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When Adam returned to his village, women rushed to him, wanting nothing more than the pleasure of his touch. Surprised at first, Adam found quickly that no matter what he did, they would still flock to him, and to his even-greater surprise, he could continuously have sex with them, feeling no tiredness or wanting no end. Adam found rapidly that, even when he travelled to other nearby villages, the women there, although slightly different in their own way, quickly began to bore him, as they followed him around and continued to want to have sex with him. Nothing made him tired anymore, and although he did not realise it, his soul was slowly being extinguished, burned up to power his near-endless orgy. Adam wanted more, however - mortal women (and men) were already starting to bore him. | When Adam returned to his village, women rushed to him, wanting nothing more than the pleasure of his touch. Surprised at first, Adam found quickly that no matter what he did, they would still flock to him, and to his even-greater surprise, he could continuously have sex with them, feeling no tiredness or wanting no end. Adam found rapidly that, even when he travelled to other nearby villages, the women there, although slightly different in their own way, quickly began to bore him, as they followed him around and continued to want to have sex with him. Nothing made him tired anymore, and although he did not realise it, his soul was slowly being extinguished, burned up to power his near-endless orgy. Adam wanted more, however - mortal women (and men) were already starting to bore him. | ||
− | Pale Night's plan could not have worked better if she had tried, as Astara was dispatched to investigate this unusual occurrence almost immediately. When she arrived, she found Adam in mid-orgy [more to come] | + | Pale Night's plan could not have worked better if she had tried, as Astara was dispatched to investigate this unusual occurrence almost immediately. When she arrived, she found Adam in mid-orgy, and what came next is widely-known by scholars of the demonic. Astara became ruined, and Adam's body finally expired from all the effort required to keep him going after everything that had transpired. When the venom fled him, the remnants of his soul, no longer able to hold him in life, fled his body, and he died then and there. |
+ | |||
+ | While Astara grieved in her duties, Adam's other mortal followers were just as devastated. Many killed themselves then and there, and many others afterward. Those of strong enough fortitude knew they could never go back to their lives now that they had been with (what they perceived) as the perfect lover, and thus, they built Adam a marvelous tomb, embalmed his body with expensive silks and herbs, and placed him within it. Although the funeral was marvelous and filled with crying women (and even a few men), after days, weeks, months and eventually years, his former followers drifted away, returning as best as they could to their ordinary lives. | ||
+ | |||
+ | All, that is, except one. | ||
+ | |||
+ | [much more stuff to come here] | ||
=== Combat === | === Combat === |
Revision as of 02:14, 10 December 2010
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Information About Graz'zt
Alternative Names and Titles: Adam, Prince of Shadows, Prince of Lovers, Prince of Secrets
Symbol: A black hand with six fingers
Portfolio: Sex, shadows, secrets, charm
Domains Granted: Chaos, Corrupt, Evil, Seduction, Shadow
Favoured Weapon: Dagger
Graz'zt's Statistics Block
Malcanthet, Worlds' Ruin | |
---|---|
Size/Type: | Medium Outsider (Chaotic, Evil, Extraplanar) |
Hit Dice: | 23d8+230 (414 hp) |
Initiative: | +13 |
Speed: | 50ft, fly 150ft (perfect) |
Armor Class: | 50, touch 31, flat-footed 41 (+6 armour, +9 Dexterity, +19 natural, +6 deflection) |
Base Attack/Grapple: | +23/+35 |
Attack: | Melee touch +43 melee (touch of dark ecstasy) |
Full Attack: | Melee touch +43 melee (touch of dark ecstasy) |
Space/Reach: | 5ft/5ft |
Special Attacks: | Alter reality, dispel good (see spell description), dispel law (see spell description), rapture of rupture (see spell description, ravage form, spell-like abilities, touch of dark ecstasy |
Special Qualities: | Darkvision 60ft, cloak of chaos (see spell description), dark blessing, fallen angel, godlike, immune to acid, cold, electricity, petrification and poison, invisibility (see spell description), lord of the Abyss, low-light vision, nondetection (see spell description), protective aura, regeneration 25 (see the Bloodmare Stone), resistance to fire 25, sexual embrace, spell resistance 35, telepathy 1000ft, tongues, true mistress of temptation, unholy aura (see spell description), |
Saves: | Fort +34, Ref +33, Will +35 |
Abilities: | Str 35, Dex 29, Con 30, Int 32, Wis 33, Cha 32 |
Skills: | Appraise +37, Bluff +38, Concentration +36, Diplomacy +37, Disguise +37, Gather Information +38, Intimidate +38, Knowledge (arcana) +37, Knowledge (history) +37, Knowledge (nature) +37, Knowledge (nobility and royalty) +37, Knowledge (religion) +37, Knowledge (the planes) +37, Listen +38, Perform +37, Sense Motive +38, Spellcraft +37, Spot +38, Use Rope +35 |
Feats: | Combat Expertise, Combat Reflexes, Craft Staff, Craft Wondrous Item,Flyby Attack, Goad, Gripping Vice, Improved Initiative |
Environment: | A chaotic-evil aligned plane |
Organization: | Solitary or orgy (Malcanthet plus any number creatures the GM deems suitable) |
Challenge Rating: | 23 |
Treasure: | The Bloodmare Stone, plus any treasure the GM deems acceptable |
Alignment: | Always chaotic evil |
Advancement: | - |
Level Adjustment: | - |
A description of Graz'zt goes here.
