Store Magic (3.5e Feat)

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Author: IGTN (talk)
Date Created: 2010
Status: Essentially complete
Editing: Mechanical changes on talk, please
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Store Magic [Spellcasting] You have mastered the secrets of storing your magic in external items, such as scrolls, potions, and wands. Benefits: This is a spellcasting feat that scales with the highest-level spell slot you have.

  • 0: You can recharge wands and staffs, provided that you can cast every spell the item casts at the item's caster level or higher. Recharging an item takes a day, and restores a number of charges to it equal to the number of times you can cast its highest-level spell that day (if it has multiple equally-high-level spells, you can cast both and use the total number of times you can cast them). Also, whenever you use a Spell Completion or Spell Trigger item, it uses your ability scores to set the DC (from whichever class grants you the ability to use the spell, or Charisma if using Use Magic Device).
  • 1: You gain Scribe Scroll as a bonus feat.
  • 3: You gain Craft Wand or Brew Potion as a bonus feat.
  • 6: You gain Craft Staff as a bonus feat, and whatever you missed out of Craft Wand and Brew Potion. You may craft magic staffs as though you had the Craft Magic Arms and Armor feat. You may also craft any Wondrous Item, Rod, or Ring that has a limited number of charges or that is single-use as though you had the appropriate item creation feats.
  • 9: You can use a charge from a wand, staff, or similar item, or a spell written on a scroll within five minutes after casting a spell to get that spell slot or prepared spell back. The spell in the magic item must be the same spell, or the same school and higher level, as the spell you are recovering.



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Article BalanceVery High +
AuthorIGTN +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYou have mastered the secrets of storing your magic in external items, such as scrolls, potions, and wands. +
TitleStore Magic +
TypeSpellcasting +