Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Atlatl (5e Weapon) + (A tool to increase range and damage from a thrown projectile)
- Torchlight Mage (3.5e Prestige Class) + (A torchlight mage is an expert of using light spell to repel the forces of evil)
- Unending Flame Twister (3.5e Spell) + (A tornado of fire that gains power as it consumes.)
- Totemist (3.5e Class) + (A totemist that isn't crazy complicated to use.)
- Evergreen Blockade (3.5e Equipment) + (A tower shield that can block off passages with ease.)
- Toxic (3.5e Equipment) + (A toxic weapon deal bonus damage but is nefarious for you.)
- Shale Dhole (3.5e NPC) + (A trader, and eater, of precious metals in the mines and underdark.)
- Ethergaunt Infantryman (3.5e NPC) + (A trained ethergaunt soldier fighting for the <s>EMPRAH</s> Khen-Zai Empire.)
- Portal Toy (3.5e Equipment) + (A lesser version of Ring Gates designed for intimate play.)
- Trapper Ranger (3.5e Alternate Class Feature) + (A trapper ranger focus less on fighting or … A trapper ranger focus less on fighting or spellcasting and more on trapping her foes, she use a clever combination of traps in order to gain the upper hand in combat. Trapper ranger make for great ambusher, being able to prepare their battlefield ahead of time. Finally the trapper has the option to use [[Intelligence]] for many of her class features, although her spellcasting is still [[Wisdom]]-based. This allow a ranger who ignore her spellcasting (or trade it away) to focus on skills and other [[Intelligence]] related focus.and other [[Intelligence]] related focus.)
- Silversteel (3.5e Equipment) + (A treated alloy of alchemical silver, [[Silver, Alchemically-Inverse (3.5e Equipment)|alchemically-inverse silver]] and fine steel. The result is a silvery blade that has the metaphysical properties of silver, and the hardness of a steel weapon.)
- Chimera Lance (3.5e Equipment) + (A triple-headed lance designed after a goat, a lion, and a dragon. It gives a breath weapon attack.)
- Oath Rod (3.5e Equipment) + (A trivial way to ensure trustworthiness.)
- SRD:Troglodytes (Race) + (A troglodyte stands about 5 feet tall and weighs about 150 pounds.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Lesser God (3.5e Class) + (A true god; roughly balanced against other full casters.)
- Mithral Water Clock (3.5e Equipment) + (A true show of wealth, this device is lavish to an extreme.)
- Speaker of the Forbidden Tongue (3.5e Prestige Class) + (A truenaming prestige class who employs their [[Dark Insight (3.5e Variant Rule)|dark insight]] to warp the universe farther than they really should.)
- True Immortal (3.5e Template) + (A truly immortal creature, extremely hard to get rid of. Those with this template can survive a ridiculous amount of punishment.)
- The Long-Fingered One (3.5e Witch Patron) + (A truly repulsive being imprisoned on Hades, it grant power to whoever seek it for it know that power corrupt.)
- Tuneseeker (3.5e Prestige Class) + (A tuneseeker use her magical instrument to play powerful ancient tunes that can greatly alter the flow of battle among other things.)
- Blastoise (3.5e Monster) + (A turtle as tall as a man and twice as thick lumbers toward you, its eyes unimpressed as it looks you over. Two large cannons extend from the shell on its back.)
- Turtle Armor (3.5e Equipment) + (A turtle shell shaped heavy armor, it protects against flanking and grants stability. Just don't fall prone with it on.)
- Hungry Floor (3.5e Equipment) + (A twist on the familiar "pit trap" concept where the floor opens up from underneath a victim, then closes up on them.)
- Lathe of Fate (3.5e Monster) + (A twisted eldritch tentacle which bursts forth from a runic portal, these things are supposes pieces of a bigger more terrifying entity.)
- FT04 Energy Sword (3.5e Equipment) + (A two-foot long energy sword.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)