Difference between revisions of "Apex (3.5e Class)"

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{{3.5e Class Data
[[Length::10]] [[Minimum Level::4]] [[Base Attack Bonus Progression::Moderate]] [[Fortitude Save Progression::High]] [[Reflex Save Progression::Poor]] [[Will Save Progression::High]] [[Class Ability::Other]] [[Class Ability Progression::Good]]
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|minlevel=4
 
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|ability=Other, Rage, Wildshape
[[Allowed Alignments::Lawful Good]], [[Allowed Alignments::Lawful Neutral]], [[Allowed Alignments::Lawful Evil]], [[Allowed Alignments::Neutral Good]], [[Allowed Alignments::Neutral Evil]], [[Allowed Alignments::Chaotic Good]], [[Allowed Alignments::Chaotic Neutral]], [[Allowed Alignments::Chaotic Evil]] </div>
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|progression=Full
 
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|align=ng, cg, n, cn, ne, ce}}
 
==Apex==
 
==Apex==
 
 
[[Summary::An Apex is at the top of the food-chain. Able to shapechange into a wild beast and dominate the battlefield. An apex melds rage with a select few empowered beast forms.]]
 
[[Summary::An Apex is at the top of the food-chain. Able to shapechange into a wild beast and dominate the battlefield. An apex melds rage with a select few empowered beast forms.]]
 +
===Making an Apex Predator===
 +
Muscles and guts — that’s all you need. Like a [[SRD:Druid|druid]] an apex begins adapting to nature, but decides to focus on the carnal over the mystical, synergizing beast form with a [[SRD:Barbarian|barbarian’s]] rage. Starting off as a large-sized creature or possessing rage as a racial ability has benefits, as such the following races are prone to taking this class: [[Gigas (3.5e Race)|Gigas]], [[Dodaem (3.5e Race)|Dodaem]], [[Half-Giant (3.5e Race)|Half-Giant]], [[Kuklop (3.5e Race)|Kuklop]], [[Riesfrit (3.5e Race)|Riesfrit]], [[Ruk (3.5e Race)|Ruk]], [[Sol-duhvaan (3.5e Race)|Sol-duhvaan]] & [[Skandar (3.5e Race)|Skandar]].
  
===Becoming an Apex Predator===
+
'''Abilities:''' Str & Con
 
 
Muscles and guts — that is all you need.
 
  
The two classes most likely to take this prestige class are [[SRD:Barbarian|Barbarian]] & [[SRD:Druid|Druid]].
+
'''Alignment:''' Any non-lawful
  
Starting off as a large-sized creature or possessing rage as a racial ability has benefits, as such the following races are prone to taking this class: [[Dodaem (3.5e Race)|Dodaem]], [[Gigas (3.5e Race)|Gigas]], [[Kuklop (3.5e Race)|Kuklop]], [[Riesfrit (3.5e Race)|Riesfrit]], [[Ruk (3.5e Race)|Ruk]], [[Skandar (3.5e Race)|Skandar]] & [[Sol-duhvaan (3.5e Race)|Sol-duhvaan]].
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'''Starting Gold:''' 2d4&times;10 gp (50)
  
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
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'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
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{{3.5e Class Simple
|-
+
|classname= Apex
! Class:
+
|hitdie=10
| Must be able to either [[SRD:Barbarian#Rage|Rage]] or [[SRD:Druid#Wild Shape|Wild Shape]] (or a form of polymorph which allows them to turn into an animal).
+
|length=20
|-
+
|bab=Moderate
! Feat:
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|fort=Good
| [[SRD:Animal Affinity|Animal Affinity]]
+
|ref=Poor
|-
+
|will=Good
! Skill:
+
|specialhead1=rowspan="2"{{!}}Total Primal Ability Changes
| 6 ranks in [[SRD:Handle Animal Skill|handle animal]], & 3 in [[SRD:Autohypnosis Skill|autohypnosis]] & [[SRD:Control Shape Skill|control shape]].
+
|special1=[[#Animal Companion|Animal Companion]], [[#Carnal Nature|Carnal Nature]]{{!!}}—
|}
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|special2=[[#Rage|Rage]] (1/day){{!!}}
 
