Alien Galaxy (3.5e Location)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Complete XenoAlien CodexStar Ships

Homebrew.png
Author: Franken Kesey (talk)
Date Created: 04/04/19
Status: In progress
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article


Alien Galaxy

Most xeno can be found within the alien galaxy below.

Galaxy Traits: The alien galaxy is a region of the material universe. Galaxy traits apply to the vacuum of space, each sphere may have slight changes.

Planar Connections: The galaxy is part of the material plane, and is connected to other planes in the normal way. Some space ships can hyper-jump, when doing so they briefly visit the plane of shadow.

Movement and Combat: In space all ship speeds are tripled (including in first sphere).

Regional Spheres[edit]

An axial map of the xeno galaxy. Systems move around this axis at a constant relative rate (see below).

The galaxy can be broken up into three regional spheres.

  1. The first sphere is a central core which is uninhabitable to even aliens. The first sphere has the following changes: heavy directional gravity, 5000 light-year diameter, highly morphic, major negative and fire dominant (to ship and occupants), and has dead magic. The inner 1000 light-years is a black hole that pulls everything within the first sphere 600’/round, an escape check does nothing against this force, ships cannot hyperjump while in the first sphere, and anything caught within the black hole is crushed into non-existence. (Thus ships with speeds under 200’ have no escape, anything over that can escape with speed.) Sector E5 is the galaxy core.
  2. The second sphere has mostly dead planets, and a few extremely hardy species. The second sphere has the following changes: 10,000 light-year radius and is alterable morphic. Second sphere is roughly a circle with outer limits being C3-G3 and C7-G7, and C3-C7 and G3-G7 (excluding E5).
  3. The third sphere is much more hospitable. The third sphere has the following changes: 10,000 light-year radius, is static, minor positive-dominant, and has enhanced magic. Third sphere is all sectors not previously mentioned.

Sectors and Planets[edit]

A sector is 5000 light-years in diameter. Every other letter and number are not included in the above map but do exist between. Each sector can be broken down into quadrant rings. Some planets move faster than others, however, relative to the galaxy, all solar systems remain in the same area. All systems rotate counter-clockwise at a constant relative rate around the black hole. The location of know planets follow:

Ship Cities and Living Planets[edit]

Some alien cultures are so advanced that they have created entire space cities or become planets. Fleet and colony ships are types of space cities, and the Noosphere is a living planet. All are mobile.

Space Travel[edit]

Some ships have a hyperdrive which allows them to rapidly travel from one sector to another. A single hyper-jump can be up to 10,000 light-years and is precise. However, no jump can go through the central core. Ships can jump to different parts of a sector, but if a planet or moon is close this is a waste of fuel.


Back to Main Page3.5e HomebrewLocations

Franken Kesey's Homebrew (123 Articles)
Franken Keseyv
AuthorFranken Kesey +
Identifier3.5e Location +
RatingUnrated +
SummaryA galaxy composed of multiple solar systems and planets. +
TitleAlien Galaxy +
TypeGalaxy +