Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Blood Pin Hilt (3.5e Equipment) + (Technically an augmentation to a pre-existing weapon hilt, this blood pin has a small needle which can sample blood, or inject poison as a trap.)
- Technomage (3.5e Class) + (Technomages are magic users that works similarly to warlocks, but they have a more academic approach and are also experts with technology, constructs and bots.)
- Telekill Alloy (3.5e Equipment) + (Telekill alloy is a silvery metal, which is non-magnetic and highly resistant to rust and corrosion. The particular call to fame of telekill alloy is that it possesses a strong anti-telepathy channel, which make it useful in various uses and applications.)
- L'ei Kaszim Graviton Manipulation (3.5e Power) + (Telekinesis was small time, this version is the big daddy.)
- Crush (3.5e Maneuver) + (Telekinetically constrict your opponent.)
- Psychic Pin (3.5e Maneuver) + (Telekinetically grapple your opponent.)
- Phantom Sword (3.5e Spell) + (Telekinetically launch a ghostly sword which damages all opponents in a line.)
- Psionic Mass Charge (3.5e Power) + (Telekinetically move with near light speed, flinging creatures out of your way.)
- Ghostwise (5e) + (Telepathic Halflings)
- Space Hamster (5e) + (Telepathic hamster native to [[Wildspace (5e)|Wildspace]].)
- Galea's Get Up Get Down (3.5e Spell) + (Teleport a creature to be standing or laying down in the same space.)
- Rook's Flight (3.5e Maneuver) + (Teleport a long distance in a straight line and maybe stab someone at the end.)
- User:DraconicMan/Teleport (3.5e Spell) + (Teleport a short distance with a small delay.)
- Eldritch Escape (3.5e Invocation) + (Teleport a short distance, dealing area damage both where you teleported from and where you land.)
- Area Teleport (3.5e Spell) + (Teleport an entire ship, castle, or town.)
- Shadow Death Strike (3.5e Maneuver) + (Teleport and make a single attack; Fortitude save or death, attack is considered a critical hit)
- Step of the Shadow Assassin (3.5e Maneuver) + (Teleport and make a single attack; attack is considered an automatic critical hit)
- Shadow Drop (3.5e Maneuver) + (Teleport and make a single attack; target becomes flat-footed against this attack.)
- Lightning Strikes Twice (3.5e Spell) + (Teleport anywhere in Long range, enemies near your beginning and end points take electricity damage.)
- Step into Night (3.5e Maneuver) + (Teleport into hiding spot; leaves image that lasts for 1 round)
- Close on the Damned (3.5e Maneuver) + (Teleport near your target.)
- Blood Walk (3.5e Maneuver) + (Teleport through the bodies of blood bearing creatures, and sometimes arrive on the other end with explosive results.)
- Sands I- Sands (3.5e Phrase) + (Teleport through time.)
- Single Step (3.5e Maneuver) + (Teleport to where you can go.)
- Knight's Move (3.5e Maneuver) + (Teleport up to twice your movement speed, though you must teleport next to an opponent.)
- Temporary Teleport (3.5e Spell) + (Teleport, but it doesn't last and you are shunted back shortly after.)
- Improved Dimension Door (3.5e Spell) + (Teleports you a short distance, and allows you to act immediately afterwards.)
- Ishara's Enticing Directive (3.5e Spell) + (Tell one creature to give you object, creature approaches, gives over.)
- Hindsight (3.5e Spell) + (Tells you whether certain actions will bring good or bad result, but only after the event has already transpired.)
- Telum Weaponmaster (3.5e Racial Substitution Levels) + (Telum fighters, being literally embodied weapons, seek to become masters of combat and deepen their connection with their weapon souls.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- SRD5:Paladin + (Temple guards and holy warriors)
- Passive Immunity (3.5e Maneuver) + (Temporarily boost your immune system with extra antibodies to fend off stuff that tries to hurt you from the inside.)
- Causal Reductionism (3.5e Maneuver) + (Temporarily convince everyone that the target is to blame for some event.)
- Skill Empowerment (One) + (Temporarily doubles the [[SRD5:Proficiency Bonus|proficiency bonus]] one one skill of the target creature.)
- Skill Empowerment (5e) + (Temporarily doubles the [[SRD5:Proficiency Bonus|proficiency bonus]] one one skill of the target creature.<br /><br />)
- Absorb Enchantment (3.5e Maneuver) + (Temporarily gain the benefits of a destroyed magic item.)
- Borrowed Life, Greater (3.5e Spell) + (Temporarily raises one creature from the dead as a pseudo-vampire using the caster's own life force.)
- Borrowed Life (3.5e Spell) + (Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force.)
- Holt's Energy Booster (3.5e Spell) + (Temporarily relieve fatigue, become tired after spell ends.)
- Aerobic Step (3.5e Blood Spell) + (Temporarily relieve fatigue, or allow the target(s) to hustle for long distances.)
- Maneuvers Turquoise (3.5e Feat) + (Temporarily replace Warblade maneuvers.)
- Publication:Dread Codex/New Spells/Slow Aging + (Temporarily stops aging.)
- Fairy Godmother's Wand (3.5e Equipment) + (Temporarily transform clothing and change the colors of things.)
- Soul Shield (3.5e Maneuver) + (Temporary Deflection bonus to AC.)
- Reticulating Splines (3.5e Spell) + (Terraform the land around you into a shape more fitting for your desires.)
- Volcano (3.5e Epic Spell) + (Terraforming at its finest, you can create entirely new land.)
- Terris (3.5e Deity) + (Terris is the goddess of blacksmithing, redemption and chance. Her followers help those less fortunate than others and provide the chance to exceed their ill fate through blacksmithing and helping others.)
- Deformity, Dark Beauty (3.5e Feat) + (Thanks to dark magic, pacts and maybe natural good look. You made yourself a being of true beauty, although still disturbing you are aesthetically pleasing.)
- Point Blank Shot (5e Feat) + (Thanks to intense training using ranged weapons in close-quarters combat, you gain several benefits.)
- Improved Wild Shape (5e Feat) + (Thanks to intense training you are now quicker when it comes to transforming, you gain several benefits.)