Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- NPC Levels Instead of LA (3.5e Variant Rule) + (As simple as it sounds: substitute LA with NPC class levels.)
- Lesser Teleport (3.5e Spell) + (As teleport, but with greater failure chance, longer casting time, and increased components.)
- Persistent Summon Monster (3.5e Spell) + (As the ''[[SRD:Summon Monster I|summon monster]]'' spells, but when your summons die they come right back!)
- Persistent Nature's Ally (3.5e Spell) + (As the ''[[SRD:Summon Nature's Ally I|summon nature's ally]]'' spells, but when your summons die they come right back!)
- Apparition of the Master (3.5e Invocation) + (As the ''greater project image'' spells, except you can use your spell-like abilities and the image can be destroyed.)
- Magma Missile (3.5e Spell) + (As the ''magic missile'' spell except it deals high fire damage, deals splash damage and cause the creatures damaged by it to catch on fire .)
- Palefire Missile (3.5e Spell) + (As the ''magic missile'' spell except it deals slightly higher fire damage and tag opponent with faerie fire.)
- Construct (3.5e Power) + (As the Creation spells, but a massive sphere.)
- Ace Dogfighting (3.5e Maneuver) + (As the Dogfighting maneuver, except deals additional damage and move to their blind spot.)
- Leopard's Insight (3.5e Feat) + (As the Leopard you wait and avoid your opponent’s advances seemingly predicting where they will strike and avoiding them.)
- Entangling Grass (3.5e Invocation) + (As the [[SRD:Entangle|''entangle'']] but you may exclude allies.)
- Publication:Grim-N-Gritty/Appendix 5/Armor Ignoring Weapon (3.5e Power) + (As the armor ignoring weapon spell.)
- Publication:Grim-N-Gritty/Appendix 5/Armor Piercing Weapon (3.5e Power) + (As the armor piercing weapon spell.)
- Naked Invisibility (3.5e Spell) + (As the invisibility spell, but only affects your body.)
- Golem Overlord (3.5e Monster) + (As the iron colossus stirred, all manner of objects surrounding it began to stir too; all with a single will.)
- Battlefield Apothecary (3.5e Feat) + (As the man with the meds on the front lines, everyone pretty much loves you.)
- Bugbear Chief (5e) + (As the name implies '''Bugbear Chiefs''' are leaders of fellow [[SRD5:Bugbear|bugbear]]s.)
- Iron Pagoda (3.5e Alternate Class Feature) + (As the order grew in popularity, emperors … As the order grew in popularity, emperors wanted more and more of these incredible warriors. Because of this, the masters of the Iron Buddha decided to accept those who failed to become proper iron buddhas into a suborder of the group: the iron pagodas. Less inclined towards culture and more martial, these warriors depart a bit from the usual iron buddha, but not enough to be distinguishable by outsiders and not enough to impair their effectiveness in battle.h to impair their effectiveness in battle.)
- Awakening Soul (3.5e Other) + (As the soul awakens the understanding of the world and its laws grand indsight and power with it)
- Psionic Geas (3.5e Power) + (As the spell ''[[SRD:Lesser Geas|lesser geas]]'', ''[[SRD:Mark of Justice|mark of justice]]'', or ''[[SRD:Geas/Quest|geas/quest]]''.)
- Stout (5e) + (As their name suggests, these halfings are physically broader and tougher than their cousins.)
- Restructure (3.5e Spell) + (As vigor, but for unliving creatures.)
- Greater Wave Shot (3.5e Maneuver) + (As wave strike, except that you are considered huge for the purpose of the bullrush and the target may fall prone.)
- Sucker Punch (3.5e Feat) + (As you feint an opponent you strike them with a clever and painful blow.)
- Grievous Wounds (3.5e Variant Rule) + (As you fight you are inflicted with lasting wounds)
- Hit Die Adjustment (3.5e Variant Rule) + (As you gain experience, you learn how to take more damage.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)