Graz'zt is a remarkable Abyssal success story, despite his humble beginnings as a mortal. Having initially been the victim of some unusual circumstances, his desire to climb, as well as his ability to use a bad situation to his advantage, have transformed him from an insignificant mortal to one of the biggest power-brokers in the Abyss. Few who know Graz'zt now could have suspected that his life began as a mortal named Adam, who only became what he became because of a significant cosmic coincidence.
When Graz'zt began his existence, he led a completely unremarkable, mortal life, as a man named Adam. Unusual and socially-inept, he felt himself to be superior to those around him, and was never satisfied with his lot, which led many individuals to shun him, which wasn't helped by his lack of social skills. Likewise, his successes with women were pretty much non-existent. Although he wanted for little, thanks to the tireless work of the angels during the Time of Mercy, he still dreamed of being more. Adam wanted control over others, to be desired, successful, and powerful. Although he doubted that he could ever rise to the occasion, he still dreamed of it, and those dreams were powerful and near-constant, making him even more detached from his existence, which he now looked upon as boring and not worth his time.
Were it not for the schemes of Pale Night, Adam may well have stayed a cynical dreamer for his entire life. However, seeing the weakness of Astara (the angel who was to later become Malcanthet), Pale Night decided that she needed to turn her to the power of the Abyss. To do this, she designed a love-venom - a power fuelled by the soul, so powerful that it would cause its bearer to become irresistible sexually, for nothing less could possibly motivate an angel to engage in something like sex. The love-venom also gave its bearer a mighty fortitude, giving them endless energy and strength, for surviving a romp with an angel was needed for this. Lastly, Pale Night dissolved the essence of an incubus into this heady brew, giving it a limited intelligence, allowing it to direct those infected by it. All she needed now was a host.
Pale Night could have simply invested this venom into one of her more beautiful children, but she knew that this wouldn't help - Astara would have simply been destroyed without allowing the poison of her mind and soul to spread. Instead, she needed a mortal - the very beings that the angels, as Children of the First Ones, were sworn to protect. However, not just any mortal would do - the love-venom, although powerful, could be resisted by those of the right mentality. She needed a creature that would willingly yield to its effects, and follow through on it - possibly to his own death. Despite the separation of the Material Plane from the Abyss, the Time of Mercy was still a time of close connections between the two, and Pale Night could still view those areas remotely with relative ease. Without involving any of her meddling children, Pale Night began to search the Material Plane for any human that would be willing to take the power she was offering.
It just so happened that at this time, Adam was caught in a powerful daydream, while wandering the woods during twilight, when the shadows hung long around him. In this dream, he imagined that all of the women in his village wanted him, and the huge and public orgy that this would lead to. The dream was so vivid and powerful that Pale Night had to notice, and she knew then that this was her ideal candidate. She injected the love-venom in the ground around him, and it bubbled up from it, drawn to Adam's dreams of sexual conquest. As it touched his skin, it suddenly burned into him, sticking to his soul and drawing a scream from his throat. But once the pain settled, Adam was a new man - he knew, somehow, that he now had the power to make that dream come true. His appearance changed, too - he looked prouder and more certain of his actions, and his stature took on a dark regality, radiating the dark energy out from it.
When Adam returned to his village, women rushed to him, wanting nothing more than the pleasure of his touch. Surprised at first, Adam found quickly that no matter what he did, they would still flock to him, and to his even-greater surprise, he could continuously have sex with them, feeling no tiredness or wanting no end. Adam found rapidly that, even when he travelled to other nearby villages, the women there, although slightly different in their own way, quickly began to bore him, as they followed him around and continued to want to have sex with him. Nothing made him tired anymore, and although he did not realise it, his soul was slowly being extinguished, burned up to power his near-endless orgy. Adam wanted more, however - mortal women (and men) were already starting to bore him.
Pale Night's plan could not have worked better if she had tried, as Astara was dispatched to investigate this unusual occurrence almost immediately. When she arrived, she found Adam in mid-orgy, and what came next is widely-known by scholars of the demonic. Astara became ruined, and Adam's body finally expired from all the effort required to keep him going after everything that had transpired. When the venom fled him, the remnants of his soul, no longer able to hold him in life, fled his body, and he died then and there.
