Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nightmare Steel Cage (3.5e Spell) + (This prison doesn't need bars, but it has them anyway.)
- Wobbly (3.5e Equipment) + (This projectile wobbles and curves towards its target, making its origin impossible to backtrack.)
- Bimz (5e) + (This pseudodragon is the companion of one of the [[SRD5:Lizardfolk|lizardfolk]] of the [[Sea Ghost (5e)|Sea Ghost]].)
- Evocative Wordcasting (3.5e Feat) + (This quadratic damage boost should help you deal with those quadratic health enemies.)
- Snapdragon Sword (3.5e Equipment) + (This quickening katana reverberates with sonic effects, cracking the air like a whip or even causing voids that draw your opponents closer.)
- Kalashtar (5e) + (This race is a melding of [[SRD5:Human|Human]] and [[Quori (5e)|Quori]] (dream spirit).)
- Survivor Spell-less Ranger (3.5e Alternate Class Feature) + (This ranger forgoes his divine connection and spellcasting in favor of raw surviving power and a likewise tougher companion.)
- Beast Master (One) + (This ranger subclass forms a special bond with a beast, utilizing Primal power.)
- Hunter (One) + (This ranger subclass specializes in knowledge of its prey.)
- Magic Aura Sabre (3.5e Equipment) + (This rapier appears to be magical.)
- Zora Armor (3.5e Equipment) + (This rare gift of the Zora people grants the bear a swim speed and the ability to breath underwater.)
- Suspendium (3.5e Equipment) + (This rare material is highly valued for it … This rare material is highly valued for its ability to seemingly defy the natural laws of physics. When a mass of pure suspendium is subjected to a muonic charge, its effective mass is reduced in accordance with the quantity of the electric charge. This quality gave the material its name ''suspendium'', and provides technological civilizations with a cheap and reliable method of emulating anti-gravity.reliable method of emulating anti-gravity.)
- Ray of Sickness (5e) + (This ray does [[SRD5:Poison|poison]] damage and [[SRD5:Poisoned|poisons]] the target.<br /><br />)
- Ray of Sickness (One) + (This ray does [[SRD5:Poison|poison]] damage and [[SRD5:Poisoned|poisons]] the target.)
- Demon Rod (4e Equipment) + (This red and black rod is three feet long. Black, barbed thorns sprout from its surface. It is warm to the touch.)
- Charmeleon (3.5e Monster) + (This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.)
- Throne of Judgement (3.5e Equipment) + (This regal looking throne grants the power to cast ''[[SRD:Bestow Curse|bestow curse]]'', ''[[SRD:Remove Curse|remove curse]]'', and ''[[SRD:Zone of Truth|zone of truth]]'' 1/day, among other things.)
- Ring of the Celestial (3.5e Equipment) + (This resplendent ring is a triple forging of interwoven [[SRD:Mithral|mithral]] bands inset with a pristinely polished beljuril stone.)
- Damp Ruby Ribbon (3.5e Equipment) + (This ribbon carries with it the spirit of violence, driving its user to brutal acts in exchange for feral strikes, regeneration, Diehard, and the ability to eat any meat.)
- Tyrantium (3.5e Equipment) + (This rigid material is an unusual substance, possessing properties of both metals and crystalline minerals, though it is considered neither.)
- Ring of Disguise, Cursed (3.5e Equipment) + (This ring allows one to use ''[[SRD:Disguise Self|disguise self]]'' at will. However, after it's third use...)
- Publication:Dread Codex/Magic Items/Ring of Control Undead + (This ring allows the wearer to control up to 20 HD worth of unintelligent, corporeal undead per day.)
- Twisted Snake Ring (Legend Item) + (This ring bestows an almost inhuman speed on your attacks and allows you to renew yourself like a snake shedding its skin.)
- Ring of False Alignment (3.5e Equipment) + (This ring confuses aligned magical items, letting you pretend you are an alignment you are not.)
- Ring of Blind Invisibility (3.5e Equipment) + (This ring grants ''[[SRD:Greater Invisibility|greater invisibility]]'' with no duration, but the user must be blind too.)
