Alignment Heritage (3.5e Feat)
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Alignment Heritage [Monstrous] You're actually a citizen of the outer planes.Prerequisites: 1st level onlyBenefit: You gain one of the following alignment subtypes, and the benefits and penalties within.
Chaotic: Gain the Chaotic subtype, DR 2/law, and the ability to reroll any d20 roll 1/day. You must accept the results of the second roll.
Evil: Gain the Evil subtype, DR 2/good, and any creatures struck by your attacks suffer either a -2 penalty to attack or to AC for 1 round from pain (chosen at the start of your turn). Creatures immune to pain are immune to this effect. You can use this ability on touch as well.
Good: Gain the Good subtype, DR 2/evil, and the ability to grant a target temporary hp equal to your HD as a standard action. You can only have one creature benefit from this touch at a time, a new attempt will remove temporary hp from the previous target. Temporary hp overlaps, it does not stack.
Lawful: Gain the Lawful subtype, DR 2/chaos, and the ability to "take 5" on any d20 roll.