While Astara grieved in her duties, Adam's other mortal followers were just as devastated. Many killed themselves then and there, and many others afterward. Those of strong enough fortitude knew they could never go back to their lives now that they had been with (what they perceived) as the perfect lover, and thus, they built Adam a marvelous tomb, embalmed his body with expensive silks and herbs, and placed him within it. Although the funeral was marvelous and filled with crying women (and even a few men), after days, weeks, months and eventually years, his former followers drifted away, returning as best as they could to their ordinary lives.
All, that is, except one.
[much more stuff to come here]
Combat
Stuff about how Graz'zt fights goes here.
Alter Reality (Sp): Graz'zt has the ability to advance his portfolio. This is considered identical to the wish spell, but may only be used to produce effects appropriate to Graz'zt's portfolio or goals. Graz'zt may only use this ability once per minute.
Godlike: Although Graz'zt is not a true deity, he has many of the powers of such. He can grant spells to clerics, and gives access to the Chaos, Corrupt, Evil, Seduction and Shadow domains. His favoured weapon is the dagger and his portfolio is sex, shadows, secrets and charm.
Additionally, Graz'zt is immune to any attack that changes his form, mind-affecting effects, ability damage, ability drain and energy drain, unless such an effect comes from a creature that has a caster level or character level (or CR, for monsters) over 20.
Lastly, Graz'zt can burn off some of his essence to stop magic dead in its tracks. As a free action that can be used outside of his turn, Graz'zt can lose [10%] hit points to counter any spell, supernatural ability or spell-like ability in Medium range, as if by greater dispel magic (although it can counter supernatural and spell-like abilities as if they were spells). This ignores temporary hit points, and can be used any number of times. For any ability with an ongoing or permanent duration, this merely suppresses it for 6 rounds.
Lord of the Abyss (Su): Graz'zt is an ancient evil, and one of the greatest of his kind. As a result, he receives a +8 enhancement bonus to attack rolls and damage rolls, a +8 resistance bonus to all saves and a +6 deflection bonus to AC. Graz'zt also has maximum hit points per hit die.
Additionally, the Abyss itself protects Graz'zt from any attempt to scry on him. Anyone that uses a divination effect on Graz'zt or the area within 1 mile of him must make a DC X Will save or become dazed for 1 round, and ending the effect automatically. Additionally, if the save is failed and Graz'zt wishes it, he can use an immediate action to transport himself over to the location of the user of the divination effect, even if it is on a different plane.
Lastly, Graz'zt's very presence is a blight on the surrounding area. He radiates a desecrate spell effect to a radius of twenty miles, and the innermost mile of this is subject to an unhallow effect instead, both at caster level 24th.
Ravage Form (Sp): As a full-round action, Graz'zt may bestow his ravage on a creature eligible to gain a level. That creature gains its first level in the ravaged by Graz'zt racial paragon class. If Graz'zt attempts to ravage an unwilling creature, it receives a DC X Will save to resist (Cha-based).
If Graz'zt wishes, he can attempt to share the senses of a creature that has at least one level in ravaged by Graz'zt. This works identically to a scrying spell, except it must be centred on the creature in question. The creature doesn't get any say in the matter. Graz'zt may use this ability at will. This has a caster level of 24th.
Additionally, if any creature with at least one level in ravaged by Graz'zt attempts to affect Graz'zt or the area within 20 miles of him with any ability, Graz'zt may choose to use dominate monster on that creature as a free action that he can use even outside of her turn. The creature receives a DC X save as normal. This has a caster level of 24th, and the DC is Charisma-based.
Graz'zt can also create retrievers. The process is identical to applying his normal ravage, but is subject to the usual restrictions of becoming a retriever.
Spell-Like Abilities: At-will - animate objects, black tentacles (can be used as a swift action), blasphemy, blindness/deafness (can be used as a swift action), chaos hammer (can be used as a swift action), charm monster, cloak of chaos, create undead, deeper darkness (can be used as a swift action), desecrate, dispel good, dispel law, dominate monster, dream, Elush's elemental extraction, Elush's epiphyseal erosion, Elush's explosive exsanguination, Elush's eye-blasting explosion (can be used as a swift action), Erzebet's skull bomb (can be used as a swift action), greater dispel magic (can be used as a free action 3/round), greater shadow conjuration, greater shadow evocation, greater teleport, Ishara's enticing directive (affects up to one creature per caster level, can be used as a swift action), magic circle against good, magic circle against law, mass hold monster, mass suggestion, power word blind, protection from good, protection from law, rapture of rupture, screen, shatter (can be used as a swift action), suggestion (can be used as a swift action), summon monster IX (chaotic or evil creatures only), symbol of persuasion, unholy aura, true darkness (can be used as a swift action), turn to the Abyss (can be used as a swift action), unholy blight (can be used as a swift action), word of chaos; 1/day - apocalypse from the sky, demise unseen, gate, mage's disjunction, shades. Caster level 24th. Save DCs are Charisma-based (32 by default)
Graz'zt's Equipment
Name of Gear
Descriptions go here.
Graz'zt's Worshippers
Stuff about mortal worshippers.
Stuff about Abyssal servants.
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