Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Enzyme Core (3.5e Maneuver) + (Transform your weapon into a solid mass of digestive enzymes.)
- Painter's Soul (3.5e Invocation) + (Transform yourself into a fearsome [[Paint Elemental (3.5e Monster)|paint elemental]] and pulverize your enemies with [[Art Flow (3.5e Location)|the power of art]].)
- Read In My Voice (3.5e Spell) + (Transform yourself into the written word, to be released later when read by another.)
- Unmovable Flesh (3.5e Spell) + (Transform yourself to be extremely heavy and iron-like, becoming impossible to move by force.)
- Xenophile (3.5e Prestige Class) + (Transformation into an alien creature.)
- Tiny Servant (5e) + (Transforms a [[SRD5:Tiny|tiny]] object into an anthropormorphic, animated [[SRD5:Construct|construct]] that follows your mental commands.<br /><br />)
- Tiny Servant (One) + (Transforms a [[SRD5:Tiny|tiny]] object into an anthropormorphic, animated [[SRD5:Construct|construct]] that follows your mental commands.)
- Arcane Bag of Conjuration (3.5e Equipment) + (Transforms gold into a magic item of equal value 1/day.)
- Morph Ball (3.5e Equipment) + (Transforms the warforged into a metal ball that can roll quickly.)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Amulet of Alternate Form + (Transforms you into a different creature...possibly with a different mind.)
- Elemental Scourge Attack (3.5e Feat) + (Transforms your Bane Attack damage into elemental energy on command.)
- Transmudane Steel (3.5e Equipment) + (Transmundane steel is a strange material made from an alloy of mundiron and an unknown highly magical material. It is capable of retaining its magical abilities where it would otherwise be impossible.)
- Enlarge Housecat (3.5e Spell) + (Transmute a simple housecat into a huge one.)
- Qualitative Essence Extract (3.5e Equipment) + (Transmute a single weapon (or up to 50 ammunition) with a material, magic, or alignment property.)
- Todd's Unconscious Teleport (3.5e Spell) + (Transport within 15 minutes travel of your destination upon any traveled route.)
- Isolation Lock (3.5e Power) + (Transport your opponent to a demiplane to face you and you alone, mano a mano.)
- Tasha's Tomb Transport (3.5e Spell) + (Transports caster and others from one tomb to another.)
- Foot Trap (3.5e Spell) + (Trap an area with a "bear trap". It deals no damage, but briefly ceases a creature's movements.)
- Soul Trap (3.5e Spell) + (Traps the targeted creature's essence into a [[Soul Gem (3.5e Equipment)|soul gem]] when it dies.)
- Instant Transmission (3.5e Invocation) + (Travel at the speed of light taking others with you, as greater teleport but more flexible)
- Wandering Ray Cloak (3.5e Equipment) + (Travel great distances while staying comfortable and fed in this stylish cloak.)
- Blessed Journey (3.5e Maneuver) + (Travel through harmful terrain and effects without taking damage.)
- Path of the Dry Ones (3.5e Maneuver) + (Travel through the sand and earth, teleporting from waste to waste.)
- Astral Fugue (3.5e Spell) + (Travel to the astral in your sleep, allowing you to continue activities such as crafting while resting.)
- Traveller (3.5e Equipment) + (Traveller armors are easy to partially don and remove, which allow greater flexibility.)