Difference between revisions of "Artificer (5e)/Spell List"

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Revision as of 04:25, 28 March 2019

 5th edition (2014) Pointer  + 

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Artificer Spells

(131 official and unofficial artificer spells)

NameLevelSchoolAction TypeRangeComponentSummaryAuthor
Absorb Elements1AbjurationReactionSelfSResistance to a type of damage after being hit.

Xanathar's Guide to Everything
Acid SplashCantripConjurationAction60 feetV, SConjures bubble of acid that can hit 2 creatures within 5 feet of each other

SRD-CC v5.1, SRD-OGL v5.1
Adaptive Ward1TransmutationOther60ftV, SA low-level reactionary Stoneskin, meant to replace Absorb Elements.

Zhenra-Khal
Aid2AbjurationOther30 feetV, S, MIncreases max. hit points and hitpoints.

SRD-CC v5.1, SRD-OGL v5.1
Air Bubble2ConjurationAction60 feetSCreates an breathable air bubble around a willing creature's head

Astral Adventurer's Guide
Alarm1AbjurationOther30 feetV, S, MYou set an alarm against unwanted intrusion.

SRD-CC v5.1, SRD-OGL v5.1
Alter Self2TransmutationActionSelfV, SSRD-CC v5.1, SRD-OGL v5.1
Alwin's Arcane Virus4NecromancyActionSelf (20-ft cone)S, MInfect a caster's spell. A nuisance in the short term, but can turn deadly if left untreated.

Cheezyfrys11
Animate Objects5TransmutationAction120 feetV, SSRD-CC v5.1, SRD-OGL v5.1
Arc LoopCantripEvocationAction30ftV, SA small bolt of lightning that bounces from target to target.

Zhenra-Khal
Arcane BucklerCantripAbjurationBonus ActionSelfV, S, MUseful but modest update of 3.5e's Shield to 5e.

Zhenra-Khal
Arcane Eye4DivinationAction30 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Arcane Hand5EvocationAction120 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Arcane Lock2AbjurationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Arcane Weapon1TransmutationBonus ActionSelfV, S!Deprecated! Creates temporary magic weapon with extra elemental damage

UA Artificer 2019
Arcing BladeCantripEvocationActionSelf (5ft Radius)S, MHit an enemy, causing lightning to lash out at other enemies close to them.

Zhenra-Khal
Artifice AssistantCantripConjurationAction30 feetV, SCreates a small construct that can manipulate objects.

Rlyehable
Ashardalon's Stride3TransmutationBonus ActionSelfV, SFlames jet from your feet, increasing your speed and damaging nearby creatures.

Fizban's Treasury of Dragons
Blink3TransmutationActionSelfV, SSRD-CC v5.1, SRD-OGL v5.1
Blur2IllusionActionSelfVSRD-CC v5.1, SRD-OGL v5.1
Booming BladeCantripEvocationActionSelf (5-foot radius)M, SYou attack with a melee weapon. If you hit, the target takes thunder damage if it moves.

Tasha's Cauldron of Everything
Catapult1TransmutationAction150 feetSHurls an object, may cause damage.

Xanathar's Guide to Everything
Catnap3EnchantmentAction30 feetS, MWilling creatures sleep for the duration and get the benefits of a short rest.

Xanathar's Guide to Everything
Chilling BladeCantripEvocationActionSelf (5ft Radius)S, MHit an enemy and grow crystal armor temporarily.

Zhenra-Khal
Conjurer's BladeCantripConjurationBonus ActionSelfV, S, MA simple cantrip to create a melee weapon.

Zhenra-Khal
Continual Flame2EvocationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Create BonfireCantripConjurationAction60 feetV, SCreate a stationary fire in an area.

Xanathar's Guide to Everything
Create Food and Water3ConjurationAction30 feetV, SSRD-CC v5.1, SRD-OGL v5.1
Create Spelljamming Helm5TransmutationActionTouchV, S, MCreates a Spelljamming Helm.

Astral Adventurer's Guide
Creation5IllusionOther30 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Crystal BladeCantripAbjurationActionSelf (5ft Radius)S, MHit an enemy and grow crystal armor temporarily.

Zhenra-Khal
Cure Wounds1EvocationActionTouchV, SSRD-CC v5.1, SRD-OGL v5.1
Dancing LightsCantripEvocationAction120 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Darkvision2TransmutationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Detect Magic1DivinationActionSelfV, SSRD-CC v5.1, SRD-OGL v5.1
Disguise Self1IllusionActionSelfV, SSRD-CC v5.1, SRD-OGL v5.1
Dispel Magic3AbjurationAction120 feetV, SSRD-CC v5.1, SRD-OGL v5.1
Elemental Bane4TransmutationAction90 feetV, SRemoves resistance and deals extra damage of a chosen damage type.

Xanathar's Guide to Everything
Elemental Weapon3TransmutationActionTouchV, SYou make a weapon temporarily become a magic weapon that does acid, cold, fire, lightning, or thunder damage.

