Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Publication:Renegade Cleric's Tome/Absorption + (Causes any liquid carried by a creature to dry up — affects potable water and potions.)
- Searing Smite (One) + (Causes bonus [[SRD5:Fire|fire]] damage and sets target on fire when you hit with a [[SRD5:Melee Attack|melee attack]].)
- Destroy I- Destroy (3.5e Phrase) + (Causes flaming rain over a massive area.)
- Tears of the Sun (3.5e Maneuver) + (Causes opponent to bleed, taking damage and rendering them temporarily blinded, deafened, and sickened.)
- Vera's Bewildering Conversation (3.5e Spell) + (Causes others to see/hear the caster saying different things.)
- Lust's Immolation (3.5e Invocation) + (Causes proximity blast damage to 'cling' to enemies, and hurt them more.)
- Mind Thrust (5e) + (Causes psychic damage and limits target's actions<br /><br />)
- Gnawing Maggots (3.5e Spell) + (Causes ravenous maggots to sprout from the target's body, causing bloody lacerations.)
- Star Tears (3.5e Equipment) + (Causes temporary amnesia and allows a reroll for Will saves.)
- Potion of UnDeath (3.5e Equipment) + (Causes the drinker to fall in to an eternal dreamless sleep.)
- Nahal’s Wildstrike (3.5e Spell) + (Causes the target to suffer wild surges if they cast spells.)
- Dragonscale Cloak (3.5e Equipment) + (Causes you to take 25% of incoming damage as elemental damage.)
- Caustic Frost (3.5e Equipment) + (Caustic Frost weapons make the cold/acid weapon enhancements grow with power with every strike.)
- Cautious Reposition (3.5e Spell) + (Cautiously reposition yourself out of (or into) a more dangerous position.)
- Cave Fisher (5e) + (Cave Fishers are panther-sized arachnids that dwell below ground. They lay a trap for unwary creatures using a long sticky thread.)
- Sudden Blow (3.5e Feat) + (Celerity, for fighters.)
- Celestial, Variant (3.5e Template) + (Celestial creatures dwell in the upper pla … Celestial creatures dwell in the upper planes, realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts. Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial creature.stial mates with a non-celestial creature.)
- SRD:Celestial Creature + (Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the [[SRD:Material Plane|Material Plane]]. They are more regal and more beautiful than their earthly counterparts.)
- Lesser Hound Archon (3.5e Race) + (Celestial guardians of heaven, hound archons are proud and noble, but some start their lives not in the upper planes but on the prime material, where they earn their rank as a true hound archon.)
- Auxiliel (3.5e Monster) + (Celestial logos whose purpose is search and rescue, and protecting people from the elements and natural disasters.)
- Cibatel (3.5e Monster) + (Celestial logos whose purpose is to generate food for the people to eat. These gentle giants seem like beasts, and have all the ire of a wild animal when provoked.)
- Salusel (3.5e Monster) + (Celestial logos whose purpose is to heal the wounded and repair the damaged.)
- Lucemel (3.5e Monster) + (Celestial logos whose purpose is to provide power to the workings of the upper realms. En masse, they can power entire metropolises and cosmic battlestations.)
- Tutelel (3.5e Monster) + (Celestial logos whose purpose is to terraform the land, construct entire cities, and alter the environment.)
- SRD5:Celtic Pantheon + (Celtic gods)
- Foloi Centaur (5e Race) + (Centaur as large playable lineage)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)