Curative Touch (3.5e Spell)
This spell is intended to be a replacement to the Cure Wounds series of spells. Any class with cure light wounds on their spell list add curative touch at the same level.
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Conjuration (Healing) / Necromancy | |
Level: | Bard 1, Cleric 1, Druid 1, Healing 1, Paladin 1, Ranger 2 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Touch |
Target: | One living creature |
Duration: | Instantaneous and 1 minute (see text) |
Saving Throw: | Will Half |
Spell Resistance: | Yes |
This spell conjures positive energy in the hand of the caster, who then bestows it upon a creature she can touch. The target immediately heals 1d8 + caster level (max of +5). Additionally, the target gain fast healing 1 which lasts for 1 minute, or until the target next takes damage. If this spell is used to heal a target that was unconscious and returns it to consciousness, if their turn had passed in initiative they may immediately take their turn after yours, as if they had delayed their action.
Since undead are powered by negative energy, this spell deals damage to them instead of curing them. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. An undead or creature healed by negative energy is unaffected by the fast healing granted by this spell.
You can cast curative touch in a higher level spell slot, doing so increases the damage healed by 1d8, the caster level cap increases by 5, and the residual fast healing increases by 1 for every two spell level increases.
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Leziadv |
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Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Bard 1 +, Cleric 1 +, Druid 1 +, Healing 1 +, Paladin 1 + and Ranger 2 + |
Range | Touch + |
Rating | Undiscussed + |
School | Conjuration + and Necromancy + |
Subschool | Healing + |
Summary | A rework of cure spells, designed to be more effective in and out of combat. + |
Title | Curative Touch + |