Player's Handbook (5e)
Emberflash ArrowCantripEvocationActionSelf (60ft Radius)V, S, MRanged "Blade" cantrip; Target catches fire for 1 round.

Zhenra-Khal
Enhance Ability2TransmutationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Enlarge/Reduce2TransmutationAction30 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Expeditious Retreat1TransmutationBonus ActionSelfV, SSRD-CC v5.1, SRD-OGL v5.1
Fabricate4TransmutationOther120 feetV, SSRD-CC v5.1, SRD-OGL v5.1
Faerie Fire1EvocationAction60 feetVSRD-CC v5.1, SRD-OGL v5.1
Faithful Hound4ConjurationAction30 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
False Life1NecromancyOtherSelfV, S, MSRD-CC v5.1, SRD-OGL v5.1
Feather Fall1TransmutationReaction60 feetV, MSlows falling and reduces fall damage.

SRD-CC v5.1, SRD-OGL v5.1
Fire BoltCantripEvocationAction120 feetV, SSRD-CC v5.1, SRD-OGL v5.1
Flame Arrows3TransmutationActionTouchV, SSelects a number of arrows that ignite when shot doing fire damage.

Xanathar's Guide to Everything
Fly3TransmutationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Freedom of Movement4AbjurationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
FrostbiteCantripEvocationAction60 feetV, STarget must save or take cold damage and have disadvantage on attack rolls

Xanathar's Guide to Everything
Gift of Recovery1EvocationActionTouchV, SA little bit different take on healing; Basically fast healing from 3.5e.

Zhenra-Khal
Glyph of Warding3AbjurationOtherTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Grease1ConjurationAction60 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Green-Flame BladeCantripEvocationActionSelf (5-foot radius)S, MYou attack with a melee weapon. If you hit, a nearby creature (and the target at higher levels) suffers fire damage.

Tasha's Cauldron of Everything
GuidanceCantripDivinationActionTouchV, SSRD-CC v5.1, SRD-OGL v5.1
HammerCantripEvocationAction60ftV, SBludgeoning damage: The cantrip.

Zhenra-Khal
Haste3TransmutationAction30 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Heat Metal2TransmutationAction60 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
House of Cards3ConjurationOtherTouchV, S, MConjures a structure made of giant playing cards that can provide cover.

UA 2022 Wonders of the Multiverse
Identify1DivinationOtherTouchV, SA spell to learn the properties of magic items

SRD-CC v5.1, SRD-OGL v5.1
Impaling ConjurationCantripConjurationAction60ftV, S, MBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

Zhenra-Khal
Invisibility2IllusionActionTouchV, S, MCause a creature to become invisible

SRD-CC v5.1, SRD-OGL v5.1
Jump1TransmutationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Kinetic BladeCantripEvocationActionSelf (5ft Radius)S, MPush an enemy around the battlefield by bonking it over the head.

Zhenra-Khal
Kinetic Jaunt2TransmutationBonus ActionSelfSYou gain a number of movement enhancements for the duration.

Strixhaven
Kiss of VantiCantripNecromancyActionTouch with ReachS, MPsychic Vampirism

Rlyehable
Levitate2TransmutationAction60 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
LightCantripEvocationActionTouchV, MCreates light

SRD-CC v5.1, SRD-OGL v5.1
Lightning LureCantripEvocationActionSelf (15-foot radius)VYou create an electrical arch that draws an enemy toward you and causes lightning damage.

Sword Coast Adventurer's Guide
Lithic BlockCantripTransmutationAction30ftV, SRaise a 5ft cube out of the ground to hide behind; More cubes as you gain levels.

Zhenra-Khal
Longstrider1TransmutationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Mass Mage Armor3AbjurationOther30 ft.V, S, MGives Mage Armor to a number of creatures for 1 minute

Rlyehable
Mage HandCantripConjurationAction30 feetV, SA spectral, floating hand appears at a point you choose

SRD-CC v5.1, SRD-OGL v5.1
Magic Mouth2IllusionOther30 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Magic StoneCantripTransmutationBonus ActionTouchV, SEnchant stones to do damage if thrown or launched from a sling (as a ranged spell attack).

Xanathar's Guide to Everything
Magic Weapon2TransmutationBonus ActionTouchV, SSRD-CC v5.1, SRD-OGL v5.1
Mass Revivify5NecromancyAction30ftV, S, MRevivify 3 targets with 1 action, get more with upcasting.

Zhenra-Khal
MendingCantripTransmutationOtherTouchV, S, MRepairs an item

SRD-CC v5.1, SRD-OGL v5.1
MessageCantripTransmutationAction120 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Poison SprayCantripConjurationAction10 feetV, SConjures a puff of noxious gas that deals 1d12

SRD-CC v5.1, SRD-OGL v5.1
PrestidigitationCantripTransmutationAction10 feetV, SSRD-CC v5.1, SRD-OGL v5.1
Prismatic Burst1EvocationAction30ftV, SA pop of bright color with various debilitating effects for those that roll a 1.

