Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Walk III- Shift (3.5e Phrase) + (Just like Plane Shift, but targets must be willing.)
- Magic I- Magic (3.5e Phrase) + (Just like [[SRD:Detect Magic|''detect magic'']].)
- Way of the Hare (3.5e Feat) + (Just like the hare, you can recharge your ki abilities quickly and masterfully.)
- Sentriet (3.5e Race) + (Just one of the results of research into genetic engineering.)
- Gravelord's Dance (3.5e Spell) + (Jutting swords of black energy emerge from the ground, slashing everyone.)
- Aurumvorax Baby (5e) + (Juvenile Aurumvorax)
- K'iernavu, Maker of Deals (3.5e Witch Patron) + (K'iernavu is a powerful fiend who is quite willing to make deals.)
- Kabiork (3.5e Race) + (Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living.)
- Kadabra (3.5e Monster) + (Kadabras are more grounded in reality than … Kadabras are more grounded in reality than Abras are. They are quite likely to use weapons or spoons – and have a great love of communication. Like Abras, their bodies are covered in what appears to be yellow or orange chitinous armor – but in reality the shiny and rigid outer layer of a Kadabra is brittle and serves no protective function at all.and serves no protective function at all.)
- Kakai (3.5e Race) + (Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse.)
- Kakuna (3.5e Monster) + (Kakunas are incompletely formed and barely move. They can harden themselves, but are not dangerous.)
- Kaldan (3.5e Race) + (Kaldans, technically a type of beholder, appears nothing of the sort as they appear to be floating humanoid heads with short squid-like tendrils drifting just below where their neck is. And unlike beholders, they seem to retain some sense amongst them.)
- Anima Explosion (3.5e Maneuver) + (Kamehameha!!!!)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Karasi (3.5e Deity) + (Karasi is Erreun’s wife and the Starborn's Mother Goddess.)
- Kavka (3.5e Monster) + (Kavkas are small avians from the planet Gokia that feed on bugs and occasionally scavenge on other meats.)
- SRD:Improved Shield Bash + (Keep Shield bonus to AC while shield bashing.)
- Draw the Dark (3.5e Maneuver) + (Keep company with misery.)
- Mindspider Infiltrator (3.5e Optimized Character Build) + (Keep enemies in their place while stunning them and dealing decent damage. Also serves as a master infiltrator.)
- Cloister (3.5e Spell) + (Keep out most magical travel and ward creatures except those of a designated type.)
- Umbrella (3.5e Equipment) + (Keep out of the rain with a lovely umbrella.)
- Life Support (3.5e Spell) + (Keep someone from dying even through they should be dead.)
- Diversionary Tactics (3.5e Maneuver) + (Keep the enemy focused on yourself, allowing opportunity for allies to hide.)
- Timed Floor of Death (3.5e Equipment) + (Keep up the pressure. Can they disable the trap before the entire floor becomes lav- I mean, spikes?)
- Dimensional Pin (3.5e Equipment) + (Keep your bags of holding from imploding on you.)
- Tapas (3.5e Force Power) + (Keep yourself protected from the elements.)
- Bend Multitasker (3.5e Feat) + (Keeping bends maintained is no big deal for you.)
- Safeguard (3.5e Cleric Domain) + (Keeping things safe.)
- Earthshaking Growl (3.5e Spell) + (Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.)
- Kelp Reed (3.5e Equipment) + (Kelp Reed is a wood-like substance that is ideal for underwater adventures.)
- Khayal (3.5e Race) + (Khayal are the secretive genies of the Plane of Shadow. They have a plane-spanning empire of conspiracies, involved in machinations against the other genies, especially the [[Jann (3.5e Race)|Jann]].)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Khorne (3.5e Deity) + (Khorne is the blood god and the mightiest and oldest of the Chaos Gods thanks to the extreme levels of violence present throughout the multiverse.)
- Ki Barrage (3.5e Invocation) + (Ki Volley now works with Flurry of Blows ability for a flurry of ki volleys)
- Ki-rin (5e) + (Ki-rin have Chinese dragon like heads with beards and antlers. Their bodies are like a horse or deer, but have cloven hooves. They are often gold, but may be any bright color.)
- Psi Kick (3.5e Power) + (Kick a creature with the power of psionic might, and bull rush them far away.)
- Messiah's Kick (3.5e Feat) + (Kicking Orcs off of cliffs serves your dark purpose.)
- Supreme Power Attack (3.5e Feat) + (Kill anything and everything)
- Improved Power Attack (3.5e Feat) + (Kill anything and everything)
- Kinetic Rending (3.5e Power) + (Kill everything within 20 ft. of you by tearing it in half with your mind.)
- Schism of the Helix (3.5e Spell) + (Kill living creatures of a particular type.)
- Splatterhouse (3.5e Maneuver) + (Kill someone in such a messy way, you cause their allies to flee in terror while you gain bonuses.)
- Death I- Death (3.5e Phrase) + (Kill the target.)
- Slay the Prey (3.5e Maneuver) + (Kill your target or incapacitate it for one round.)
- Pseudo-Suicide Pill (3.5e Maneuver) + (Kill yourself, but not really. This can trick creatures into thinking you are dead.)
- Murder (3.5e Cleric Domain) + (Killing is not just a job requirement, it's a religious experience.)
- Killoren (3.5e Race) + (Killoren are the product of the wrongful deaths of other fey, the instruments of revenge for the natural world.)
- Kindori (5e) + (Kindori can best be described as astral whales. They have no mouth and multiple eyes that can project light.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Sun King (5e Deity) + (King of the Gods, keeper of the sun.)
- Majesty (3.5e Spell) + (Kneel to your lord.)