Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Snilloc's Snowball Swarm (5e) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.<br /><br />)
- Beam Sabre (3.5e Equipment) + (Creates a beam of fire shaped like a scimitar a limited number of times per day.)
- Witch Bolt (5e) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.<br /><br />)
- Witch Bolt (One) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.)
- Zone of OSHA-Compliance (3.5e Spell) + (Creates a bubble around you in which nothing can go wrong. Trust me.)
- Graviton Zero (3.5e Spell) + (Creates a bubble of zero-gravity.)
- Fire I- Fire (3.5e Phrase) + (Creates a burst of fire around one creature or space.)
- Ice I- Ice (3.5e Phrase) + (Creates a burst of ice around one creature or space.)
- Warding Wind (One) + (Creates a constant wind that is difficult to move and shoot through. It also [[SRD5:Deafened|deafens]] those who enter it and prevest fog, mist, etc. from crossing it.)
- Warding Wind (5e) + (Creates a constant wind that is difficult to move and shoot through. It also [[SRD5:Deafened|deafens]] those who enter it and prevest fog, mist, etc. from crossing it.<br /><br />)
- Motskalla's Magic Trigger (3.5e Spell) + (Creates a contingent effect upon an object or location that triggers a specific spell when conditions are met.)
- Nealan's Disturbing Image (3.5e Spell) + (Creates a copy of the most disturbing image the target can imagine in front of them.)
- Sunlight Spear (3.5e Spell) + (Creates a crackling spear fashioned from raw sunlight that pierces foes.)
- Synaptic Static (One) + (Creates a damaging area of [[SRD5:Psychic|psychic]] energy that also may hinder [[Attack Roll (One)|attack roll]]s, [[Ability Check (One)|ability check]]s, and [[SRD5:Concentration|concentration]] saves.)
- Synaptic Static (5e) + (Creates a damaging area of [[SRD5:Psychic|psychic]] energy that also may hinder [[SRD5:Attack Roll|attack roll]]s, [[SRD5:Ability Check|ability check]]s, and [[SRD5:Concentration|concentration]] saves.<br /><br />)
- Project Magic (3.5e Spell) + (Creates a disk of force which your spells can originate from)
- Rise of the Great Stone Dragon (3.5e Maneuver) + (Creates a dragon made of stone to fight for you.)
- Create Corpse (3.5e Spell) + (Creates a fake corpse of a pre-existing creature, which can fool others who do not make the Disguise check.)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Positive Planar Anchor (3.5e Equipment) + (Creates a field where creatures can survive on the plane of positive energy.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Plant Positive Planar Sustainer (3.5e Equipment) + (Creates a field where plants can grow on the plane of positive energy.)
- Arcane Sword (One) + (Creates a floating [[SRD5:Force|force]] sword to damage enemies.)
- Guiding Hand (5e) + (Creates a floating hand that point and moves toward a landmark you specify.<br /><br />)
- Arcane Sentry (3.5e Spell) + (Creates a floating magical sentry that attacks your enemies with elemental power.)
- Acid Fog (TOToM Spell) + (Creates a fog that also burns people with acid.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)