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|special3=[[#Beast Form|Beast Form]] (Animal), [[#Uncanny Dodge|Uncanny Dodge]]{{!!}}+2Str, +2Con
{| class="zebra d20"
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|special4=[[#Bonus Feat|Bonus Feat]]{{!!}}+2Str, +2Con
|+ <div>{{Anchor|Table: The Apex}}</div>
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|special5=[[#Rage|Rage]] (2/day), [[#Beast Form|Beast Form]] (Improved Grab){{!!}}+2Str, +2Con
<p>Hit Die: d10</p>
+
|special6=[[#Beast Form|Beast Form]] (Enlarged){{!!}}+4Str, +2Con, -2Dex
|-
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|special7=[[#Beast Form|Beast Form]] (2nd Animal){{!!}}+4Str, +2Con, -2Dex
! rowspan="2" | Level
+
|special8=[[#Bonus Feat|Bonus Feat]], [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]{{!!}}+6Str, +4Con, -2Dex
! rowspan="2" | [[BAB|BAB]]
+
|special9=[[#Rage|Rage]] (3/day), [[#Beast Form|Beast Form]] (Shrunk){{!!}}+6Str, +4Con, -2Dex
! colspan="3" | [[SRD:Saving Throw|Saving Throws]]
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|special10=[[#Rage|Rage]] (Hulking){{!!}}+6Str, +4Con, -2Dex
! rowspan="2" | Special
+
|special11=[[#Beast Form|Beast Form]] (New Creature){{!!}}+6Str, +4Con, -2Dex
! rowspan="2" | Total Primal Ability Changes
+
|special12=[[#Bonus Feat|Bonus Feat]]{{!!}}+6Str, +4Con, -2Dex
|-
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|special13=[[#Rage|Rage]] (4/day){{!!}}+8Str, +6Con, -2Dex
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
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|special14=[[#Rage|Rage]] (Greater){{!!}}+8Str, +6Con, -2Dex
|-
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|special15=[[#Beast Form|Beast Form]] (Pounce){{!!}}+8Str, +6Con, -2Dex
|1st||+1 ||+2 ||+0 ||+2
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|special16=[[#Bonus Feat|Bonus Feat]]{{!!}}+8Str, +6Con, -2Dex
| class="left" | [[#Carnal Nature|Carnal Nature]], [[#Rage|Rage]] (2/day)||
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|special17=[[#Rage|Rage]] (5/day){{!!}}+8Str, +6Con, -2Dex
|-
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|special18=[[#Tireless Rage|Tireless Rage]]{{!!}}+10Str, +8Con, -2Dex
|2nd||+2||+3||+0||+2
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|special19=[[#Beast Form|Beast Form]] (2nd Creature){{!!}}+10Str, +8Con, -2Dex
| class="left" | [[#Beast Form|Beast Form]] (Animal), [[#Bonus Feat|Bonus Feats]]||+2Str, +2Con
+
|special20=[[#Rage|Rage]] (Mighty), [[#Bonus Feat|Bonus Feat]]{{!!}}+10Str, +8Con, -2Dex
|-
+
|skillpoints=4
|3rd||+3||+3||+1||+3
+
|skills=Autohypnosis, Balance, Climb, Concentration, Control Shape, Escape Artist, Handle Animal, Hide, Intimidate, Jump, Knowledge (Nature), Listen, Ride, Search, Sense Motive, Spot, Survival, Swim, Tumble}}
| class="left" | [[#Bonus Feat|Bonus Feat]]||+2Str, +2Con
 
|-
 
|4th||+4||+4||+1||+4
 
| class="left" | [[#Rage|Rage]] (3/day), [[#Beast Form|Beast Form]] (Enlarged)||+4Str, +4Con, -2Dex
 
|-
 
|5th||+5||+4||+1||+4
 
| class="left" | [[#Bonus Feat|Bonus Feat]]||+4Str, +4Con, -2Dex
 
|-
 
|6th||+6/+1||+5||+2||+5
 
| class="left" | [[#Beast Form|Beast Form]] (2nd Animal)||+6Str, +6Con, -2Dex
 
|-
 
|7th||+7/+2||+5||+2||+5
 
| class="left" | [[#Rage|Rage]] (4/day), [[#Bonus Feat|Bonus Feat]]||+6Str, +6Con, -2Dex
 
|-
 
|8th||+8/+3||+6||+2||+6
 
| class="left" | [[#Beast Form|Beast Form]] (Monstrous)||+6Str, +6Con, -2Dex
 
|-
 
|9th||+9/+4||+6||+3||+6
 
| class="left" | [[#Bonus Feat|Bonus Feat]]||+6Str, +6Con, -2Dex
 
|-
 
|10th||+10/+5||+7||+3||+7
 
| class="left" | [[#Beast Form|Beast Form]] (Apex)||+8Str, +8Con, -4Dex
 
|- class="noalt"
 
| colspan="7" class="skill" |
 
'''Class Skills ([[Skill Points::4]] + [[SRD:Constitution|Con]] modifier per level)'''<br/>
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (nature) ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]).
 
|}
 
  
 
===Class Features===
 
===Class Features===
 +
'''Weapon & Armor Proficiency:''' An apex is proficient with all simple [[SRD:Weapons#Table: Weapons|weapons]]. He is proficient with light & medium [[SRD:Armor|armor]], but not with [[SRD:Shields|shields]]. He is prohibited from using metal armor & shields (he loses all abilities of this class if he does). In beast forms (see below), he is proficient with his natural weapons.
  
'''Weapon & Armor Proficiency:''' Apexs are proficient with all [[SRD:Weapons#Table: Weapons|martial weapons]]. Apexs are proficient with light & medium [[SRD:Armor|armor]], but not with [[SRD:Shields|shields]]. Apexs are prohibited from using metal armor and shields (they lose all abilities of this class if they do). In beast forms (see below), apexs are proficient with their bite & claw natural weapons.
+
'''{{Anchor|Animal Companion}} {{Ex}}:''' An apex may begin play with an [[SRD:Druid#Animal Companion|animal companion]]. At 4th, he can select a stronger [[SRD:Druid's Animal Companion|animal companion]] from the 4th-level druid list (improving again at 7th, etc.).
 
