Liber Demonica (3.5e Sourcebook)/LD2

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Chapter 2: The Demoniary

While the Abyss is a place of endless variety and constant experimentation, even it is subject to the laws of natural selection and also the whims of its strongest beings. As a result, while innumerable other species do exist, a few have become more dominant and more successful. These are described here. Addditionally, the most powerful entities of the Abyss can ravage those that they wish to transform, giving them additional powers.

The Outsider Type Revisited

There are some slight corrections that need to be made to the outsider type, which are described here. The corrections are bolded to make them easier to locate.

An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.

Features

Outsiders have the following features:

  • A d8 hit die
  • Good BAB (as fighter)
  • All good saves (as monk)
  • 8+Int skill points, x4 at 1st HD

They also have the following traits, unless noted otherwise:

  • Darkvision 60ft
  • Outsiders do not have separate souls. Thus, spells such as raise dead, reincarnate or resurrection don't work on them. It takes a limited wish, miracle, true resurrection or wish to restore it to life.
  • Outsiders are inherently magical creatures. Their attacks, whether natural or manufactured, are always considered to be magical for all purposes, including for the purposes of DR and affecting incorporeal creatures.
  • Proficiency with any weapons or armour listed in their entry.
  • Outsiders do not need to breathe, eat or sleep. They of course can do these things, and many do them to appear similar to the mortals that they encounter or to simply show off to their underlings or rivals.

Additionally, native is now a subtype of outsider, which changes the following aspects.

  • Native outsiders can be raised or resurrected normally.
  • Native outsiders need to breathe, eat and sleep.

The Tanar'ri Type Revisited

While we're here, let's make a few corrections to the tanar'ri. While the type as a whole is fairly solid, it does require a bit of adjustment.


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Author: MisterSinister (talk)
Date Created: December 14, 2010
Status: Complete
Editing: Clarity edits only please
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Tanar'ri have the following traits, unless listed otherwise in their statistics block:

  • Immunity to fire and poison
  • Resistance to acid 10, cold 10 and electricity 10
  • Telepathy out to 100ft.
  • Aura of Primal Emotion (Su): Tanar'ri are emotions at their most raw and primal. All tanar'ri project one of the following emotions out to Close range (determined by their HD). All mortals (creatures that are not dragons, elementals, fey, outsiders or undead) must make a Will save (DC 10 + 1/2 the tanar'ri's CR + the tanar'ri's Charisma modifier) at the beginning of each of their turns that they spend in this aura, or become afflicted by the emotion. If the auras of multiple tanar'ri overlap, only the strongest of them takes effect, and if multiple tanar'ri of the same power have overlapping auras, those within them only need to save once to ignore both of them. This is considered a mind-affecting ability.

The emotion types vary by demon, and are summarised here:

Anger: Effect identical to the rage spell.

Arousal: Effect identical to the charm monster spell.

Fear: Effect identical to the cause fear spell, with no HD limit.

Obyrith Traits

Obyrinth have the following traits, unless noted in their statistics block:

  • Fast Healing (Ex): All Obyrith possess fast healing of at least 5.
  • Immunity to poison and mind-affecting effects.
  • Resistance to acid 10, cold 10, electricity 10, and fire 10.
  • Telepathy out to 100 ft.
  • Form of Madness (Ex): Obyrith have uniquely horrid visages, inciting terror (or other mental effects as described in their creature entry) in any creature that looks upon them. This ability affects all non-demons, but is a mind-affecting effect that always has a Will save (DC 10 + 1/2 the obyrith's CR + its Charisma modifier). Creatures that save successfully against the obyrith's form of madness are immune to its effects for one hour.

List of Demons By CR

You can find all demons in Liber Demonica here, arranged by CR.

Demon CR
Mane 1
Dretch 2
Quasit 3
Rutterkin 3
Armanite 4
Ekolid 4
Bar-lgura 5
Gibling, Liber Demonica 5
Babau 6
Succubus 7
Shadow Demon 8
Vrock 9
Bebilith 10
Hezrou 11
Umbrax, Liber Demonica 11
Maurezhi 12
Glabrezu 13
Alkilith 14
Nalfeshnee 14
Sibriex 15
Molydeus 16
Marilith 17
Devourer Demon, Liber Demonica 18
Klurichir 19
Balor 20

Touched By Their Lords: Demonic Ravages

Sometimes, the randomly-creative nature of the Abyss takes too long to do its work, and is too random for a certain demon lord, who wishes a creature more suited to their goals, perhaps immediately. Additionally, some demon lords like to show favour to more successful demons as a form of incentive. These favours and changes are termed ravages, and they work similarly to racial paragon classes that are only two levels long. A creature with one level in such a class is termed minor-ravaged and a creature with two is termed major-ravaged.

In order for a creature to become ravaged, it must be an outsider of chaotic evil alignment. No other creatures can enter ravaged classes. Additionally, a creature cannot be ravaged by more than one demon lord - they are exclusive with their favours, and don't hand them out lightly. Lastly, the creature must be physically injected with Abyssal essence, either by the demon lord themselves, or by another creature major-ravaged by the same lord.

List of Ravaged Classes

Name Description
Ravaged By Abaddon For those that have been ravaged by Abaddon.
Ravaged By Baphomet For those that have been ravaged by Baphomet.
Ravaged By Dagon For those that have been ravaged by Dagon.
Ravaged By Demogorgon For those that have been ravaged by Demogorgon.
Ravaged By Fraz-Urb'luu For those that have been ravaged by Fraz-Urb'luu.
Ravaged By Graz'zt For those that have been ravaged by Graz'zt.
Ravaged By Juiblex For those that have been ravaged by Juiblex.
Ravaged By Malcanthet For those that have been ravaged by Malcanthet.
Ravaged By Obox-ob For those that have been ravaged by Obox-ob.
Ravaged By Orcus For those that have been ravaged by Orcus.
Ravaged By Pale Night For those that have been ravaged by Pale Night.
Ravaged By Pazuzu For those that have been ravaged by Pazuzu.
Ravaged By Yeenoghu For those that have been ravaged by Yeenoghu.
Retriever For those that have been flayed alive and turn into something less than alive.

The Coming of Evil

The sort of evil that is brought on by the arrival of demons, or the kind of actions taken by their servants, physically disrupts nature around them. [more content to come here]


Back to Main Page3.5e HomebrewSourcebooksLiber Demonica

AuthorMisterSinister +
RatingUndiscussed +
SummaryAn outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy. +
TitleLD2 +