Difference between revisions of "Sorcery Traits for the GT Mage (3.5e Other)"

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''Death Magic''
 
''Death Magic''
 
Whenever you kill a creature whose CR is at least half your ECL (or CR) you regain 2 points of Mana. If the slain creature's CR was equal or higher than your ECL (Or CR) you regain all your Mana.
 
Whenever you kill a creature whose CR is at least half your ECL (or CR) you regain 2 points of Mana. If the slain creature's CR was equal or higher than your ECL (Or CR) you regain all your Mana.
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'''Undead Apotheosis, Least'''
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''Necromancer 1 or Mage 5''
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You gain a +4 racial bonus on any save or check that a creature with the [[SRD:Undead|undead]] type would either be immune to or not have to make. You gain a 25% chance to ignore critical hits and precision damage. You are healed by negative energy and damaged by positive energy like an undead, you can be targeted or affected by effect which only work on the undead (but have a +4 bonus against such effects), and mindless undead will ignore you unless you attack them.
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'''Undead Apotheosis, Moderate'''
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''Undead Apotheosis, Least and Necromancer 5 or Mage 10''
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The bonuses from UA,L become +6 and 50%. Your soul is bound to your body, you are immune to effects that affect your soul (''magic jar'', possession), and will never die of old age (but you do continue to age, penalties and bonuses accrue).
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'''Undead Apotheosis, Greater'''
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''Undead Apotheosis, Moderate and Necromancer 10 or Mage 15''
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The bonuses from UA,L become +8 and 75%.  You may use your Charisma in place of your Constitution for all purposes (HP/HD, concentration checks, how long you can run, Fortitude saves, etc...).
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'''Undead Apotheosis, Final'''
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''Undead Apotheosis, Greater and Necromancer 15 or Mage 20''
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Your type changes to [[SRD:Undead|Undead]], you still count as a creature of your previous type when beneficial.
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You receive a special version of the Why Won't You Die feat. However instead of taking effect immediately it take effect 1d4 rounds after destruction, causing the Undead Paragon to rise again immediately at 1 hit point, ignoring the attack which felled it completely. Even if the 50% chance fail the Undead Paragon, unless slain by positive energy, a holy weapon, inside a consecrated zone, while being turned or have it body destroyed it will not be destroyed. Instead it will fall inert for 1 minute, after which it is raised at 1 hit points.
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Additionally if you have Undead template or ability which allow you to respawn (such as Ghost or Lich) you respawn at half the normal rate.
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You gain the [[SRD:Lich|Lich]] template with no LA. If you meet the prerequisites you may obtain a different undead template.
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* Boneman<sup>1</sup>: [[Fossilized Minion (3.5e Feat)|Fossilized Minion]], [[Improved_Body_Assemblage_(3.5e_Feat)|Improved Body Assemblage]], [[Skeleton Lord (3.5e Feat)|Skeleton Lord]]
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* [[Draculus (3.5e Template)|Draculus]]: [[Variant_Path_of_Blood_(3.5e_Feat)|Variant Path of Blood]], [[Cast Blood Rune (3.5e Feat)|Cast Blood Rune]], Blood Magic sorcery trait
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* Frankenstein's Monster: [[Frankenstein_Monster_(3.5e_Feat)|Frankenstein Monster]], [[Greater Frankenstein Monster (3.5e Feat)|Greater Frankenstein Monster]]
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* [[Frostlich (3.5e Template)|Frostlich]]: Lord of the Uttercold<sup>LM</sup>, Ice Magic sorcery trait
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* [[Geist (3.5e Template)|Geist]]: [[Whispers of the Otherworld (3.5e Feat)|Whispers of the Otherworld]]
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* [[Ghastly Ghoul (3.5e Template)|Ghastly Ghoul]]: [[Variant A Feast Unknown (3.5e Feat)|Variant A Feast Unknown]]
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* [[Mummy (3.5e Template)|Mummy]]: [[Variant Wrappings of the Ages (3.5e Feat)|Variant Wrappings of the Ages]]
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* Skinstealer<sup>2</sup>: [[Secrets of the Skinner (3.5e Feat)|Secrets of the Skinner]]
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* Walking Corpse<sup>3</sup>: [[Improved_Body_Assemblage_(3.5e_Feat)|Improved Body Assemblage]], [[Walls of Flesh (3.5e_Feat)|Walls of Flesh]], [[Reanimator Specialist (3.5e Feat)|Reanimator Specialist]]
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Revision as of 16:20, 2 April 2020


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Author: Grog_toad (talk)
Date Created: 4/1/2020
Status: Always adding more
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Sorcery Traits for the GT Mage

This is a List of Sorcery Traits for my base class the Mage

Format:

Name of Sorcery Trait Requirements if any What it does...



Undead Mastery Path of Necromancy Mage 8, or Mage 15 When using a spell that allows you to control or create undead, the amount of undead you can create or control is increased by (Your Charisma bonus x your Caster Level).

Undead Minion Path of Necromancy, or Mage 4 You gain an Undead Minion as per the Skeletal Minion class feature, except it costs nothing to summon and it may be a human warrior skeleton or a human warrior zombie. Your Undead Minion has weapon and armor proficiencies as a fighter. If you have a Necromantic Creation feat that allows you to create additional types of undead with the animate dead spell, your undead minion may be of one of those types instead. The Undead Minion is always mindless (Int-)

Undead Creation You gain a bonus feat. This feat must be a Necromantic Creation feat or from the following list: Any feat that has Corpsecrafter as a prerequisite, Horde Controller, Mother CystLM, Necrotic Poisoner. You may select this sorcery trait multiple times, each time select another feat.