 
'''{{Anchor|Carnal Nature}}:''' An apex has many animalistic features. An apexs can [[SRD:Speak with Animals|communicate]] with all [[SRD:Animal Type|animals]] & gain a +2 racial bonus on Cha-based checks against animals. He also gains a +2 bonus to Balance, Climb, Control Shape, Hide, Intimidate, Jump, Survival, Swim & Tumble. Additionally he gains a +15’ increase to his base land speed, a climb speed of 20’ & a swim speed of 30’.
 
*''Animal Armor {{Ex}}:'' An apexs gain natural armor in all forms, providing them with +2 natural armor bonus. At 3rd & every 2 after, this bonus increases by +2, but only in beast form (max +10 beast, +2 non-beast).
 
 
 
*''Animal Ally {{Su}}:'' At 2nd, an apex can call for an animal ally (treat like ''[[SRD:Summon Nature's Ally III|summon nature's ally III]]'') 2/day. This improves to: at 5th, ''[[SRD:Summon Nature's Ally IV|summon nature's ally IV]]'' & 3/day & at 8th, ''[[SRD:Summon Nature's Ally V|summon nature's ally V]]''. An apex can only call for [[SRD:Animal Type|animals]].
 
 
 
*''Heightened Senses {{Ex}}:'' At 2nd, an apex gains [[SRD:Darkvision|darkvision]] 60’ & [[SRD:Scent|scent]]. An apex also gains a +4 bonus to Listen & Spot.
 
  
*''Wild Weapons {{Su}}:'' At 3rd & every 2 after, an apex gains a +2 [[SRD:Magic Weapons#Table: Melee Weapon Special Abilities|weapon special ability]] to a natural attack (i.e., bite, claw, fist). An apex can select a different weapon at each level or keep it all on the same. If this is applied to a natural weapon accessed in a beast form (i.e., claw), then it only applies when in that form.
+
'''{{Anchor|Carnal Nature}} {{Ex}}:''' An apex has many animalistic features. He can [[SRD:Speak with Animals|communicate]] with all [[SRD:Animal Type|animals]] & gain a +4 class bonus on Cha-based checks against animals. He also gains a +4 bonus to Balance, Climb, Control Shape, Hide, Intimidate, Jump, Survival, Swim & Tumble. Additionally he gains a +10’ increase to his base land speed, a climb speed of 20’ & a swim speed of 30’.
 +
*''Wild Empathy:'' He can improve the attitude of an [[SRD:Animal Type|animal]] (treat like [[SRD:Druid#Wild Empathy|wild empathy]]).
 +
*''Heightened Senses:'' At 2nd, he gains [[SRD:Darkvision|darkvision]] 60’ & [[SRD:Scent|scent]], & a +4 bonus to Listen & Spot.
 +
*''Woodland Stride:'' At 2nd, he may move through any sort of undergrowth (i.e., thorns, briars, etc.) at his normal speed & without taking damage or suffering any other impairment. However, magically manipulated undergrowth still impede his motion.
 +
*''Trackless Step:'' At 3rd, he leaves no trail in natural surroundings & can't be tracked. He may choose to leave a trail if so desired.
  
*''Hypnotic Healing {{Su}}:'' At 5th, as a full-round action, an apex can go into a healing trance. This heals 2d6+autohypnosis bonus in damage. At 8th, he gains an additional +1d6 to healing.
+
'''{{Anchor|Rage}} {{Ex}}:''' At 2nd, an apex can fly into a rage a certain number of times per day. In a rage, he temporarily gains a +4 bonus to [[SRD:Strength|Str]] & [[SRD:Constitution|Con]], & a +2 bonus to [[SRD:Saving Throw|Will]] saves, but takes a –2 penalty to [[SRD:Armor Class|AC]]. The increase in Con increases his [[SRD:Hit Points|HP]] by 2/level, but these HP go away at the end of the rage when his Con score drops back to normal. (These extra HP are not lost first the way temporary HP are.) While raging, he can't use any [[SRD:Charisma|Cha]]-, [[SRD:Dexterity|Dex]]-, or [[SRD:Intelligence|Int]]-based skills (except for [[SRD:Balance Skill|balance]], [[SRD:Escape Artist Skill|escape artist]], [[SRD:Intimidate Skill|intimidate]], [[SRD:Ride Skill|ride]] & [[SRD:Tumble Skill|tumble]]), the [[SRD:Concentration Skill|concentration]] skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any [[SRD:Feats|feat]] he has except [[SRD:Combat Expertise|combat expertise]], item creation [[SRD:Feats|feats]] & metamagic [[SRD:Feats|feats]]. A fit of rage lasts for a number of rounds equal to 3+his (newly improved) Con modifier. He may prematurely end his rage. At the end of the rage, he loses the rage modifiers & restrictions & becomes [[SRD:Fatigued|fatigued]] (–2 penalty to [[SRD:Strength|Str]], –2 penalty to [[SRD:Dexterity|Dex]], can’t charge or run) for the duration of the current encounter. This stacks with rage from other sources.
  
*''Evasion {{Ex}}:'' At 7th, an apex gains [[SRD:Evasion and Improved Evasion#Evasion|evasion]]. If he already had evasion from another source, this becomes [[SRD:Evasion and Improved Evasion#Improved Evasion|improved evasion]].
+
An apex can fly into a rage only once per encounter. At 2nd, he can use his rage ability 1/day. Entering a rage takes no time itself, but he can do it only during his action, not in response to someone else’s action. At 5th, 8th, 14th & 17th, he can use it +1/day.
  
