Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Madam Crow (3.5e Deity) + (Madam Crow is as mysterious as she is eccentric. With the exception of a handful of beings, her existence was not even known before she founded The Maidens of the Crow.)
- Christmas Elves (3.5e Race) + (Made by a wizard long ago, these peaceful little elves have a great talent for crafting toys.)
- Stinger (3.5e Equipment) + (Made by feys, this small rapier floats like a butterfly and stings like a bee.)
- Painkiller (3.5e Equipment) + (Made from certain trees and herbs, the painkiller is a pill which can be swallowed with any liquid and helps fight off pain.)
- Softsugar Tea (3.5e Equipment) + (Made from softsugar straight from Eijilund, softsugar tea gives you the energy burst you need to go fast, because bullets are too slow!)
- Pixieglass (3.5e Equipment) + (Made out of melted pixie dust, pixieglass is super resistant against the forces of magic while being lightweight. Also, it's very pretty.)
- Nebular (3.5e Race) + (Made out of starstuff, this amorphous beings visit the Material Plane using spacesuits.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Star Spawn Larva Mage (5e) + (Mage fused with an emissary of an [[Elder Evil (5e)|Elder Evil]] to become an anthropomorphic mage comprised of worms.)
- Scarred Mage (3.5e Class) + (Mage that uses memories that scars are reminiscent of to alter casting spells.)
- Hairbinder (3.5e Class) + (Mages which bind spirits into their hair, allowing them to cast and use their hair as living weapons.)
- Magewright (5e) + (Magic Craftsman)
- Wild Plague (3.5e Disease) + (Magic Disease that make your magic uncontrollable.)
- Magic Implement (3.5e Equipment) + (Magic Implements are items, such as rings, staves, holy symbols or enchanted daggers, that improve the effectiveness of spellcasters.)
- Mental Trap (3.5e Power) + (Magic Jar to the psionic extreme!)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Non-Diablo Magic Slots (3.5e Variant Rule) + (Magic item slots based on function, not form.)
- Magic Hovermissile (3.5e Spell) + (Magic missile hovers, waiting to distract the target at a key moment.)
- Staff of Rita the Conquerer (3.5e Equipment) + (Magic staff, make my monster GROOOOOW!!!)
- SRD5:Bard + (Magical Musicians)
- Dragonmark Pact Warlock (3.5e Alternate Class Feature) + (Magical abilities often manifest in bloodl … Magical abilities often manifest in bloodlines. The most famous examples of this are the Dragonmarks. Most who bear them have little interest in finding out how they work, preferring to instead spend their time exploiting the gifts they've been given for profit. Some, however, instead seek to master the secrets of the Marks. Most learn little beyond a few tricks for using their mark more efficiently, but others uncover truths about these powers that many feel are better off hidden.wers that many feel are better off hidden.)
- Acid Arrow (One) + (Magical arrow bursts in a spray of acid)
- SRD5:Acid Arrow + (Magical arrow bursts in a spray of acid<br /><br />)
- SRD5:Acid Arrow + (Magical arrow bursts in a spray of acid<br /><br />)
- Magical Beast (3.5e Type) + (Magical beast is practically a catch-all category for the multitude of creatures whose origins cannot be explained by nature or the Outer Planes.)
- Choco-Mage (3.5e Class) + (Magical chocobos wielding powerful arcane magic.)
- Dracohydra (5e) + (Magical combining of [[Chromatic Dragon (5e)|chromatic dragon]]s and [[SRD5:Hydra|Hydra]]s.)
- Architect (3.5e Class) + (Magical crafters who specialist in architecture and buildings.)
- Geo Crystal (3.5e Equipment) + (Magical crystals which imbue the terrain with unique effects, bonuses, and restrictions.)
- Magic Door (3.5e Equipment) + (Magical doorways are a staple of any magically imbued dungeon. From doors that ask riddles, to doors that just shank you, magic doors are fun for everyone (except adventurers).)
- Conjure Volley (One) + (Magical duplicates of your weapon fly to strike targets in a [[SRD5:Cylinder|cylinder]] ([[SRD5:Dexterity|Dexterity]] [[Save (One)|save]] to reduce damage).)
- Energy Leak (TOToM Spell) + (Magical energy leaks out of target, deals damage, distracts.)
- Aetherion (3.5e Other) + (Magical energy that breaks the mind and rends the soul.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Arcane Peacekeeper (3.5e Equipment) + (Magical handgun.)
- Autoplate Pilot (3.5e Class) + (Magical mecha pilots, they use animated suits of armor to give them the fighting ability they need.)
- Shoes of Elvenkinds (3.5e Equipment) + (Magical pointy elf shoes. They sure are comfortable! ''*Poof!*'' Then Sally as an elf happened...)
- MADAR (3.5e Equipment) + (Magical radar, for detecting incoming objects.)
- Robes of the Necromancer (3.5e Equipment) + (Magical robes which allow you to animate the dead, and improve your necromantic abilities.)
- Robes of the Illusionist (3.5e Equipment) + (Magical robes which allow you to create false images and sounds, and improve your illusion abilities.)
- Robes of the Abjurist (3.5e Equipment) + (Magical robes which allow you to dispel magic, and improve your abjuration abilities.)
- Robes of the Transmuter (3.5e Equipment) + (Magical robes which allow you to fly, and improve your transmutation abilities.)
- Robes of the Diviner (3.5e Equipment) + (Magical robes which allow you to scry from afar, and improve your divination abilities.)
- Robes of the Enchanter (3.5e Equipment) + (Magical robes which allow you to suggest things to others, and improve your enchantment abilities.)
- Robes of the Conjurer (3.5e Equipment) + (Magical robes which allow you to summon monsters, and improve your conjuration abilities.)
- Robes of the Evoker (3.5e Equipment) + (Magical robes which allow you to throw fireballs, and improve your evocation abilities.)
- Nyx-Fleece Ram (5e) + (Magical sheep)
- Baculus (3.5e Equipment) + (Magical weapon that allows spontaneous casting of divine spells with arcane slots.)
- Enchant Item (3.5e Spell) + (Magically enchant weapons, shields or armor.)
- Choldrith VGtM (5e) + (Magically gene-spliced elf-spider.)
- Choldrith MotM (5e) + (Magically gene-spliced elf-spider.)