Necromantic Rituals Path of Necromancy or the Priesthood or Healer Mage 6, or Mage 12 The mage may craft a necromancer's altar for 1000 gp and 8 hours of work, she may only a single altar at any time and may create another if her previous altar was destroyed or lost. A mage does not need to use material components when creating undead or resurrecting the dead within 30 feet of his altar. An altar is a large object with 100 hit point, 10 hardness and weighs 6 tons. The mage gains a +2 caster level bonus on his necromancy and healing spells while in a graveyard, cemetery, hospital, church, or burial/healing/worship site. If installed for at least 24 hours her necromancer's altar the caster level bonus increase to +4 while in proximity of his altar.

Improved Undead Minion Undead Minion, Path of Necromancy Mage 6 or Mage 10 The Undead minion's BAB improves one step (poor to average, average to good), its Fortitude save progression becomes good, and it gains the weapon, armor, and shield proficiencies of the Fighter class. The Undead gains the benefits all the Improved feats for various combat options (bull rush, disarm, feint, grapple, overrun, sunder, and trip) and the Improved Unarmed Strike, Power Attack, and Combat Expertise feats. It is treated as having these feats for the purpose of prerequisites. If it already possesses a feat for one of the Improved combat options, the feat instead grants a +8 bonus instead of the usual +4 and ignores any size limitations (such as being unable to grapple creatures two or more size categories larger than you). If it has Improved Feint, it can feint as a swift action. If it already has Improved Unarmed Strike, it instead gains Superior Unarmed Strike ToB feat. If it already has Power Attack, it instead gains Heavy Power Attack. If it already has Combat Expertise, it instead gains Superior Expertise. This applies retroactively, even if it gains these feats at a later date. . Additionally it now retroactively gain feat as if it was a intelligent creature.

Intelligent Undead Minion Undead Minion, Path of Necromancy Mage 6 or Mage 10 The Undead minion now gain all the benefits and bonuses of a familiar as if you were a wizard of your class level and counts as a familiar for all purposes.

Zone of Desecration Path of Necromancy or Mage 7 You radiate a desecrate effect out to a radius of (10ft x highest grade spell you have access to). If you have the Necromantic Rituals sorcery trait, the altar counts for the desecrate effect. At Mage level 10, you count as an altar, if your altar from Necromantic Rituals is also in your zone of desecration then the bonuses and penalties are tripled instead (–9 profane penalty on turning checks, +3 profane bonus and +3 hit points per HD for undead in the area).

Death Magic Path of Necromancy Mage 10, or know 5 or more [death] spells Creatures who are immune to [death] effects are no longer immune to your [death]. Instead, they gain a +4 bonus to their saving throw. This even affects creatures that are constructs or undead, but they gain a +8 bonus to their save instead of the normal +4. Whenever a creature succeeds on a saving throw against one of your [death] effects, it takes 1d6/2 caster levels damage and dies if its hit points drop below 0.

Death Eater Death Magic Whenever you kill a creature whose CR is at least half your ECL (or CR) you regain 2 points of Mana. If the slain creature's CR was equal or higher than your ECL (Or CR) you regain all your Mana.

Undead Apotheosis, Least Necromancer 1 or Mage 5 You gain a +4 racial bonus on any save or check that a creature with the undead type would either be immune to or not have to make. You gain a 25% chance to ignore critical hits and precision damage. You are healed by negative energy and damaged by positive energy like an undead, you can be targeted or affected by effect which only work on the undead (but have a +4 bonus against such effects), and mindless undead will ignore you unless you attack them.

Undead Apotheosis, Moderate Undead Apotheosis, Least and Necromancer 5 or Mage 10 The bonuses from UA,L become +6 and 50%. Your soul is bound to your body, you are immune to effects that affect your soul (magic jar, possession), and will never die of old age (but you do continue to age, penalties and bonuses accrue).

Undead Apotheosis, Greater Undead Apotheosis, Moderate and Necromancer 10 or Mage 15 The bonuses from UA,L become +8 and 75%. You may use your Charisma in place of your Constitution for all purposes (HP/HD, concentration checks, how long you can run, Fortitude saves, etc...).

Undead Apotheosis, Final Undead Apotheosis, Greater and Necromancer 15 or Mage 20 Your type changes to Undead, you still count as a creature of your previous type when beneficial.

You receive a special version of the Why Won't You Die feat. However instead of taking effect immediately it take effect 1d4 rounds after destruction, causing the Undead Paragon to rise again immediately at 1 hit point, ignoring the attack which felled it completely. Even if the 50% chance fail the Undead Paragon, unless slain by positive energy, a holy weapon, inside a consecrated zone, while being turned or have it body destroyed it will not be destroyed. Instead it will fall inert for 1 minute, after which it is raised at 1 hit points.

Additionally if you have Undead template or ability which allow you to respawn (such as Ghost or Lich) you respawn at half the normal rate.

You gain the Lich template with no LA. If you meet the prerequisites you may obtain a different undead template.




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AuthorGrog_toad +
Identifier3.5e Other +
RatingUndiscussed +
Summary<--Write a short one or two sentence summary of the article. This is visible on navigation pages.--> +
TitleSorcery Traits for the GT Mage +