Advanced Spiked Chain Proficiency (3.5e Feat)
From Dungeons and Dragons Wiki
Advanced Spiked Chain Proficiency [Fighter]
Prerequisites: Proficiency with the Spiked ChainBenefit: You can lose the reach property of the Spiked Chain and have it gain the Double Weapon Property. You still gain all the benefits of a Two-Handed weapon with one half of the spiked chain.
Normal: You can only use the Spiked Chain as a reach weapon.
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The Dire Reverend's Homebrew (Links in italics are adopted articles)
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The Dire Reverendv
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Sourcebooks
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Bleach D20
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Classes & ACFs
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Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
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Feats, Flaws, Traits
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Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
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Equipment
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AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
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Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
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Etc.
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Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
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