Sky Brawl (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 24/11/2021
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Sky Brawl [Fighter, Tactical] Macao's technique excelled in open air, maneuvering both non-flying and flying opponents around.Prerequisites: BAB +6, Dexterity 15, Aerial GrappleBenefit: You gain the ability to perform the following maneuvers:

  • Ascending Grapple: If you successfully perform a grapple, whether because you start it or in later rounds, you may, as part of the same action, fly in the air up to half your flying speed. If you are already flying you may use this maneuver to fly in any direction each time you perform a successful grapple check, but no more than once per round.
  • Flying Knockdown: With a grapple check you may force an opponent grappling with you to do the same or suffer being affected by as by windstorms. Increase or decrease the severity of the wind depending on your size (the standard effect is for Medium characters). This is a standard action. You may choose to inflict your unarmed strike's damage instead of the normal non-lethal damage when using this maneuver. You must have wings or be able to controll air to fly to use this maneuver.
  • Skydive: If you successfully pin your enemy in the air, you may pull it downwards with you, falling down at high speed as a full-round action. If you hit the ground, the enemy suffers double the amount of fall damage it would. You move four times your fly speed while doing this. You will still suffer half of its damage as you plummet to the ground, with a Reflex save to halve it again (15 + 2 per 30 feet-9 meters-travelled). In any case both you and your opponent remain prone on the ground after the fall. Your opponent may try to free itself each round. If it manages to do it you keep falling at the same speed, but you may try a Reflex save, with the same DC as above, to stop (if you can fly). After that you fall another round and you may stops if you have perfect maneuverability. For each lower stage of maneuverability increase by one the number of rounds you need to fall before recover yourself, though you may try the Reflex save again each round.

Special: Your fly speed, if any, increases by one step in maneuverability, or increases by 10 feet (3 meters) if already perfect.

A fighter may choose this feat as one of its fighter bonus feats.


Back to Main Page3.5e HomebrewCharacter OptionsFeats

the bluez in the dungeon's Homebrew (740 Articles)
the bluez in the dungeonv
Facts about "Sky Brawl (3.5e Feat)"
Article BalanceHigh +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteBAB +6 +, Dexterity 15 + and Aerial Grapple +
RatingUndiscussed +
SummaryA set of grappling and unarmed maneuvers in the air. +
TitleSky Brawl +
TypeFighter + and Tactical +