High Elf Guard (5e NPC)
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|High Elf Guard|
|Medium humanoid (elf, high elf), any alignment|
|Armor Class: 13 (leather or 15 leather and shield)|
|Hit Points: 11 (2d8+2)|
|Speed: 35 ft.|
|Saving Throws: Advantage against charm effects|
|Condition Immunity: Sleep|
|Senses: Darkvision 60 ft., passive Perception 16|
|Languages: Common, Elvish|
|Challenge: 1/8 (25 xp)|
| Spellcaster. High elves are innate spellcasters. They can cast Wizard cantrips using Intelligence as their spellcasting ability. Spell save DC is 10. Spell attack to hit is +2. They know one cantrip, usually acid splash, dancing lights, message, minor illusion, ray of frost, or true strike.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.
Longbow. Melee Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.
Guards include members of a watch, sentries, and the bodyguards.
Sources and Footnotes
|Challenge Rating||1/8 +|
|Experience Points||25 +|
|Features||Spellcaster +, Longsword +, Shortsword + and Longbow +|
|Hit Dice||2d8+2 +|
|Hit Points||11 +|
|Identifier||5e NPC +|
|SortText||Guard High Elf +|
|Subtype||High Elf + and Elf +|
|Title||High Elf Guard +|