Inversion Scope (3.5e Spell)
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Divination | |
Level: | Cleric 5, Druid 4, Gun 5, Ranger 3, Sorcerer/Wizard 5 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | One creature/level, no two of which can be more than 30 ft. apart |
Duration: | 1 minute/level (D) |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
Too many snipers.
Targets have their range increments reversed. The first range increment has the most range penalties, while they have no range penalties at their maximum distance. This can be used to transform allies into expert snipers or curse opponents to be terrible close up.
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Eiji-kunv |
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Facts about "Inversion Scope (3.5e Spell)"
Article Balance | Very High + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Cleric 5 +, Druid 4 +, Gun 5 +, Ranger 3 + and Sorcerer/Wizard 5 + |
Range | Other + |
Rating | Undiscussed + |
School | Divination + |
Summary | you find yourself able to hit at long range, but unable to focus at close range. For some a buff, and others a bane. + |
Title | Inversion Scope + |