'''{{Anchor|Rage}} {{Ex}}:''' An apex can fly into a rage a certain number of times per day. In a rage, an apex temporarily gains a +4 bonus to [[SRD:Strength|Str]], a +4 bonus to [[SRD:Constitution|Con]], & a +2 morale bonus on [[SRD:Saving Throw|Will]] saves, but he takes a –2 penalty to [[SRD:Armor Class|AC]]. The increase in [[SRD:Constitution|Con]] increases the apex’s [[SRD:Hit Points|HP]] by 2 points per level, but these [[SRD:Hit Points|HP]] go away at the end of the rage when his [[SRD:Constitution|Con]] score drops back to normal. (These extra [[SRD:Hit Points|HP]] are not lost first the way temporary [[SRD:Hit Points|HP]] are.) While raging, an apex cannot use any [[SRD:Charisma|Cha]]-, [[SRD:Dexterity|Dex]]-, or [[SRD:Intelligence|Int]]-based skills (except for [[SRD:Balance Skill|balance]], [[SRD:Escape Artist Skill|escape artist]], [[SRD:Intimidate Skill|intimidate]], [[SRD:Ride Skill|ride]] & [[SRD:Tumble Skill|tumble]]), the [[SRD:Concentration Skill|concentration]] skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any [[SRD:Feats|feat]] he has except [[SRD:Combat Expertise|combat expertise]], item creation [[SRD:Feats|feats]], & metamagic [[SRD:Feats|feats]]. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) [[SRD:Constitution|Con]] modifier. An apex may prematurely end his rage. At the end of the rage, the apex loses the rage modifiers & restrictions & becomes [[SRD:Fatigued|fatigued]] (–2 penalty to [[SRD:Strength|Str]], –2 penalty to [[SRD:Dexterity|Dex]], can’t charge or run) for the duration of the current encounter.
+
At 10th, as a move action while raging an apex can choose to increase in size category one step (must already be raging). This makes the normal size changes, but the strain of the hulk form causes 1 point of Constitution [[SRD:Ability Damaged|ability damage]] every 2 rounds. This counts as a normal use of rage for all other purposes. This can be used while in any beast form. This stacks with things like enlarge monster (but not enlarge person).
  
An apex can fly into a rage only once per encounter. At 1st level, he can use his rage ability 2/day. At 4th & 7th, he can use it +1/day (capping out at 4/day at 7th). Entering a rage takes no time itself, but an apex can do it only during his action, not in response to someone else’s action.
+
At 14th, when raging an apex's bonuses to Str & Con increase to +6, & Will saves to +3. The penalty to AC remains at –2.
  
'''{{Anchor|Beast Form}} {{Su}}:''' At 2nd level, an apex selects '''one''' [[SRD:Animal Type|animal]] form, this is his “primal form”. This animal must be of equal size to the base creatures size, Hit Dice can’t exceed the apex’s HD+4, and must have a natural weapon attack. The apex becomes the animal physically, but does not take any of its abilities, HD, etc., instead, using his own. The apex can only change into this type of animal. An apex can change as a standard action. This functions similarly to the druid's [[SRD:Druid#Wild Shape|wild shape]] ability. In beast form, apexs gain a primary claw attack, dealing 1d6+Str modifier in damage, & secondary bite attack 1d8+Str modifier. On a full attack action, apexs can make two claw attacks & a bite attack, following all normal rules for multiple natural attacks.
+
At 20th, when raging an apex's bonuses to Str & Con increase to +8, & Will saves to +4. The penalty to AC remains at –2.
  
An apex can maintain this form for 1 round/Con modifier +3 per day (see below). At 4th level & every 2 after, an apex can maintain his shapechange for +3 more rounds. The rounds do not have to be consecutive. The apex gains the [[SRD:Shapechanger_Subtype|shapechanger subtype]].
+
'''{{Anchor|Beast Form}} {{Su}}:''' At 3rd, an apex selects '''one''' [[SRD:Animal Type|animal]] form, this is his “primal form”. This animal must be of equal size to the base creature’s size, HD can’t exceed his HD+4, and must have a natural weapon attack. As a standard action, he becomes the animal physically, but does not take any of its abilities, HD, etc., instead, using his own. He can only change into this type of animal. This functions similarly to the druid's [[SRD:Druid#Wild Shape|wild shape]] ability. In beast form, he gains a primary claw attack, dealing 1d6+Str modifier in damage, & secondary bite attack 1d8+Str modifier. On a full attack action, he can make two claw attacks & a bite attack, following all normal rules for multiple natural attacks. All apex natural weapons have a crit range of 19-20 with a x2 multiplier.
  
An apex, while in any beast form, gain a +2 Str & Con. At 6th, an apex gets an additional +2 Str & Con. All only applies while in a beast form. (See above table for total ability changes from stat increase and improved sizes.)
+
An apex can maintain this form for 1 round/Con modifier +3 per day. At 6th & every 3 after, he can maintain his shapechange for +3 more rounds. The rounds do not have to be consecutive. He gains the [[SRD:Shapechanger_Subtype|shapechanger]] subtype.
  
