Ionize - Overwhelmed (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Ionize - Overwhelmed [Spelltouched, Epic]
Prerequisites: Ionize, Ionize - Charged, Ionize - Amplified, Ionize - Supercharged, Able to cast Ionic Generator spell, Must have been exposed to the Ionic Generator spell every day for 9 months, Spellcraft 24 ranks.Benefit: The electrical impulses that you have inflicted to your body has completely penetrated your organism until reaching your brain and all your vital organs. Your blood is permanently filled with ionic particles. The physical changes due to a very prolonged exposure to a near uncontrollable amount of electricity have change your body deeper that is possible to conceive it and the several months spent in contact with electricity grants you to use your electrical abilities with more power :
Ionic Pulsed Ray (Sp): Whenever you spend ionic charges by the effect of Ionic Ray ability, you can spend ionic charges up to twice your caster level instead of up to your caster level. The ray has a range of 120 ft instead of 60 ft. When you fail the Spellcraft check for avoiding the counter damage of the ability, your Resistance to Electricity now can apply (but not the immunity). Finally, you can use it as a full-round action (instead of a standard action) to inflict 2d6 electricity damage per charge spent instead of 1d6.
Instant Ionic Discharge (Sp): Whenever you successful to redirect the electrical flow on you using the Ion Capacitor ability (see Ionize - Supercharged), immediatly after that (using an immediate action), you can spend half the ionic charges you gain by the effect of Ion Capacitor (rounded down) to consecutively release three discharge of electricity. To do that, you must first success a second Spellcraft check to control the electrical flow you have redirect before releasing it. The DC is equal to the first check +10. On a success, you release the electrical flow in three discharge. In case of falure, ionic charges spent are lost and the electric flow render you Stunned for one round (with no saving throw for you). The first discharge inflict 1d6 electricity damage per ionic charges spend this way on all creatures within 30 ft of you. The second discharge renders all creatures within 30 ft of you Paralyzed for 1d3 rounds. And the third discharge renders all creatures within 60 ft of you Stunned for 1d4 rounds. Creatures affected by these discharges can attempt a Reflex saving throw to halve damage of the first discharge, and can attempt a Fortitude saving throw to avoid being Paralyzed or/and Stunned by the two other discharge. The DC of these three discharges is equal to the result of your second Spellcraft check (if it successful), but with a DC's penalty of -5 for the second, and a DC's penalty of -10 for the third. Now, each time the Ion Capacitor is used, it cannot be used again for 2d4 rounds (instead of 3d4).
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | Neostar + |
Identifier | 3.5e Feat + |
Prerequisite | Ionize +, Ionize - Charged +, Ionize - Amplified +, Ionize - Supercharged +, Able to cast Ionic Generator spell +, Must have been exposed to the Ionic Generator spell every day for 9 months + and Spellcraft 24 ranks. + |
Rating | Undiscussed + |
Summary | The electrical impulse that you received has completely penetrated your organism until reaching your brain and all your vital organs. + |
Title | Ionize - Overwhelmed + |
Type | Spelltouched + and Epic + |