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A list of all pages that have property "Summary" with value "One of the Three Grand Brothers. He is the ultimate evil incarnated.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Beauty Idol (3.5e Feat)  + (Once per encounter as an immediate action,
    Once per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a [[Will]] saving throw DC 10 + 1/2 HD + [[Cha]] modifier, or become [[SRD:Fascinated|fascinated]] for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests.
    save. Also, things for pokemon contests.)
  • Smart Idol (3.5e Feat)  + (Once per encounter as an immediate action, you may add your [[Intelligence]] bonus as a dodge bonus to AC against a single attack. Also, things for pokemon contests.)
  • Juking (3.5e Equipment)  + (Once per encounter those wearing juking armor can dodge as an immediate action, gaining a +4 dodge bonus to AC and Reflex saves and the benefits of improved evasion (regardless of armor category) until the end of your next turn.)
  • Shadow Step (4e Feat)  + (Once per encounter, gain [[4e#concealment|concealment]] when you move 3 squares.)
  • Improved Song of Ancient Grudges (4e Feat)  + (Once per encounter, grant an ally an [[4e#action points|action point]] with Song of Ancient Grudges.)
  • Maximize Healing (4e Feat)  + (Once per encounter, maximize the amount of [[4e#hit points|hit points]] you grant with a healing power.)
  • Song of Recovery (4e Feat)  + (Once per encounter, you can grant an ally the use of their [[4e#second wind|second wind]].)
  • Great Visionary (3.5e Feat)  + (Once per hour you can spontaneously cast a divination spell without expending a spell slot.)
  • Gith Race (5e)  + (Once slaves of the [[Mind Flayer (5e)|mind flayer]]s, after their revolt, they split into two warring factions, the [[Githyanki (5e)|Githyanki]] and the [[Githzerai (5e)|Githzerai]].)
  • Endeavor (3.5e Flaw)  + (Once the fighting starts you stop thinking, which can cause you to act incredibly aggressive. When pushed your actions speak much louder than words.)
  • The Underkings (3.5e Vestige)  + (Once three wise kings, the Underkings sought to repair an injustice done to their people and instead fell into the thrall of eldritch power.)
  • Iron Grip (3.5e Feat)  + (Once you grab someone, they stay grabbed. None escape the crushing grasp of your wrestling holds.)
  • Expanded Spellcasting (3.5e Feat)  + (Once you reach the "end" of your spellcasting progression, your available spell slots or spells per day continue to increase.)
  • Hu Child (4e Race)  + (One born of the Deity Gods Hu and Fi. Form
    One born of the Deity Gods Hu and Fi. Formed without birth, in an adult body. Spirit and knowledge are recieved at their creation from their divine parents. Their material body is fashioned after the universal design of humans. They are cousins to the Human Race.
    mans. They are cousins to the Human Race.)
  • Positive Haste (3.5e Spell)  + (One creature/level moves faster, undead are slowed instead)
  • Plane of Life (3.5e Sourcebook)/Spells and Feats  + (Protect your target from the plane of positive energy)
  • Marion (3.5e Race)  + (One day a great magic craftman built lovely lifelike marionette, somehow over time these marionette were awoken by a strange magic.)
  • Worm Round Steak (3.5e Equipment)  + (One doesn't usually expect dwarves to be masters at cooking earthworms, but they are and pick from stock which is many times larger than worms found on the surface.)
  • Eldritch Weaver (3.5e Prestige Class)  + (One eldritch blast a round? No. Welcome to Bullet Hell.)
  • SRD:Rapid Shot  + (One extra ranged attack each round.)
  • Wandering Tinker (3.5e Feat)  + (One feat for all your Bardtificer needs.)
  • User:Luigifan18/Mephiles the Dark (3.5e Elder Evil)  + (One half of the sun god Solaris, Mephiles the Dark is the sun god's conscious mind. He was driven insane when separated from Iblis, his other half, in an experiment designed to enable the government to harness Solaris's power to manipulate time.)
  • One More Word on Economy (3.5e Other)  + (One more lingering issue with the ''Wish'' economy)
  • Moltres (3.5e Monster)  + (One of Kanto's legendary birds, Moltres ta
    One of Kanto's legendary birds, Moltres takes the form of a large bird with flame-colored plumage, resembling a phoenix. Its dazzling wings and elaborate head crest appear to be covered with flames. It has a straight, pointed brown beak that is the same color as its feet. Compared to the other legendary birds, it has the smallest feet and legs. It is the largest of the legendary birds, but its feathers make up a good portion of its bulk.
    athers make up a good portion of its bulk.)
  • Zapdos (3.5e Monster)  + (One of Kanto's legendary birds, Zapdos has
    One of Kanto's legendary birds, Zapdos has the form of a large bird with black and yellow plumage. Its spiky feathers make it appear to be made of lightning. Its tail feathers stick out in several directions, furthering this illusion. A large crest of feathers decorates its head, and distinctive black rings encircle its eyes. Its beak is very long and thin. While Zapdos is the smallest and lightest of the legendary birds, it is still a large Pokémon.
    endary birds, it is still a large Pokémon.)