 
If an apex select an animal with uncommon natural attacks (i.e., snake or octopus), one type of attack is 1d6+Str and another is +1d8+Str.
 
If an apex select an animal with uncommon natural attacks (i.e., snake or octopus), one type of attack is 1d6+Str and another is +1d8+Str.
  
*''Pounce:'' At 3rd, an apex can [[SRD:Pounce|pounce]] when in a beast form.
+
If an apex select an animal that can fly, he gains a [[SRD:Fly|fly]] speed (good) of 40'. However, this type is one size smaller than his base form (i.e., if base size is medium, then would transform into a small eagle).
  
*''Enlarged Form:'' At 4th, the apex’s primal form increases to one size larger than his base form. At 4th level, the apex can change what his primal form is to an animal one size category larger (this decision is irreversible). This [[SRD:Race Descriptions#Character Size|size increase]] grants a +2 Str & Con, & +4 special attacks; but -2 Dex, -1 AC/attack rolls & -4 [[SRD:Hide|hide]] penalties; also grants +5' of reach. The apex's natural weapons in primal forms gain one size increase to their damage die. An apex only applies this to his primary form (not later secondary forms).
+
Leveling Special Abilities & Forms:
+
*''Animal Armor {{Ex}}:'' An apex gains +2 natural armor bonus in all beast forms. At 4th & every 4 after, the bonus increases by 2.
*''Improved Grab:'' At 5th, if an apex in a beast form hits with a claw or bite attack, they deal normal damage & can attempt to start a grapple as a free action without provoking an attack of opportunity.  
+
*''Dire {{Ex}}:'' An apex, while in any beast form, gain a +2 Str & Con. This only applies while in a beast form. At 8th & every 5 after, he gets an additional +2 Str & Con. (See above table for total ability changes from stat increase and improved sizes.)
 +
*''Improved Grab {{Ex}}:'' At 5th, if an apex in a beast form hits with a claw or bite attack, they deal normal damage & can attempt to start a grapple as a free action without provoking an attack of opportunity.
 +
*''Enlarged Form {{Su}}:'' At 6th, the apex’s primal form increases to one size larger than his base form. At 6th level, he can change what his primal form is to an animal one size category larger (this decision is irreversible). This [[SRD:Race Descriptions#Character Size|size increase]] grants a +2 Str, & +4 special attacks; but -2 Dex, -1 AC/attack rolls & -4 [[SRD:Hide|hide]] penalties; also grants +5' of reach. His natural weapons in primal forms gain one size increase to their damage die. He only applies this to his primary form (not later secondary forms).
 +
*''Second Animal Form {{Su}}:'' At 7th, an apex can select one more [[SRD:Animal Type|animal]] to become (with the same requirements, but can't be larger than base form). He can change from his natural form to a beast form or beast form to beast form.
 +
*''Shrunk Form {{Su}}:'' At 9th, as a move action, an apex can shrink one size category (but can only go down one size with this feature). This can be used on any form, and stacks with spells that shrink his size.
 +
*''New Type {{Su}}:'' At 11th & 19th, an apex can select one creature of any [[SRD:Creature Types|creature type]] to become (with the same requirements).
 +
*''Pounce {{Ex}}:'' At 15th, an apex can [[SRD:Pounce|pounce]] when in a beast form.
 +
*Note: At 19th level, an apex has 4 forms: a primal animal(1) 1 size larger; one second animal(2) & two other(3-4) forms equal to base.
  
*''Second Animal Form:'' At 6th, an apex can select one more [[SRD:Animal Type|animal]] to become (with the same requirements, but cannot be larger than base form). An apex can change from his natural form to a beast form or beast form to beast form.  
+
'''{{Anchor|Uncanny Dodge}} {{Ex}}:''' At 3rd, an apex retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized. If he already has uncanny dodge from a different [[SRD:Class|class]], he automatically gains improved uncanny dodge (see below) instead.
  
*''Monstrous Form:'' At 8th, an apex can select one [[SRD:Monstrous Humanoid Type|monstrous]] form to become (with the same requirements).
+
'''{{Anchor|Bonus Feat}}:''' At 4th & every 4 after, an apex receives a [[Fiend (3.5e Feat Type)|fiend]], [[Fury (3.5e Feat Type)|fury]] or [[SRD:Monstrous Feats|monstrous]] bonus feat that he meets the prerequisites for.
  
*''Damage Reduction:'' At 9th, an apex gains [[SRD:Damage Reduction|DR]] 5/Magic when in a beast form.
+
'''{{Anchor|Improved Uncanny Dodge}} {{Ex}}:''' At 8th, an apex can’t be flanked. This defense denies a [[SRD:Rogue|rogue]] the ability to sneak attack by flanking him, unless the attacker has at least four more [[SRD:Rogue|rogue]] levels than the target has apex levels. If a character already has uncanny dodge (see above) from a second [[SRD:Class|class]], the character automatically gains improved uncanny dodge instead, and the levels from the [[SRD:Classes|classes]] that grant uncanny dodge stack to determine the minimum level a [[SRD:Rogue|rogue]] must be to flank the character.
  
