natural armor bonus.
Typical Sorcerer Spells Known (Unlimited/8+2/8+2/7+2/5+2; save DC 18 + spell level; +2 DC for necromancy)
0—arcane mark, dancing lights, ghost sound, mage hand, message, prestidigitation, spook+2 DC, touch of fatigue+2 DC; 1st—chill touch+2 DC, grease, mage armor, paranoia haunt+2 DC, ray of enfeeblement+2 DC, ray of winter, shield; 2nd—detect thoughts, ekbom's imaginary insects, minor image, see invisibility, voodoo doll+2 DC; 3rd—blacklight, arcane sight, pogonip bomb, see through fog; 4th—fear+2 DC, phantasmal killer.
The fearcaster is typically buffed with mage armor, see invisibility, and see through fog.
Item (Shadow Cloak): If the fearcaster is attacked, they can use the cloak three times per day to produce one or the other of the following effects. They can gain concealment for 1 round, or they can teleport to a space you can see clearly up to 10 feet in any direction.
Houserules: She uses the pathfinder human, pathfinder sorcerer, pathfinder skills and feat progression, and scaling benefits. They also gain 1 flaw and one bonus feat. It's scaling benefits for 8th level is +2 weapons/armor/shield, +4 Dex&Cha/+2 Con&Wis/+1 Str&Int abilities, and +3 resist. She also gets maximum hit points per HD.