Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Soul Tap (3.5e Spell) + (If your opponent acts against you, you drain energy from them.)
- Deathblast Spell (3.5e Feat) + (If your spell kills an enemy, they become a waiting proximity mine waiting to explode!)
- Blade Buster (3.5e Feat) + (If your weapons aren't hitting quite like your fists, they are now...but you might break them.)
- Ignition (3.5e Power) + (Ignite the target, which burns vigorously.)
- Argument by Dismissal (3.5e Maneuver) + (Ignore Diplomacy, Intimidate, and mind-affecting effects)
- Forest Walk (4e Feat) + (Ignore [[4e#difficult terrain|difficult terrain]] that is the result of woodlands.)
- Archer's Eye (3.5e Utterance) + (Ignore concealment for 1 minute, or gain concealment against ranged attacks.)
- Interval of Confidence (3.5e Maneuver) + (Ignore concealment, deal extra damage)
- Improved Piercing Eldritch Blast (3.5e Feat) + (Ignore energy resistance)
- Shadowshatter (3.5e Maneuver) + (Ignore hardness and deal double damage to objects)
- SRD:Ruinous Rage + (Ignore hardness while in rage.)
- SRD:Spectral Strike + (Ignore incorporeal miss chance.)
- SRD:Improved Precise Shot + (Ignore less than total cover/concealment on ranged attacks.)
- Ignore Material Components-CE (3.5e Feat) + (Ignore material and focus components to your spells.)
- SRD:Eschew Materials + (Ignore minor material components.)
- SRD:Uncanny Accuracy + (Ignore miss chance caused by concealment.)
- SRD:Craft Epic Magic Arms and Armor + (Ignore normal limits for crafting magic arms and armor.)
- Airborne Charge (3.5e Skill Trick) + (Ignore obstacles that would prevent you from [[SRD:Charge|charging]] by [[SRD:Jump Skill|leaping right over them]].)
- Agile Crawler (4e Feat) + (Ignore penalties for [[4e Index (4e Other)#squeeze|squeezing]])
- Deadeye Sniper Gaze (3.5e Maneuver) + (Ignore range and concealment penalties.)
- Magma Blood (3.5e Feat) + (Ignore side effects of certain cold effects, and deal fire damage to attackers.)
- Urge to Bleed (3.5e Maneuver) + (Ignore some natural armor bonus to AC with your attack, and hurt those without enough natural armor.)
- Piercing Eldritch Blast (3.5e Feat) + (Ignore spell resistance with your blasts)
- Ignoring Opponents (3.5e Variant Rule) + (Ignoring opponents is a dangerous, but occasionally effective, way to ignore the penalty for being flanked.)
- Ihrtos (5e) + (Ihrtos is a Subchief, a[[Lizardfolk (5e)|lizardfolk]] pseudo-[[SRD5:Cleric|cleric]] of [[Semuanya (5e)|Semuanya]], loyal to [[Othokent (5e)|Othokent]].)
- Detect Tracks (3.5e Power) + (Illuminate fingerprints and footprints for easy tracking.)
- Moonlight Eye (3.5e Maneuver) + (Illuminate your surroundings, harm shapechangers with a glance, and dispel illusions.)
- Illunian (3.5e Deity) + (Illunian wishes only for peace, a world where compassion and love are valued higher than power or money.)
- Ilyodyne (3.5e Deity) + (Ilyodyne is a greater deity of love, justice, magic and war. She is a frequent patron for arcane casters, paladins and those who seek love and affection.)
- Light Burst Weapon (4e Equipment) + (Images of the sun are etched onto the surface of this weapon, and it feels warm to the touch.)
- Imaginary Friend (3.5e Race) + (Imaginary friends are fey (known to themselves as Sprul'pa) who come in many shapes and sizes, and are invisible to adults of many species. They befriend children, but their behaviors and motives are alien and, often, dangerous to all others around them.)
- Waking Nightmare (3.5e Spell) + (Imagined horrors reduce the afflicted into a helpless state of despair.)
- Greater Imbue Sentience (3.5e Spell) + (Imbue a non-living object with intelligent weapon-like sentience or create a permenant intelligent item.)
- Imbue Sentience (3.5e Spell) + (Imbue a non-living object with intelligent weapon-like sentience.)
- Lesser Imbue Sentience (3.5e Spell) + (Imbue a non-living object with primative sentience for a short time.)
- Infuse Anima (3.5e Power) + (Imbue a shard of your mind in an object which can act as a spy, or activate and operate the device.)
- Sleeper Agent (3.5e Spell) + (Imbue a shard of your mind in another, slowly influencing them and allowing you to assume direct control.)
- Incarnate Agent (3.5e Spell) + (Imbue a shard of your mind in another, slowly influencing them towards your benefit.)
- Slowdeath Strike (3.5e Maneuver) + (Imbue a weapon with slow death.)
- Imbue Intelligence (3.5e Power) + (Imbue an object with a mind split from your own, turning it into an intelligent item.)
- Solar Infusion (3.5e Spell) + (Imbue the sun with extra energy.)
- Publication:Dread Codex/New Spells/Imprint Draining + (Imbued weapon grants the wielder temporary hit points equal to half its damage dealt.)
- Injuring (3.5e Equipment) + (Imbued with a killing intent, an injuring weapon can release a burst of damage all at once.)
- Indra's Arrow (3.5e Spell) + (Imbues an arrow drawn with divine black lightning.)
- Arrow of White Bloom (3.5e Spell) + (Imbues an arrow drawn with the clearest frost.)
- Arcstone (3.5e Equipment) + (Imbues the wearer with electrical power, and arcs lines of harmful energy between itself and other arcstones.)
- Blazestone (3.5e Equipment) + (Imbues the wearer with firepower, and the ground he treads upon becomes embroiled in fire.)
- Searstone (3.5e Equipment) + (Imbues the wearer with the power of acid, and his surroundings are filled with corrosive mist.)
- Rimestone (3.5e Equipment) + (Imbues the wearer with the power of cold, and his surroundings become suffused with coldness.)
- Bellowstone (3.5e Equipment) + (Imbues the wearer with the power of sonic shockwaves, and the ability to warp sound.)
- Young Kruthik (5e) + (Immature Kruthik)