*''Apex Form:'' At 10th, the apex’s primal form increases to two size larger than his base form. This size increase grants a +4 Str & Con, & +8 special attacks; but -4 Dex, -2 AC/attack rolls & -8 [[SRD:Hide|hide]] penalties; also grants +10' of reach. The apex's natural weapons in primal form gain another one size increase to their damage die.
+
'''{{Anchor|Tireless Rage}} {{Ex}}:''' At 18th, an apex no longer becomes [[SRD:Fatigued|fatigued]] at the end of his [[#Rage|rage]].
 
 
:*Unlike all other forms, an apex can reduce size one step (to one size larger than base form) as a full-round action when in apex form (same action to transform back).
 
 
 
:*Additionally while in apex form, the apex gains an added attack outside normal progression (+10/+5/-1).
 
 
 
:*Note: At 10th level, an apex has three forms: a primal animal(1) 2 sizes larger than base, a second animal(2) & monstrous(3) form equal to base.
 
 
 
'''{{Anchor|Bonus Feat}}:''' At 2nd level, an apex gains the [[SRD:Improved Unarmed Strike|improved unarmed strike]] & [[SRD:Track|track]] feats. At 3rd & every 2 after, an apex receives a [[Fiend (3.5e Feat Type)|fiend]], [[Fury (3.5e Feat Type)|fury]] or [[SRD:Monstrous Feats|monstrous]] bonus feat that he meets the prerequisites for.
 
  
 
===Ex-Apexs===
 
===Ex-Apexs===
 
+
If an apex uses metal armor or shields, they lose all abilities of this class. They regain class features, after one day of not using metal armor and shields. Or he can [[SRD: Atonement|atone]] to regain abilities in same day.
If an apex becomes a pacifist or grants mercy to an enemy they lose rage abilities (including fury feats). He retains all the other benefits of the class. An apex can [[SRD: Atonement|atone]] by killing a random creature unprovoked.
 
 
 
If an apex uses metal armor or shields, they lose all abilities of this class. They regain class features, after one day of not using metal armor and shields.
 
  
 
===Campaign Information===
 
===Campaign Information===
 
 
{{quote
 
{{quote
 
|<big><big><big>Might is Right!</big>}}
 
|<big><big><big>Might is Right!</big>}}
 
 
====Playing a Apex====
 
====Playing a Apex====
 
 
'''Religion:''' Due to their independent nature, most apexs oppose religion. However, there are a few packs of apexs who swear fealty to lower deities (esp. Chaotic).
 
'''Religion:''' Due to their independent nature, most apexs oppose religion. However, there are a few packs of apexs who swear fealty to lower deities (esp. Chaotic).
  
Line 171: Line 116:
  
 
'''Advancement:''' Apexs synergize with rage and wildshape based classes.
 
'''Advancement:''' Apexs synergize with rage and wildshape based classes.
 
 
====Apex Lore====
 
====Apex Lore====
 
 
Characters with ranks in Knowledge (Nature) can research apexs to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
Characters with ranks in Knowledge (Nature) can research apexs to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
+
{|class="zebra d20"
{| class="zebra d20"
+
|+[[SRD:Knowledge Skill|Knowledge (Nature)]]
|+ [[SRD:Knowledge Skill|Knowledge (Nature)]]
+
!DC||class="left"|Result
! DC || class="left" | Result
 
 
|-
 
|-
| 5 || class="left" | Apexs are beast-like brawlers.
+
|5||class="left"|Apexs are beast-like brawlers.
 
|-
 
|-
| 10 || class="left" | Apexs can shapechange into an animal.
+
|10||class="left"|Apexs can shapechange into an animal.
 
|-
 
|-
| 15 || class="left" | Apexs have evolved their bodies to be able to use the forces of nature and self to transform monstrous form. And can massively increase their power in this form.
+
|15||class="left"|Apexs have evolved their bodies to be able to use the forces of nature and self to transform into powerful monstrous forms.
 
|-
 
|-
| 20 || class="left" | Specific info on a apex.
+
|20||class="left"|Specific info on an apex.
 
|}
 
|}
 
 
----
 
----
{{3.5e Prestige Classes Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Prestige Class]]
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{{3.5e Base Classes Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Base Class]]
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{{Navboxes}}

Latest revision as of 03:04, 26 May 2019

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Author: Franken Kesey (talk)
Date Created: 02/21/19
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Other,
"Rage" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.
,
"Wildshape" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

Full

Apex[edit]

An Apex is at the top of the food-chain. Able to shapechange into a wild beast and dominate the battlefield. An apex melds rage with a select few empowered beast forms.

Making an Apex Predator[edit]

Muscles and guts — that’s all you need. Like a druid an apex begins adapting to nature, but decides to focus on the carnal over the mystical, synergizing beast form with a barbarian’s rage. Starting off as a large-sized creature or possessing rage as a racial ability has benefits, as such the following races are prone to taking this class: Gigas, Dodaem, Half-Giant, Kuklop, Riesfrit, Ruk, Sol-duhvaan & Skandar.

