Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Eidolon Aspirant (3.5e Prestige Class) + (Be they master thieves, radical cultists, or spellcasters who want ghostly powers, eidolon aspirants seek to become more like ghosts, sometimes even sacrificing their mortal lives in that pursuit.)
- Empty Hand (3.5e Maneuver) + (Be treated as in an adjacent square for attacking purposes.)
- Just A Linguist (3.5e Feat) + (Be unintelligent and talkative)
- Move Undetected (3.5e Invocation) + (Be unseeable and muffled)
- Balanced Metamagic (3.5e Variant Rule) + (Be vehwy vehwy quiet, I'm wehrking magic.)
- SRD5:Polar Bear + (Bear adapted to an arctic climate)
- SRD5:Giant Crab + (Bear sized crab.)
- Gray Render (5e) + (Bear-sized grey monster that bonds with an intelligent creature)
- Suntouched Companion (4e Feat) + (Beast companion gains +4 [[4e Index (4e Other)#Ability Scores|Intelligence]], training in [[4e Index (4e Other)#Insight skill|Insight]], can benefit from ''erudite student'')
- Beast Folk (3.5e Template) + (Beasts who are now men.)
- Nereid (5e) + (Beautiful aquatic fey)
- Family (3.5e Cleric Domain) + (Because Life and Death are sisters.)
- Multiheaded (3.5e Template) + (Because of magical mishap, strange genetics, hydra blood, or toxic mutation you have more heads than what is normal for your kin.)
- Improved Peripheral Vision (3.5e Feat) + (Because of superior eyesight, you are harder to flank.)
- Cursed in Sin (3.5e Flaw) + (Because of your actions and the actions of your ancestors, you became gravely cursed; the mark of your imperfection is apparent, the divine shun you, and you are harder to bring back from the dead.)
- Greater Weapon (3.5e Feat) + (Because sometimes you just want to hit things harder)
- Natural Fighter (3.5e Feat) + (Because sometimes you need to fight with what your mother gave you.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Power Leech (3.5e Feat) + (Because stopping at immunity is too mainstream.)
- Guillotine (3.5e Spell) + (Because there's no kill like overkill.)
- Huēyitepōl Mihcalini (3.5e Feat) + (Become a Brave Warrior using a wood sword.)
- Cloudshape (3.5e Spell) + (Become a fog)
- Divine Skill Focus (3.5e Feat) + (Become a master at any one skill, doing it faster and harder and ignoring the dangers of failure.)
- Changeling Paragon, Variant (3.5e Racial Paragon Class) + (Become a master of a thousand faces as you expand your list of available races and abilities)
- King of Racers (3.5e Prestige Class) + (Become a master of driving cars, turning a vehicle into a weapon.)
- Way of the Pebble (3.5e Feat) + (Become a master of stone-tossing, gaining multiple options in combat)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)