Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tome of Sublime Insight (3.5e Equipment) + (An artifact tome meant for sublime characters.)
- Unstable Fabric (3.5e Equipment) + (An artificer who was tired of ruining shir … An artificer who was tired of ruining shirts when his experiments blew up in his face began experimenting with mend, endure elements and other spells, and eventually designed a fabric that adapted instantly to magic and elements around it. While it doesn't protect the wearer as armor does, the fabric is fire-proof, acid-proof, non-conductive, stretches to fit any changing size or shape of the wearer, is tear-resistant, and even self-repairs minor cuts and punctures (to the fabric, not the wearer).punctures (to the fabric, not the wearer).)
- Crossbow Assist Tool (3.5e Equipment) + (An assist tool to reload crossbows faster)
- Fog (3.5e Weather) + (An atmosphere in which visibility is reduced because of a cloud of some substance)
- Weather (3.5e Variant Rule) + (An atmosphere in which visibility is reduced because of a cloud of some substance)
- Sturdy Ring (3.5e Equipment) + (An attack which would drop you below 1 hp instead leaves you at 1 hp, but the ring might break.)
- Saving Throws Rebalanced (3.5e Variant Rule) + (An attempt at making saving throws scale with DCs instead of utterly out-scaling them.)
- Strain-Based Psionics (3.5e Variant Rule) + (An attempt to bring psionics and spellcasting closer together and reduce intense confusion about how systems work when using Surgo's sextastic strain-based spellcasting rules.)
- Clothing Bindings (3.5e Equipment) + (An augmentation to existing clothing or armor, this makes it difficult to remove.)
- Ripple Fist (3.5e Feat) + (An augmented version of stunning fist, greatly increases attack damage and possible daze and stun struck foes.)
- Publication:Dread Codex/New Spells/Necroflames + (An aura of dark flame provides immunity against energy and ability drain, damages creatures that attack you.)
- Autoloading (3.5e Equipment) + (An autoloading automatically cocks a gun, pulled back a crossbow string, or otherwise prepares a weapon for firing on its own.)
- SRD5:Axe Beak + (An axe beak is a tall flightless bird with an axe-shaped beak.)
- Lumberman's Axe (3.5e Equipment) + (An axe that's magically suited for chopping wood.)
- Axiomatic, Revised (3.5e Equipment) + (An axiomatic weapon possess innate power which is baneful to chaotic creatures and fey.)
- Raptor Earring (3.5e Equipment) + (An earring made with feathers and plumes of a raptor.)
- Turn Undead (3.5e Variant Rule) + (An easier to understand, more simple, and less complicated version of Turn Undead that isn't an all-or-nothing mechanic.)
- Temperate Blade (3.5e Feat) + (An easy way to screw someone up as badly as you like without killing them.)
- Anomy, the Unborn Despair (3.5e Vestige) + (An echo of a nightmare remained, unable to exist but unwilling to let go. It formed into the ghost of a fiend-to-be, not even possessing a body but carried within the hearts of all those who have rejected hope utterly.)
- Edgemaster (3.5e Alternate Class Feature) + (An edgemaster is a master of fighting with any weapons. An edgemaster often pick up weapons left discarded on the battlefield, treasure hoard and on the corpses of adventurers and masters them.)
- Opibiotic Cream (3.5e Equipment) + (An edible creamy substance which causes the eater to enter a state of hibernation.)
- Space Eel (5e) + (An eel-like [[SRD5:Beast|beast]] native to [[Wildspace (5e)|Wildspace]].)
- Elastic (3.5e Equipment) + (An elastic weapon gives the weapon reach, or allows reach weapons to strike in close combat.)
- Eldritch Warrior (3.5e Alternate Class Feature) + (An eldritch warrior is a fighter who has learned to use spellcasting in addition to her martial capacities. Sacrificing a vast amount of martial mastery, the eldritch warrior makes uses of the additional versatility granted by her spellcasting abilities.)
- Axe of Perun (3.5e Spell) + (An electrical supreme variant of ''ice axe'' that draws upon the power of [http://en.wikipedia.org/wiki/Perun Perun], leader of the Slavic pantheon and deity of thunder and lightning.)
- Civilized Monster (3.5e Alternate Class Feature) + (An elegant monster for a more civilized age.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)