Abilities: Str & Con

Alignment: Any non-lawful

Starting Gold: 2d4×10 gp (50)

Starting Age: Moderate

Table: The Apex

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Total Primal Ability Changes
Fort Ref Will
1st +0 +2 +0 +2 Animal Companion, Carnal Nature
2nd +1 +3 +0 +3 Rage (1/day)
3rd +2 +3 +1 +3 Beast Form (Animal), Uncanny Dodge +2Str, +2Con
4th +3 +4 +1 +4 Bonus Feat +2Str, +2Con
5th +3 +4 +1 +4 Rage (2/day), Beast Form (Improved Grab) +2Str, +2Con
6th +4 +5 +2 +5 Beast Form (Enlarged) +4Str, +2Con, -2Dex
7th +5 +5 +2 +5 Beast Form (2nd Animal) +4Str, +2Con, -2Dex
8th +6/+1 +6 +2 +6 Bonus Feat, Improved Uncanny Dodge +6Str, +4Con, -2Dex
9th +6/+1 +6 +3 +6 Rage (3/day), Beast Form (Shrunk) +6Str, +4Con, -2Dex
10th +7/+2 +7 +3 +7 Rage (Hulking) +6Str, +4Con, -2Dex
11th +8/+3 +7 +3 +7 Beast Form (New Creature) +6Str, +4Con, -2Dex
12th +9/+4 +8 +4 +8 Bonus Feat +6Str, +4Con, -2Dex
13th +9/+4 +8 +4 +8 Rage (4/day) +8Str, +6Con, -2Dex
14th +10/+5 +9 +4 +9 Rage (Greater) +8Str, +6Con, -2Dex
15th +11/+6/+1 +9 +5 +9 Beast Form (Pounce) +8Str, +6Con, -2Dex
16th +12/+7/+2 +10 +5 +10 Bonus Feat +8Str, +6Con, -2Dex
17th +12/+7/+2 +10 +5 +10 Rage (5/day) +8Str, +6Con, -2Dex
18th +13/+8/+3 +11 +6 +11 Tireless Rage +10Str, +8Con, -2Dex
19th +14/+9/+4 +11 +6 +11 Beast Form (2nd Creature) +10Str, +8Con, -2Dex
20th +15/+10/+5 +12 +6 +12 Rage (Mighty), Bonus Feat +10Str, +8Con, -2Dex

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Control Shape (Wis), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

Weapon & Armor Proficiency: An apex is proficient with all simple weapons. He is proficient with light & medium armor, but not with shields. He is prohibited from using metal armor & shields (he loses all abilities of this class if he does). In beast forms (see below), he is proficient with his natural weapons.

Animal Companion (Ex): An apex may begin play with an animal companion. At 4th, he can select a stronger animal companion from the 4th-level druid list (improving again at 7th, etc.).

Carnal Nature (Ex): An apex has many animalistic features. He can communicate with all animals & gain a +4 class bonus on Cha-based checks against animals. He also gains a +4 bonus to Balance, Climb, Control Shape, Hide, Intimidate, Jump, Survival, Swim & Tumble. Additionally he gains a +10’ increase to his base land speed, a climb speed of 20’ & a swim speed of 30’.

  • Wild Empathy: He can improve the attitude of an animal (treat like wild empathy).
  • Heightened Senses: At 2nd, he gains darkvision 60’ & scent, & a +4 bonus to Listen & Spot.
  • Woodland Stride: At 2nd, he may move through any sort of undergrowth (i.e., thorns, briars, etc.) at his normal speed & without taking damage or suffering any other impairment. However, magically manipulated undergrowth still impede his motion.
  • Trackless Step: At 3rd, he leaves no trail in natural surroundings & can't be tracked. He may choose to leave a trail if so desired.

Rage (Ex): At 2nd, an apex can fly into a rage a certain number of times per day. In a rage, he temporarily gains a +4 bonus to Str & Con, & a +2 bonus to Will saves, but takes a –2 penalty to AC. The increase in Con increases his HP by 2/level, but these HP go away at the end of the rage when his Con score drops back to normal. (These extra HP are not lost first the way temporary HP are.) While raging, he can't use any Cha-, Dex-, or Int-based skills (except for balance, escape artist, intimidate, ride & tumble), the concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except combat expertise, item creation feats & metamagic feats. A fit of rage lasts for a number of rounds equal to 3+his (newly improved) Con modifier. He may prematurely end his rage. At the end of the rage, he loses the rage modifiers & restrictions & becomes fatigued (–2 penalty to Str, –2 penalty to Dex, can’t charge or run) for the duration of the current encounter. This stacks with rage from other sources.

An apex can fly into a rage only once per encounter. At 2nd, he can use his rage ability 1/day. Entering a rage takes no time itself, but he can do it only during his action, not in response to someone else’s action. At 5th, 8th, 14th & 17th, he can use it +1/day.

At 10th, as a move action while raging an apex can choose to increase in size category one step (must already be raging). This makes the normal size changes, but the strain of the hulk form causes 1 point of Constitution ability damage every 2 rounds. This counts as a normal use of rage for all other purposes. This can be used while in any beast form. This stacks with things like enlarge monster (but not enlarge person).

At 14th, when raging an apex's bonuses to Str & Con increase to +6, & Will saves to +3. The penalty to AC remains at –2.

At 20th, when raging an apex's bonuses to Str & Con increase to +8, & Will saves to +4. The penalty to AC remains at –2.

