Soul Armor (3.5e Feat)
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Soul Armor [Fighter]
An armor of red fury enveloped the barbarian, forged as steel in the heat of its rage.Benefit: When you obtain this feat choose one armor you are proficient with: with a standard action you may create a masterwork specimen of that armor fit for your size. The armor is always the same (often very characteristic) and appears onto your body (you must be able to wear it).
This effect is similar to that of ancestral weapon. In fact, the armor has the ghost touch property, lasts 1 minute per character level and its power grows as you level up. At 3rd level the shield becomes a +1 shield, and this bonus increases by 1 every 4 levels, up to a maximum of +5. If the armor isn't on your body for longer than 1 round, it disappears, but before that happens, you can recall it with the same action you use to create it.
By level 6th you can create the armor as a movement action and as a swift action by level 12th. By level 17th you create it with a free action or as part of an immediate action, for example to defende from an attack of opportunity. Special: Starting by level 3rd you can enhance the armor with special properties as if you had the Craft Magic Arms and Armor feat and you could meet any other requirements. You still need to expend XP and gold as normally required. You must meditate for 8 hours for this effect to happen and the special properties must have a maximum virtual bonus equal to the armor enhancement bonus.
You can change one or more properties into others, by mixing the virtual bonus, with the same procedure explained above.
The armor may never change, unless after significative events, if allowed by the DM.
If you have the Soul Shield feat and/or the Soul Weapon feat you may create all of them with the same action.
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Article Balance | High + |
Author | the bluez in the dungeon + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | Solidify your own soul in the form of an armor + |
Title | Soul Armor + |
Type | Fighter + |