Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Poise Through (3.5e Feat) + (Continue with an action that provokes, even if it normally would be stopped.)
- Elementalism (One) + (Control elements for one effect: Beckon Air, Beckon Earth, Beckon Fire, Beckon Water, or Sculpt Element)
- Control Weather (One) + (Control local weather for a short duration)
- Publication:Hyperconscious/Psionic Powers/Psionic Dominate + (Control target telepathically; augment for “utter thrall” effect.)
- Staff of Storms (3.5e Equipment) + (Control the fury of the storm with this staff.)
- Mind III- Control (3.5e Phrase) + (Control the mind of the target.)
- Airship Pilot (3.5e Prestige Class) + (Control the skies in your own airship. You may be a army commander or a pirate captain, but you own the air!)
- Power of Nature (3.5e Feat) + (Control the weather and earth with a thought.)
- Control Voice (3.5e Power) + (Control what a creature does with their mouth.)
- Control Winds (One) + (Control winds in area - gusts, updrafts and downdrafts)
- Control Winds (5e) + (Control winds in area - gusts, updrafts and downdrafts<br /><br />)
- Enchanter (Legend Track) + (Control your enemies)
- Control Undead, GT Variant (3.5e Spell) + (Controlling undead is not, not, NOT LAME!)
- Drone Control, Basic (3.5e Ship Module) + (Controls drone units remotely, up to two pilots per module. It also has room to store one drone in a hanger, and provides the means to repair damaged drones.)
- Change Magnetics (3.5e Power) + (Controls metallic weapons and armor.)
- SRD:Negotiator + (Converse skillfully)
- Rakasta (5e Race) + (Conversion from the D&D Next monster into a 5e playable race)
- Jade Assassin Vine (5e Monster) + (Conversion of 3.5e monster)
- Jitterbug (3.5e Maneuver) + (Convert 1 move action into 2 swift actions or 1 standard action.)
- Ring of Durability (3.5e Equipment) + (Convert 5 points of damage you take into non-lethal damage. You still get hurt, but its better than dying.)
- Hulk Out (3.5e Spell) + (Convert BAB into strength, for heavy blows at the cost of speed.)
- Healing Humidifier (3.5e Spell) + (Convert a potion into a thin mist that provides its healing benefits over a large area over time.)
- Transmute Stone to Delicacy (3.5e Spell) + (Convert cold, unforgiving stone into delicious delicious food.)
- Sacred Thunder (3.5e Feat) + (Convert electricity damage to sonic damage and vise versa, ignore some resistance, and immunity and learn a powerful new spell.)
- Elush's Eye-Blasting Explosion (3.5e Spell) + (Convert enemy's eyes to acid, explode outward.)
- Change Energy Damage (3.5e Power) + (Convert energy damage type.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)