Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Psionic Pools (3.5e Variant Rule) + (Divide power points into two pools of energy; one recharges while the other acts like the typical power point reserve.)
- Twilight Child Dvati (5e Subrace) + (Divided opposites, Twilight Dvati are the yin and yang of the Dvati, fraternal twins that mirror each other in almost all ways.)
- Revised Skills and Knowledges (3.5e Variant Rule) + (Divides skills into knowledge-type and applied-type skills.)
- Ebon Eye Ninja (3.5e Prestige Class) + (Divination focused spies and infiltrators, using stealth and magic hand in hand.)
- True Love's Kiss (3.5e Equipment) + (Divine Love from the gods, bottled.)
- Grave Domain (5e) + (Divine domain of the respect of the dead and afterlife.)
- City Domain (5e) + (Divine domain that focuses on modern (21st century) cities and their welfare)
- SRD:Divine (Feat Type) + (Divine feats are feats tailored to divine characters such as clerics, paladins, and druids. They typically employ the use of divine class powers like turn undead.)
- SRD:Divine (Feats Type) + (Divine feats are powered by divine energies in the for of Turn or Rebuke Undead attempts. They are only open to characters with those abilities.)
- Choco-Priest (3.5e Class) + (Divine servants of the great Wark, these chocobos use magic granted to them by the very essence of nature around them.)
- Enlightenment of Yith (3.5e Power) + (Divine the future by sending your brain there via time travel and aliens.)
- Holy Knight (3.5e Template) + (Divinely appointed agents endowed with longevity and unique abilities.)
- Clairvoyant (3.5e Prestige Class) + (Diviners supreme, the clairvoyant has eyes everywhere. Nowhere is safe from his prying gaze.)
- Djinn (3.5e Race) + (Djinn are the genies of the Elemental Plane of Air. They tend to be independent of spirit, meaning of course that they want to be as far as possible from anyone they consider their equal or superior, but inferiors, like mortals, are perfectly OK.)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Palm Reading (3.5e Power) + (Do a palm reading session with a creature, revealing details about future events it will live.)
- Quick Draw, Balmz (3.5e Feat) + (Do things faster)
- Relentless Curse (3.5e Feat) + (Do you mean "Spell Resistance", my curse can break through this.)
- Pokémon Types (3.5e Variant Rule) + (Do you want your [[Pokémon (3.5e Subtype)|Pokémon's]] [http://bulbapedia.bulbagarden.net/wiki/Type typing] to actually matter? Then this variant rule is for you!)
- Dobie (5e Monster) + (Dobies are [[SRD5:Tiny|tiny]] anthropoid [[SRD5:Fey|fey]]. They desire to be helpful, but are bumbling.)
- Fossergrim (5e Monster) + (Dobies are [[SRD5:Tiny|tiny]] anthropoid [[SRD5:Fey|fey]]. They desire to be helpful, but are bumbling.)
- Vanishing Glimmer (3.5e Maneuver) + (Dodge anything perfectly, though you take [[Con]] burn for your troubles.)
- Dodge, Balmz (3.5e Feat) + (Dodge danger better.)
- Save the Civilian, Hurt the Soldier (3.5e Maneuver) + (Does an extra 1d6 damage against targets and does 2d6 more against martial adepts)
- Shining Smite (One) + (Does bonus [[SRD5:Radiant|Radiant]] damage to a target and ends its' [[Invisibility (One)|Invisibility]]. The target also shines with [[SRD5:Bright Light|bright light]].)
- FT29 Moon Killer (3.5e Equipment) + (Does not in fact destroy moons but destroys most ships in its path.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)