Physical Spell (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Author: Eiji-kun (talk)
Date Created: 12-15-13
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rate this article
Discuss this article

Physical Spell [Metamagic] You launch what seems to be a fireball, but which erupts into a blossom of sharp razors that cut apart the enemy.Prerequisites: Spell Focus (Conjuration) or at least two force spells knownBenefit: This metamagic can be applied to any spell which deals hp damage (spells which have hp damage as a side effect such as finger of death do not count). When you apply this metamagic you choose a damage type (bludgeoning, piercing, or slashing). The damage the spell usually deals becomes the chosen damage type instead, and the spell is no longer affected by spell resistance. As it is now physical damage, the spell is now subject to damage reduction. A physical spell uses the same spell slot as the spell’s actual level. Special: Physical spells can be augmented with a material component of any special weapon material (such as cold iron, silver, or adamantine). The material component is the cost of one piece of ammunition of that material. If used, the spell counts as that material for the purposes of bypassing damage reduction. For example, making a Physical Spell adamantine would cost 60gp in adamantine.

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Eiji-kun's Homebrew (5517 Articles)
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteSpell Focus (Conjuration) or at least two force spells known +
RatingUndiscussed +
SummaryTurn your fireball into a bladeball and deal slashing damage! Or bludgeoning! Or piercing! +
TitlePhysical Spell +
TypeMetamagic +