Beast Form (Su): At 3rd, an apex selects one animal form, this is his “primal form”. This animal must be of equal size to the base creature’s size, HD can’t exceed his HD+4, and must have a natural weapon attack. As a standard action, he becomes the animal physically, but does not take any of its abilities, HD, etc., instead, using his own. He can only change into this type of animal. This functions similarly to the druid's wild shape ability. In beast form, he gains a primary claw attack, dealing 1d6+Str modifier in damage, & secondary bite attack 1d8+Str modifier. On a full attack action, he can make two claw attacks & a bite attack, following all normal rules for multiple natural attacks. All apex natural weapons have a crit range of 19-20 with a x2 multiplier.

An apex can maintain this form for 1 round/Con modifier +3 per day. At 6th & every 3 after, he can maintain his shapechange for +3 more rounds. The rounds do not have to be consecutive. He gains the shapechanger subtype.

If an apex select an animal with uncommon natural attacks (i.e., snake or octopus), one type of attack is 1d6+Str and another is +1d8+Str.

If an apex select an animal that can fly, he gains a fly speed (good) of 40'. However, this type is one size smaller than his base form (i.e., if base size is medium, then would transform into a small eagle).

Leveling Special Abilities & Forms:

  • Animal Armor (Ex): An apex gains +2 natural armor bonus in all beast forms. At 4th & every 4 after, the bonus increases by 2.
  • Dire (Ex): An apex, while in any beast form, gain a +2 Str & Con. This only applies while in a beast form. At 8th & every 5 after, he gets an additional +2 Str & Con. (See above table for total ability changes from stat increase and improved sizes.)
  • Improved Grab (Ex): At 5th, if an apex in a beast form hits with a claw or bite attack, they deal normal damage & can attempt to start a grapple as a free action without provoking an attack of opportunity.
  • Enlarged Form (Su): At 6th, the apex’s primal form increases to one size larger than his base form. At 6th level, he can change what his primal form is to an animal one size category larger (this decision is irreversible). This size increase grants a +2 Str, & +4 special attacks; but -2 Dex, -1 AC/attack rolls & -4 hide penalties; also grants +5' of reach. His natural weapons in primal forms gain one size increase to their damage die. He only applies this to his primary form (not later secondary forms).
  • Second Animal Form (Su): At 7th, an apex can select one more animal to become (with the same requirements, but can't be larger than base form). He can change from his natural form to a beast form or beast form to beast form.
  • Shrunk Form (Su): At 9th, as a move action, an apex can shrink one size category (but can only go down one size with this feature). This can be used on any form, and stacks with spells that shrink his size.
  • New Type (Su): At 11th & 19th, an apex can select one creature of any creature type to become (with the same requirements).
  • Pounce (Ex): At 15th, an apex can pounce when in a beast form.
  • Note: At 19th level, an apex has 4 forms: a primal animal(1) 1 size larger; one second animal(2) & two other(3-4) forms equal to base.

Uncanny Dodge (Ex): At 3rd, an apex retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If he already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Bonus Feat: At 4th & every 4 after, an apex receives a fiend, fury or monstrous bonus feat that he meets the prerequisites for.

Improved Uncanny Dodge (Ex): At 8th, an apex can’t be flanked. This defense denies a rogue the ability to sneak attack by flanking him, unless the attacker has at least four more rogue levels than the target has apex levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Tireless Rage (Ex): At 18th, an apex no longer becomes fatigued at the end of his rage.

Ex-Apexs[edit]

If an apex uses metal armor or shields, they lose all abilities of this class. They regain class features, after one day of not using metal armor and shields. Or he can atone to regain abilities in same day.

Campaign Information[edit]

Might is Right!

Playing a Apex[edit]

Religion: Due to their independent nature, most apexs oppose religion. However, there are a few packs of apexs who swear fealty to lower deities (esp. Chaotic).

Other Classes: Most apexs can be found in the extremes of nature or the fringes of society. Yet, on rare occasions, they can be found in fight-houses in cities. Most other classes give an apex a wide berth, but warrior and mercenary based classes tend to align with them.

Combat: Apexs are brawlers, they usually take their first turn shape-changing and getting into a rage – then dominate the battle field. They commonly will attack the strongest opponent first.

Advancement: Apexs synergize with rage and wildshape based classes.

Apex Lore[edit]

Characters with ranks in Knowledge (Nature) can research apexs to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Nature)
DC Result
5 Apexs are beast-like brawlers.
10 Apexs can shapechange into an animal.
15 Apexs have evolved their bodies to be able to use the forces of nature and self to transform into powerful monstrous forms.
20 Specific info on an apex.

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Franken Kesey's Homebrew (123 Articles)
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Facts about "Apex (3.5e Class)"
Article BalanceHigh +
AuthorFranken Kesey +
Base Attack Bonus ProgressionModerate +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level4 +
Rated ByGhostwheel +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Balance +, Climb +, Concentration +, Control Shape +, Escape Artist +, Handle Animal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Ride +, Search +, Sense Motive +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryAn Apex is at the top of the food-chain. Able to shapechange into a wild beast and dominate the battlefield. An apex melds rage with a select few empowered beast forms. +
TitleApex +
Will Save ProgressionGood +