Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Peachy-Keen Sabre (3.5e Equipment) + (A rapier that smells faintly of peaches and shouldn't exist.)
- Silent Bellflower (3.5e Equipment) + (A rare bell-shaped flower that negates sounds, and can protect against sonic attacks.)
- Bloodbinder (3.5e Alternate Class Feature) + (A rare breed of occultists, bloodbinders a … A rare breed of occultists, bloodbinders are practitioners of sorcery. Instead of drawing power from the occult resonant energy of arcane curiosities, they instead bind the power in the veins. Through the use of sigils, tattoos or other even more esoteric methods they are able to fully draw upon their heritage.re able to fully draw upon their heritage.)
- Drop of Deep Violet (3.5e Vestige) + (A rare case of an non-sentient vestige, this object nevertheless retains a spark of its former power when it was once a tool to channel the elder evil Y'chak. This jewel is sought for by many, but is said to bring curses.)
- Predict Disaster (3.5e Power) + (A rare damaging clairsentience ability, you predict some disaster to fall upon your opponent.)
- Oblative Surge (3.5e Invocation) + (A rare eldritch blast which heals with positive energy, at the expense of yourself.)
- Aspergillum (3.5e Equipment) + (A rare enhancement popular with which turn a mace head into an aspergillum, a device capable of sprinkling holy water.)
- Mystic Steel (3.5e Equipment) + (A rare form of steel that is said to be imbued by impurity from meteorites and melted in a crucible and forged with great skill.)
- Forceweb Cannon (3.5e Equipment) + (A rare nonlethal ray weapon, ''forceweb cannons'' are useful for manhunters and city watchman alike.)
- Germanium Alloy (3.5e Equipment) + (A rare silver-colored metalloid, germanium … A rare silver-colored metalloid, germanium would see little use in combat because while hard it is brittle and does not hold an edge. However, it possesses a rare and almost impossible to find trait making it akin to silver. It is extremely baneful to of eldritch abomination, turning into an extremely toxic substance on contact with their blood (or other approximate).t with their blood (or other approximate).)
- Pale Birch (3.5e Equipment) + (A rare specimen of tree growing in cold, holy forests. The wood of a pale birch is soft, very pale and is said to possess qualities which make it baneful to undead)
- Thousand Knight Weapon (3.5e Equipment) + (A rare weapon capable of absorbing the enchantments from other weapons to empower itself.)
- Siren's Voice (3.5e Alternate Class Feature) + (A rarity amongst the races of the sea, the Siren’s Voices are powerful psychic caster descendants of sea witches. They have the power to bewitch others with their voice, and wield powerful enchantment, illusion and water magic.)
- Rascally Rogue (3.5e Class) + (A rascally character who uses a variety of underhanded tricks in combat.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Skycutter (3.5e Equipment) + (A rather curious artifact, the blade Skycutter was forged by an oni smith who forsook alcohol, in exchange for a release on an oath. It was forged from a slab of deisteel and enhanced with the essence of the sky.)
- Flesh Golem Domineer (3.5e Alternate Class Feature) + (A rather simple alteration to the [[Golem … A rather simple alteration to the [[Golem Domineer (3.5e Class)|Golem Domineer]] turn it from a construct controller to a mad scientist who play with the very toys of the Gods. A flesh golem domineer has a less resilient proto-golem, but one that boast higher hit points and healing potential. Ultimately they also trade a powerful partial spellcasting that deal with construct and teleportation for another powerful partial spellcasting that deal with biological stuff.llcasting that deal with biological stuff.)
- Na'vi (3.5e Race) + (A rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals.)
- Heavy Ray (3.5e Spell) + (A ray of metallic matter caught in a high-velocity stream of kinetic energy.)
- Psychic Blast (3.5e Power) + (A ray of pure psychic energy that quickly mows through more intelligent foes.)
- Specialized Heavy Ray (3.5e Spell) + (A ray of specialized metallic matter caught in a high-velocity stream of violent kinetic energy.)
- Publication:Dread Codex 2/New Spells/Ray of Decay + (A ray that deals minor negative energy damage.)
- Death Ray (3.5e Spell) + (A ray that deals negative energy damage, can be concentrated on, and prevent stabilization.)
- Ray Weapons in Eberron (3.5e Other) + (A ray weapon that can be loaded with, and fire, a single item of Fine size.)
- Hand-Trebuchet (3.5e Equipment) + (A ray weapon that can be loaded with, and fire, a single item of Fine size.)
- Daunting Ray (3.5e Spell) + (A ray which breaks your opponent's will to fight.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)