Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Dark Minion Summoner (3.5e Feat) + (You are able to summon minions for the cause of darkness.)
- Animalistic Transformation (3.5e Feat) + (You are able to transform into an hybrid humanoid-animal, much like a lycanthrope.)
- Evil Ghost Possession (3.5e Feat) + (You are able to turn enchantment (compulsion) spells you cast into necromancy spells.)
- Heavy Power Attack (3.5e Feat) + (You are able to use [[SRD:One-Handed Weapon|one-handed weapons]] and light weapons more effectively with [[Power Attack]].)
- Powerful Grip (3.5e Feat) + (You are able to use a larger weapon just as easily as a weapon of your size.)
- Versatile Abilities (3.5e Feat) + (You are able to use an ability score instead of others on skills.)
- Wishcasting (3.5e Feat) + (You are able to use another creature's “wishes” to cast spells or invocations.)
- Double Weapon Specialist (3.5e Feat) + (You are able to use double weapons to their fullest potential.)
- Instantaneous Jaunting (3.5e Feat) + (You are able to use residual energy from your teleportation spell to teleport a short distance.)
- Master of Shrouds (3.5e Feat) + (You are able to use the ''summon monster'' series of spell to summon incorporeal undead under your control.)
- Advanced Spiked Chain Proficiency (3.5e Feat) + (You are able to use the [[SRD:Spiked Chain|Spiked Chain]] as a [[SRD:Double Weapon|Double Weapon]].)
- Monkey Grip, Variant (3.5e Feat) + (You are able to wield weapons made for a large creature with no penalties, or without increasing the effort)
- Quick Writer (3.5e Feat) + (You are able to write extremely fast, copying spells into spellbook and crafting scrolls at twice the normal rate.)
- Privileged Upbringing (3.5e Flaw) + (You are accustomed to a lifestyle of luxur … You are accustomed to a lifestyle of luxuries and titles, being constantly catered to in every way, both physically and emotionally. This leads to you being unprepared for the adventuring world, where not everyone bows to your whims and words are often cruel.s to your whims and words are often cruel.)
- Possessed (3.5e Feat) + (You are actually a possessing spirit, inhabiting a body which is not yours.)
- Mob Leader (3.5e Prestige Class) + (You are actually five kobolds in a trenchcoat! Become the master of mobs, having several minions to assist you in your goals.)
- Addiction (3.5e Flaw) + (You are addicted to something, and you get cranky when you can't stop the craving.)
- Chain Smoker (3.5e Flaw) + (You are addicted to the cigarette, the pipe or similar tobacco product. In addition of being an expensive habit, it causes health issues.)
- Deflect Arrows, Alternative (3.5e Feat) + (You are adept at deflecting ranged attacks away.)
- Witch Slayer (3.5e Feat) + (You are adept at destroying creatures who rely on magical abilities to harm you and your allies.)
- Dodge Improved (3.5e Feat) + (You are adept at dodging blows and you improve your dodging skills with time.)
- Puppy Dog Eyes (3.5e Feat) + (You are adept at getting your way by giving someone a mournful look)
- SRD:Combat Manifestation + (You are adept at manifesting [[SRD:Powers|powers]] in combat.)
- Sworn Bodyguard (3.5e Feat) + (You are adept at protecting a single individual, putting your life at risk for their sake.)
- Magekiller, Tome (3.5e Feat) + (You are adept at stopping magical creatures.)
- Thrower (3.5e Feat) + (You are adept at throwing anything in your hands with dangerous effects.)