Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Thoughtless (3.5e Prestige Class) + (There are those in this world who seem to … There are those in this world who seem to have portions of their psyche erased from existance, and who can actually control portions of reality that should not even exist, and that are entirely unquantifiable. These entities are known as the thoughtless, and they are feared for their virtually uncontrollable mental ability.r virtually uncontrollable mental ability.)
- Maya Nay (3.5e NPC) + (A woman sat there, in the dark, flipping a coin into the air and catching it repeatedly.)
- Baron of the Grave (3.5e Prestige Class) + (The divine hand of the undead, the royalty and master of the undead, and the blurring of line between life and death.)
- Sylvia Linth (3.5e NPC) + (A woman sits there in the dark, holding her head high as her hand rests up the arm of the golden throne.)
- Madroth Fhakori (3.5e NPC) + (A woman who is mad for power. Your typical female big bad, but with an Incarnum twist.)
- Wondrous Crystal Guard (3.5e Equipment) + (A wonderfully crafted guard that allow you to add another crystal into a weapon.)
- Fungiwood (3.5e Equipment) + (A wood-like substance created by chemically treating fungi harvested from large mushrooms.)
- Makuaa Beach Chair (3.5e Equipment) + (A wooden and canvas beach chair that folds up, protects the sitter from the sun and muffles loud sounds for a relaxing day at the beach.)
- Woodland Knight (3.5e Alternate Class Feature) + (A woodland knight is a lionhearted protec … A woodland knight is a lionhearted protector, fighting with both sword and bow, to seek and fell strong and destructive foes. A woodland knight is almost always associated with a human community, and are often proper knights or royal hunters in the employ of a ruler. Some woodland knights may be knight errant, seeking to defeat her foes as an anonymous protector, or perhaps only for the sake of her glory. Unlike most rangers, a woodland knight is skilled in the use of heavy armor, and often mixes archery as well as melee attacks as their favored fighting style.e attacks as their favored fighting style.)
- Divine Word (3.5e Class) + (A wordcaster powered by divine inspiration.)
- Faith, Superstition and Belief: The Book About Gods (3.5e Equipment) + (A work about most of the big religions and a few of the lesser known.)
- Warlock, Variant (3.5e Class) + (A workable version of the Warlock that is not completely eclipsed at mid to high levels.)
- Cala'diel (5e Campaign Setting) + (A world torn apart by once legendary dragons.)
- Caelistis (3.5e Campaign Setting) + (A world where divinity is something that used to be physical, everyone waiting for their Distant Gods to return.)
- Darkgate (3.5e Campaign Setting) + (A world where magic has been twisted and corrupted by many forces, yet purified by others.)
- The Dark World (3.5e Location) + (A world without natural light, it slowly slips into ruin.)
- Worldly Scoundrel (3.5e Prestige Class) + (A worldly scoundrel is a class bending the abilities of a bard and druid.)
- SRD5:Wraith + (A wraith appears as an wispy, shadowy, spectre of a humanoid.)
- SRD5:Xorn + (A xorn appears to be a creature, made of stone, with three eyes, legs, and arms, and a large, fang-filled mouth.)
- Ninetales (3.5e Monster) + (A yellow-furred fox with nine tails stands calmly, giving you a quick look-over before expressing disinterest.)
- Bone Chime (3.5e Equipment) + (A yellowed bone chime almost never used by true necromancers.)
- Blister Juice (3.5e Equipment) + (A yellowish, watery fluid with thin, stringy materials floating within it, which causes unbearable suffering and pain on contact.)
- Yellowward (3.5e Equipment) + (A yellowward shield often gets weapons stuck in it.)
- Rowdy Elven Youth (3.5e NPC) + (A young adult elf, just graduated from 90 years in the academy of hard knocks.)
- Hedge Witch (3.5e Alternate Class Feature) + (A young alchemist trained in the art by wi … A young alchemist trained in the art by witches, allowing her to use witch's hexes and having access to limited spellcasting. While not as talented at scientific discovery as her fellow alchemists, or at spellcasting as her witch's mentor, the hedge witch can draw upon both.entor, the hedge witch can draw upon both.)
- Bewitcher (3.5e Class) + (A young beautiful Bewitcher who is the leader of her coven.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)