  • Rage (3.5e Deity)  + (One of the Three Grand Brothers. He is the ultimate evil incarnated.)
  • Hypezokos (3.5e Deity)  + (One of the four Elemental Gods who were said to be powerful elementals promoted to divine rank, Hypezokos is a giant made of the burning flames of his natural home.)
  • Ariel (3.5e Deity)  + (One of the four Elemental Gods who were said to be powerful elementals promoted to divine rank, Ariel is said to be a whale with wings as wide as a mountain, and whose voice shakes the heavens and creates hurricanes.)
  • Rampel (3.5e Deity)  + (One of the four Elemental Gods who were sa
    One of the four Elemental Gods who were said to be powerful elementals promoted to divine rank, is said to be a massive stone turtle with two heads, swimming through stone as if water and compressing that which draws near him with strange and powerful force.
    near him with strange and powerful force.)
  • Tezra the Sterilizing Starlight (3.5e Vestige)  + (One of the great scholars of another world and sworn enemy of Biokaryota, this scientist attempted to slay the pinnacle of life but in the end only sowed her own death.)
  • Phylaxian (3.5e Race)  + (One of the many surviving experiments of the Sarrukh (Serpent Kingdoms, Faerûn campaign setting), a half serpent, half human race.)
  • Ribbonblade (3.5e Class)  + (One of the more interesting martial characters, the Ribbonblade combines the whimsy of the bard with the strength and precision of the monk.)
  • Infused Creature (3.5e Template)  + (One of the most common ways to give a crea
    One of the most common ways to give a creature a boost of power is to infuse it with some other form of energy. This isn't usually very healthy for it, especially if done by a mad wizard (as it often is), but some creatures take to it really well and have the benefits stick for the rest of their lives.
    enefits stick for the rest of their lives.)
  • Book of Elements (3.5e Sourcebook)/Monsters of the Elements  + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
  • Organic Repast (3.5e Martial Discipline)  + (One of the most overlooked aspects of comb
    One of the most overlooked aspects of combat is the fact that most warriors are mortal creatures — that is, they are organic beings, creatures of flesh. The flesh has many limitations, which can hold it back in battle — and more importantly, can be exploited by a skilled warrior. Practitioners of the Organic Repast discipline take this one step further, and tailor their techniques to maximize the disadvantages of the mortal form — poison and disease are common tools. Yet the Organic Repast also celebrates the beauty and resilience of life — its dynamic balance, resilience, and many paradoxes. Soft yet sturdy, flexible yet structured, solid yet hollow — a living being is a marvel to be celebrated.
    celebrated.)
  • Wodahs (3.5e Deity)  + (One of the three Grand Brothers.)
  • Articuno (3.5e Monster)  + (One of the three legendary birds of Kanto,
    One of the three legendary birds of Kanto, Articuno takes the form of a large bird with predominantly blue plumage. Its coloring is a cyan on its long streamer-like tail and head crest. Its head crest is simple, consisting of three rhombus-shaped feathers on its forehead. Its body is a sky blue, growing lighter on its chest and belly. Its most distinctive feature is its large wings, which look like they are made of ice. It has a small gray beak and thin, similarly colored legs.
    ray beak and thin, similarly colored legs.)
  • Mask of Rest (5e Magic Item)  + (One of those little sleep mask things that lets you nap faster. Helpful for the Warlock or Monk in a party where short rests are infrequent.)
  • Reptoid (3.5e Race)  + (One of us in here isn't real. They're secretly a reptilian shapeshifter, come to do some sort of unspeakable unknown plot.)
  • Perfect Spellborg (3.5e Feat)  + (One of your [[Spellborg (3.5e Template)|Spellborg]] abilities gets an upgrade.)
  • Minor Family Curse (3.5e Trait)  + (One of your ancestor was cursed by an ancient being, this causes strange effects to manifest within your bloodline.)
  • Amputated Arm (3.5e Flaw)  + (One of your arms has been amputated, completely or partially, leading to a more difficult life.)
  • Focus Dependence (3.5e Flaw)  + (One of your main abilities depends on a peculiar focus being used.)
  • Poison Sacs (3.5e Feat)  + (One of your natural weapons is envenomed.)
  • Product of Infernal Dalliance (3.5e Feat)  + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
  • Celestial Ancestry (3.5e Feat)  + (One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits.)
  • Poor Save (3.5e Flaw)  + (One of your saving throws are poor.)
  • Favored Summon (3.5e Feat)  + (One of your summoned creatures gains additional benefits at the cost of quantity)
  • Phantom Limb (3.5e Feat)  + (One or more of your arms aren't entirely... "There".)
  • Smite Ruler and Transfer Loyalty of Populace (3.5e Spell)  + (One ruler is struck by lightning and if slain, much of the populace becomes loyal to someone else)
  • Asterfete's Return Scrying (3.5e Spell)  + (One scrying sensor that appears in the area also becomes a window back to its source.)