Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Canin Bully Breed (3.5e Template) + (These Canin suffer from a mutation that causes them to become "double muscled" making them bigger and stronger than the typical member of the breed)
- User:Timplate/Elemental Avatar (3.5e Template) + (These Creatures are the physical embodiment of the natural elements. Either by experimentation or being born this way, they are able to control and utilize an element of nature.)
- Githyanki Xenomancer (5e) + (These [[Githyanki (5e)|Githyanki]] [[SRD5:Druid|druid]]s study lifeforms throughout the [[SRD5:Astral Plane|Astral Plane]], [[Wildspace (5e)|Wildspace]], and [[SRD5:Material Plane|Material Plane]]s.)
- Ice Troll TRoT + (These [[Ice Troll (5e)|Ice Troll]]s are blue-skinned and [[SRD5:Immune|immune]] to the [[SRD5:Cold|cold]]. This is the [[Publication:TRoT|''TRoT'']] variant.)
- Swashbuckler (One) + (These [[Rogue (One)|Rogue]]s focus on dueling and stylized attack.)
- Dream Eater (5e) + (These [[SRD5:Aberration|aberration]]s are nightmares made manifest.)
- Reigar (5e) + (These [[SRD5:Celestial|celestial]]s love art and war (which they have raised to an artform).)
- Space Clown (5e) + (These [[SRD5:Fiend|fiend]]s have the appearance of clowns.)
- Forest Gnome Subrace (5e) + (These [[SRD5:Gnome|gnome]]s are natual illusionists that speak with small animals.)
- Stone Giant Dreamwalker (5e) + (These [[SRD5:Stone Giant|stone giant]]s are mad wanderers of the surface world.)
- Oriq Blood Mage (5e) + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] use their own blood as weapons.)
- Oriq Recruiter (5e) + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] recruit others to their cause.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Draconic Sorcery (One) + (These [[Sorcerer (One)|sorcerer]]s draw power from a [[Dragon (5e)|Dragon]], either through a direct encounter or one their ancestor encountered.)
- Fiend Patron (One) + (These [[Warlock (One)|Warlock]]s have powerful [[SRD5:Fiend|Fiend]] as a patron.)
- Evoker (One) + (These [[Wizard (One)|Wizard]]s specialize in [[SRD5:Evocation|Evocation]] magic.)
- Forisel (3.5e Monster) + (These alien looking celestials were created as transporters for celestial troops and general mobility. Composed of rings within rings, with 84 faces that peer in all directions, their biggest threat is the allies they bring.)
- Cnidary (3.5e Race) + (These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting.)
- Master Mindsie (5e) + (These are elder [[Mindsie (5e)|mindsie]]s.)
- Eladrin Subrace (5e) + (These are elves from the [[SRD5:Feywild|Feywild]])
- Alchemurgic (3.5e Feat Type) + (These are feats pertaining to the use of [[3.5e_Alchemurgic_Items|Alchemurgic Items]].)
- Draconic (3.5e Subtype) + (These are the most quintessential and badass creatures in D&D (depending on who you ask).)
- Armorer (5e) + (These artificers specialize in armor and protection.)
- Rocket Legs (3.5e Equipment) + (These artificial legs transform into powerful rockets for jumps and flight.)
- College of Dance (5e24) + (These bards focus on dance and rhythmic movement to perform their magic.)
- SRD5:College of Lore + (These bards know something about most things)
- College of Lore (5e24) + (These bards know something about most things.)
- Life Domain (5e24) + (These bards know something about most things.)
- College of Glamour (5e24) + (These bards utilize the beautiful and terrorizing magic of the [[Feywild (5e24)|Feywild]])
- Blessed Palms (3.5e Equipment) + (These beautifully crafted mithril gauntlets are light and seem to support somatic motion rather than impede it.)
- Boots of the Tireless Crusader (3.5e Equipment) + (These beautifully engraved mithril boots are much more gracious and light than they first appear.)
- Tigerskin Boots (3.5e Equipment) + (These boots allow the wearer to pounce once per day.)
- Durzite Boots (3.5e Equipment) + (These boots function as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Balance Skill|Balance]] and [[SRD:Climb Skill|Climb]].)
- Cursed Boots of Rushing Speed (3.5e Equipment) + (These boots give a +50 bonus to base land speed. There's just one problem... don't slow down.)
- Downstone Boots (3.5e Equipment) + (These boots give the impression of being both heavier and lighter than they really are.)
- Boots of Floating (3.5e Equipment) + (These boots grant the user a hover speed, and immunity to falling damage.)
- Boots of the Steed Strider (3.5e Equipment) + (These boots have horsehoes embedded in their heel. When activated you charge with the fleet and fury of a tireless horse.)
- Leapback Boots (3.5e Equipment) + (These boots improve jumping capabilities and, given enough vertical height, teleport you away to safety.)
- Boots of the Charging Crab (3.5e Equipment) + (These boots let you change direction of a charge up to 90 degrees 1/day. It also helps when walking through shallow water.)
- Roughwalker Boots (3.5e Equipment) + (These boots let you ignore difficult terrain for a small amount of time.)
- Jetski Boots (3.5e Equipment) + (These boots let you move on the surface of water, and make powerful sprints every so often.)
- Boots of Twisting and Turning (3.5e Equipment) + (These boots look and act like boots of striding and springing. Unfortunately, you keep going the wrong way.)
- Trackless Boots (4e Equipment) + (These boots look rather ordinary, though of fine make.)
- Knockback Bracers (3.5e Equipment) + (These bracers grant the wearer the [[Pretty Cool Blow (3.5e Feat)|Pretty Cool Blow]] feat 3 times per day.)
- Bracelets of Incredible Power (3.5e Equipment) + (These bracers set the wearer's Strength to 20 and allow them to carry)
- Duster Knuckles (3.5e Equipment) + (These brass knuckles clean everything they hit.)
- Barbed Caltrops (3.5e Equipment) + (These caltrops are barbed, they catch on insides of the victim easily.)
- Bodkin Caltrops (3.5e Equipment) + (These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet.)
- Fury Claws (3.5e Equipment) + (These claws allow the wearer to make an additional attack each round, reducing the accuracy of all their attacks by -2.)
- Plated Spirit, Fire (3.5e Monster) + (These constructs look like a floating suit of armor with a red glow inside their helmet.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)