Air Juggle (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Air Juggle [Fighter, Monk]
1 million hit c-c-c-combo!!!Prerequisites: BAB +4, Fighter or Monk level 4th, Improved Bull RushBenefit: You can make a bull rush attempt as an attack action once per round against a creature and choose to knock them directly up into the air. They must make a Reflex save DC 10 + 1/2 HD + Strength or fall prone, as well as taking any falling damage if you throw them high enough.
If made as part of a full attack, subsequent attacks strike the creature while it is still up in the air. The creature is flatfooted against these attacks, and the save DC vs falling prone rises by +1 for each attack which hit.
Special: A monk can select this as his 2nd level bonus feat, he does not need to meet pre-requisites.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
---|
Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | BAB +4 +, Fighter or Monk level 4th + and Improved Bull Rush + |
Rating | Unrated + |
Summary | You can knock creatures into the air and combo them! + |
Title | Air Juggle + |
Type | Fighter + and Monk + |