- Bloodbite Ring, Greater (3.5e Equipment) + (This ring helps knit shut those pesky bleeding wounds even better.)
- Bloodbite Ring (3.5e Equipment) + (This ring helps knit shut those pesky bleeding wounds.)
- Ring of the REM (3.5e Equipment) + (This ring makes you sleep deep, but your dreams are weird and you wake up groggy.)
- Orange Charred Ring (3.5e Equipment) + (This ring reduces the damage of lava and other environmental fire damage.)
- Ring of Bound Health (3.5e Equipment) + (This ring stores hit points for later use. Comes in 10, 50, and 100 hp sizes.)
- Mirrored Ring of Revival (3.5e Equipment) + (This ring will revive you from the dead as per ''raise dead'', but in the process it creates a problem for you in due time.)
- Decoy Suit (3.5e Equipment) + (This robe allows you to cut your health in half and replace yourself with a decoy body that is a bit more expendable. You can also create unmoving clone bodies of yourself.)
- Robe of Adaptation (3.5e Equipment) + (This robe resists the last energy type you got hit with.)
- Rod of Eyes (3.5e Equipment) + (This rod can aid divinations, grant improved vision, or steal the vision of others.)
- Rod of Summons (3.5e Equipment) + (This rod can be used to summon a variety of creatures, none of which are under any control.)
- Rod of Arcane Fire (3.5e Equipment) + (This rod can fire arcane bolts, or stronger bolts by expending spell slots. It also grants some protection against untyped damage.)
- Rod of Concussive Blasts (3.5e Equipment) + (This rod can project powerful concussive blasts outward, and [[SRD:Bull Rush|bull rush]] creatures it hits.)
- Rod of Epic Blasting (3.5e Equipment) + (This rod contains the power of a ''wand of [[SRD:Fireball|fireball]]'', metamagically amplified by [[SRD:Enhance Spell|Enhance Spell]] and double application of [[SRD:Widen Spell|Widen Spell]].)
- Tin Crystallization Catalyst (3.5e Equipment) + (This rod covered in sharply protruding crystals greatly boosts the strength of arcane spellcasting, but at the cost of additional spell slots.)
- Softlight Rod (3.5e Equipment) + (This rod emits a soft blue light which, amongst other things, provides temporary relief from petrification and illumination of traps.)
- Wishing Star Rod (3.5e Equipment) + (This rod has a glass star tip at the end. It looks fragile, even silly, but is durable enough to be swung and can grant your minor wishes.)
- Bell Rod (3.5e Equipment) + (This rod has a large bell on it. It can be used as a sonic-producing mace, and has several sound related abilities.)
- Rod of Webspinning (4e Equipment) + (This rod is engraved with web and spider motifs, and can bring small portions of the arachania directly into contact with other planes.)
- Rod of the First Dragon Queen (3.5e Equipment) + (This rod is inscribed with symbols of regal power, and tipped with a fivefold array of dragon scales..)
- Rod of the Shadowmaster (3.5e Equipment) + (This rod makes your shadow magic more real, but it comes at the cost of your own reality.)
- Rod of the Twinfiend (3.5e Equipment) + (This rod provides three functions: Augment your damage, wrap yourself in destructive shields, and a screaming shockwave done by both heads.)
- Inertial Dampening Rod (3.5e Equipment) + (This rod releases energy nets to catch and slow down high speed moving objects and creatures.)
- Rod of Rhythm (3.5e Equipment) + (This rod, sometimes a pair of rods, not only makes a fair beatstick but employs the power of rhythm in combat.)
- Thief (One) + (This rogue subclass specializes in stealth and quick actions.)
- Four Elements Parma (3.5e Equipment) + (This round shield provides a strong protection against the energy type that hit it last.)
- Accumulative Advantage and Disadvantage (5e Variant Rule) + (This rule allows for especially powerful or weak positions to not be undermined by a single tactical slip-up or adjustment.)