Zhenra-Khal
Private Sanctum4AbjurationOther120 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Protection from Energy3AbjurationOtherTouchV, SSRD-CC v5.1, SRD-OGL v5.1
Protection from Poison2AbjurationActionTouchV, SSRD-CC v5.1, SRD-OGL v5.1
Purify Food and Drink1TransmutationAction10 feetV, SSRD-CC v5.1, SRD-OGL v5.1
Pyrotechnics2TransmutationAction60 feetV, SCreates firework display or smoke to blind enemies or obscure yourself.

Xanathar's Guide to Everything
Quickening BladeCantripTransmutationActionSelf (5ft Radius)S, MHit an enemy and hasten your reaction time.

Zhenra-Khal
Ray of FrostCantripEvocationAction60 feetV, SProjects a damaging cold ray

SRD-CC v5.1, SRD-OGL v5.1
Redirecting Rift1ConjurationOther30ftV, S, MA low-level reactive Conjuration spell to throw an attack somewhere else.

Zhenra-Khal
Resilient Sphere4EvocationAction30 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
ResistanceCantripAbjurationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Greater Restoration5AbjurationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Lesser Restoration2AbjurationActionTouchV, SSRD-CC v5.1, SRD-OGL v5.1
Revivify3NecromancyActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Roaring ArrowCantripEvocationActionSelf (60ft Radius)V, S, MRanged "Blade" cantrip; Deals minor AoE Thunder damage.

Zhenra-Khal
Rope Trick2TransmutationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Sanctuary1AbjurationBonus Action30 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Secret Chest4ConjurationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
See Invisibility2DivinationActionSelfV, S, MSRD-CC v5.1, SRD-OGL v5.1
ShadowCantripTransmutationActionTouchM, SCreates a zone of shadow

Rlyehable
Shocking GraspCantripEvocationActionTouchV, SSRD-CC v5.1, SRD-OGL v5.1
Skill Empowerment5TransmutationActionTouchV, STemporarily doubles the proficiency bonus one one skill of the target creature.

Xanathar's Guide to Everything
Skywrite2TransmutationOtherSightV, SWrites a short message in the sky using clouds.

Xanathar's Guide to Everything
Snare1AbjurationOtherTouchV, S, MCreates a magical trap that will restrain a creature.

Xanathar's Guide to Everything
Spare the DyingCantripNecromancyActionTouchV, SSRD-CC v5.1, SRD-OGL v5.1
Spider Climb2TransmutationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Stone Shape4TransmutationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Stoneskin4AbjurationActionTouchV, S, MSRD-CC v5.1, SRD-OGL v5.1
Summon Construct4ConjurationAction90 feetV, S, MYou summon an Construct Spirit.

Tasha's Cauldron of Everything
Sword BurstCantripConjurationAction5 feetVCreate an area of force blades that damages creatures in it.

Sword Coast Adventurer's Guide
Sword BurstCantripConjurationAction5 feetVCreate an area of force blades that damages creatures in it.

Tasha's Caustic Brew1EvocationActionSelf (30-foot line)V, S, MCreate a stream of acid that causes continuing acid damage.

Tasha's Cauldron of Everything
Thorn WhipCantripTransmutationAction30 feetV, S, MCreates a thorny vine that damages the target and pulls it toward the caster.

Player's Handbook (5e)
Thousandfold Strike5TransmutationBonus ActionSelfVMuch in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines.

Zhenra-Khal
ThunderclapCantripEvocationActionSelf (5-foot radius)SYou create a tremendous sound that causes thunder damage to creatures near you.

Xanathar's Guide to Everything
Tiny Servant3TransmutationOtherTouchV, STransforms a tiny object into an anthropormorphic, animated construct that follows your mental commands.

Xanathar's Guide to Everything
Transmute Rock5TransmutationAction120 feetV, S, MChange rock to mud or mud to rock. May restrain those in the rock/mud.

Xanathar's Guide to Everything
Twisting BladeCantripEvocationActionSelf (5ft Radius)S, MHit an enemy, and immediately move without provoking your foe's wrath.

Zhenra-Khal
Vampiric Touch3NecromancyActionSelfV, SSRD-CC v5.1, SRD-OGL v5.1
Vanishing Strike1IllusionBonus ActionSelfVMuch in the line of the Smite spells, charge up, and vanish the moment you strike.

Zhenra-Khal
Vortex Warp2ConjurationAction90 feetV, STeleport a target creature to an unoccupied space.

Strixhaven
Wall of Stone5EvocationAction120 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Water Breathing3TransmutationAction30 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Water Walk3TransmutationAction30 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Web2ConjurationAction60 feetV, S, MSRD-CC v5.1, SRD-OGL v5.1
Z's Cure Wounds1EvocationActionTouchV, SMy redux of Cure Wounds. Can't heal targets above half HP.

Zhenra-Khal
Z's False Life1NecromancyActionSelfV, S, MA rework of False Life that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over Armor of Agathys.

Zhenra-Khal
AuthorUA Artificer 2019 +
Canontrue +
PublicationUA Artificer 2019 +